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stubby wrote:Why are we interested in TekLevel numbers? Maybe if we know what we're trying to achieve, it'll make it easier to make decisions about what would work best to achieve it.



Teknology: Steam & Diesel Punk with some high tek and urban fantasy elements.
Theme: "Indiana Jones" meets Iron Sky and rent-an-adventuring-mob.
pkbrennan wrote:You got pics of this space 1889 stuff please? Or linkies?
piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.

piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.
Bragallot wrote:I kinda like the tek levels the way they are, even though the last one seems impossible to achieve.
If you're going to base them on movement, that would mean the Falx for instance would be Tek Level 7, because they can perform inter-dimensional travel through magic portals...



Natalya wrote:Tek Level 2 (...) Associated Techknowlogy (...) magik
Pwnerade wrote:Since bows, muskets, rifles, and lasers are all long-range weapons and have the same stats, tek-level is merely for describing a faction. It won't have much effect on actual gameplay.
Natalya wrote:Not really, that would be Magik not Techknowlogy.
piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.
Bragallot wrote:I don't want the first person to write 'we have fighter planes, and boats!' and the next 'we're in space, use OT, lasers, blablabla', at least not in what should be a brief description / overview of the faction.
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