Pwny stats?
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- samuelzz10
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Pwny stats?
I think it would be along the lines of
Skill: 1d6
Move: 8"
Armor: 2d6+1
Special:
5d6 SN dice
Skill: 1d6
Move: 8"
Armor: 2d6+1
Special:
5d6 SN dice
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- *CRAZYHORSE*
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Re: Pwny stats?
The stats are basically Horse stats, with a full Mind and Armor 4 instead of 1d6. And extra stuff for the Kamikazes/Hornies/etc.
- samuelzz10
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Re: Pwny stats?
Your stats are paired with certain pwnies, but mine are a lot more open ended. I would like some more critique on it rather than links, but those stats are nice.
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Re: Pwny stats?
Not really, there are separate stats for Redneck, Kamikaze and Horny Pwnies, but that's because they are, well, different.
As for your stats, that's quite a lot of armor. And that's really a lot of Supernatural Dice! Those Pwnies would be powerful and super expensive.
As for your stats, that's quite a lot of armor. And that's really a lot of Supernatural Dice! Those Pwnies would be powerful and super expensive.
- Silverdream
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Re: Pwny stats?
I don't understand why your average Redneck Pwny should get five supernatural dice. I'd rather spend the cp on more pwnies.
I don't mean to sound like a kissass but Arkbrik had simple yet elegant rules for the pwnies.
I don't mean to sound like a kissass but Arkbrik had simple yet elegant rules for the pwnies.
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- samuelzz10
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Re: Pwny stats?
Well, every battle I've seen with pwnies has only has about 4-5 a team, so stronger the better it seems.Silverdream wrote:I don't understand why your average Redneck Pwny should get five supernatural dice. I'd rather spend the cp on more pwnies.
I don't mean to sound like a kissass but Arkbrik had simple yet elegant rules for the pwnies.
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Re: Pwny stats?
...but if you make them that powerful it will only be 2-3 pwnies on the team if you want a balanced battle.
- IVhorseman
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Re: Pwny stats?
Sam just flips his shit over huge dice piles. Haven't you all caught on to this by now?
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- samuelzz10
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Re: Pwny stats?
You are correct, I wont deny that. But on super natural dice, if you have 3d6 for example, you can roll for range once (unless you get a crit it may as well be CC) and then you have 2d6 for damage, which is basically any above average weapon, and that would probably be more cost-effective and have longer range. I hope you see my point, any offense is useless without at least 5d6. besides, who uses CP anyways?IVhorseman wrote:Sam just flips his shit over huge dice piles. Haven't you all caught on to this by now?
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Re: Pwny stats?
Dude. Telekinesis is how you kill stuff with supernatural dice. With 2d6 you can lift an enemy into the air, shift them an inch, and drop them on another enemy, possibly smashing them both.
Otherwise you can add one or two dice to the Horny Pwnie's natural bolt to get a UR 4/5 Rng 6" Dam 2d6/3d6 weapon.
Otherwise you can add one or two dice to the Horny Pwnie's natural bolt to get a UR 4/5 Rng 6" Dam 2d6/3d6 weapon.
- samuelzz10
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Re: Pwny stats?
Oh ok, never thought of telekinesisArkbrik wrote:Dude. Telekinesis is how you kill stuff with supernatural dice. With 2d6 you can lift an enemy into the air, shift them an inch, and drop them on another enemy, possibly smashing them both.
Otherwise you can add one or two dice to the Horny Pwnie's natural bolt to get a UR 4/5 Rng 6" Dam 2d6/3d6 weapon.
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- Natalya
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Re: Pwny stats?
Yeah I have. I don't like to say this, but I don't think he is playing BrikWars the right way. Obviously the problem here is that if he is having fun and so are his opponents, then it is the right way, but I am pretty sure that his style of play is based on some fundamental rule misunderstandings which would mean that were he to play BrikWars against the rest of us it would be decidedly un-fun and all his shit would be mega OP, unless we taught him the actual rules.IVhorseman wrote:Sam just flips his shit over huge dice piles. Haven't you all caught on to this by now?
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Re: Pwny stats?
Yeah I agree. I mean he can do what ever he likes with the rules and there is nothing wrong with that. I just think things would clash if he would play a game with another brikwarrior as I believe Sam doesn't even know how to play with the more "accepted" rules.
But you know whatever, who gives a shit.
But you know whatever, who gives a shit.
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