Oh, thank you Natalya for your input, and solving the reactors issue. I particularly like the capacitors ideas, and the explosion dynamics!
I will make sure to place more armor around the reactor, and around the capacitors when i make them. Even through huge explosions are awesome, a ship that shoots explosions is even cooler. Gotta have that dakka.
Thinking more about this system, I realize that it would be advantageous to place small engines in the front, facing to the port and starboard for maneuverability (as I can route power to them when they need to be fired up) and as short-ranged massive flamethrowers
Also, would you be able to make 'power' rolls during your opponents turn? My opinion would be to say no, and let the player using the SHIP
to spend their dice on their turn. If they think they would be shot to hell, a cowardly captain would order more power to the shields, leaving the opposing player with a choice, shoot the stronger shields or target something else for a turn. There would be less
I have my spring break next week, I will be able to make more headway on my SHIP
construction. Currently I have 4 heavy cannons complete (yet to make the mountings), the power core, engineering, part of the crew quarters, most of the bridge, and the flooring of part of the gun deck. Need to finish the things stated above, add capacitors (core component), add life support (core component), add shield generators (add-on), add sensor arrays (attach to the outside), add point-defense guns and secondary guns (attach to the outside), make the gun pits for the Macro-Cannons (core component), and add a prow lance that can swivel and point to each side of the ship (add-on). Oh, and armor plating (slapped onto the sides).
Need to do some more work.
And trust me, this will receive a battle report from me! (may be a month)