BrikwaRPG: The Trouble with Shoville

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Re: BrikwaRPG: The Trouble with Shoville Turn 5

Post by Kalvinator » Mon Mar 11, 2013 2:11 pm

Alright.
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Re: BrikwaRPG: The Trouble with Shoville Turn 5

Post by Silverdream » Sun Mar 17, 2013 2:33 am

TURN 6

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Master Chef prepares a wrestling technique that has been passed down the Chef lines for generations.

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A massive explosion is heard, as the smoke clears a lone figure is made out.

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Kelvin reloads.

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Professer Bluth's life flashes before his eyes. It was a quiet celibate life of constant studying. Though he was mocked for his profession, he was ultimately happy to be kept off of the battlefields. Another plus was that he was labeled unfit to donate sperm, free from the consequences and disgusting experiences of sexuality. Just another trattorian.

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Oops, he's now the town bicycle.
Spoiler
Show
STATS:
Move: 5" with turning, 10" in a straight line.
Skill: 1d6-1
Armour: 1d6

Laser Headlight:
Use: 2
Damage: 1d6

Sonic Bell:
Use: 2
Damage: 1d4 in a 5" radius.
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Austin fires a size two missile. Since Kommandant Fangarm was dead I decided the best target would be the group of Bavarians. However, he comes off target.

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RIP Lone Bavarian Bitch

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Clara excitedly runs over Fangarm's biological material as Master Chef bails comfortably. She's gonna ram the gate.

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Clara is now a red-headed Earth Pwny.
Spoiler
Show
Stats:
Skill: 1d6
Move: 10"
Armor: 4
Size: 2

Kick: A Pwnie can kick with the following profile: UR 2; Dam 1d6; Range CC
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Archie is so full of emotion he begins to scream. Veronica, the one girl that he had been stranded with for over a year has now been stabbed to death.

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He's unable to beat the hun like he had hoped. Side note: Don't put pets near lego.

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Angus however returns with his ranged electric visceral charge.

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Well fuck, if it isn't Frankenbitch.

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For now Archie is safe, as neither attack does enough damage.

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Cleverbot grabs the Assyrian Laser Rifle, and prepares to attack the nearest Bavarian. Because NOT ATTACKING is NOT AN OPTION.

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Fucking crits man. Don't forget that there's a +5 tacked on.

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The Bavarian's insides are melted and split apart by the laser, like some Palahniuk Science Fiction novel.

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"Rabble dog, there is no escaping from the Boris!"

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Austin dies. RIP you aspie virgin.

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The Bavarians combine fire on Kelvin.

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His armour can't help him now. He is a dead guy.

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Note the Riesenlaster in the bottom, Mgb.
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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by lawmaster » Sun Mar 17, 2013 7:12 am

Wait for someone to get on me then start doing hardcore parkour.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by Falk » Sun Mar 17, 2013 7:22 am

Kelvin's armor comes to life and kills the Bavarians that killed Kelvin.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by cleanupcrew » Sun Mar 17, 2013 12:16 pm

"Oh my fu...fuck fuck fuck. All my life's work for this..." Clara starts screaming. She determines the best way to commit suicide at this point is to ram the car into the gate and see what happens (for science). All the while she whines about how the Trattorian government will erase all records of her existence now that she's turned into a pwny, and an even uglier red-headed one at that too.

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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by mgb519 » Sun Mar 17, 2013 12:59 pm

Archie should run. He should run like hell. Angus should make the vehicle self-destruct. It's a sacrifice that must be made. Cleverbot should use his superior intellect to present to a nearby enemy a question that makes their head explode.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by Zupponn » Thu Mar 21, 2013 11:36 pm

Time for pancakes!!! WHO WANTS PANCAKES?!?!?!?
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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by Silverdream » Sat Mar 23, 2013 1:45 pm

TURN 7
Spoiler
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Archie attempts to flee the Ironclad, but because he's in close combat both of his enemies get free attacks. Archie is dead.

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Angus decides to do the right thing and blow it up to hell, not noticing his pet Fleebnork has escaped.

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Clara in a disgusted suicidal rage once again tries to ram the gate.

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The car flips over, defying both logic and physics in a way that pisses off Clara even further. She loses a hit point and it seems that she's trapped under the car until someone is kind enough to shoot her in her kawaii pwny face. All her life was spent studying, and her demotion was the cause of Siri's idiocy. Now she will die unremembered as a ginger pwny, the unholiest of creatures on an unimportant planet. That's only if someone is merciful enough to put her down, she may be forced to die of starvation.

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A Bavarian hops on the bike.

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The bike does all these awesome tricks. Radical!

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The bike wipes out, but both are unharmed. The Bavarian was after all wearing a helmet.

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Master Chef makes a big ass pancake.

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He flips it badly however, and he is now trapped under the giant pastry. Delicious!

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Boris kills Master Chef by shooting him. "You were good fight."

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He's so completely dead that his body is lit on fire and nothing is left of him. He will never come back ever. He is dead for real this time.

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Cleverbot asks the soldier in front of him if he is Godot. The soldier is somewhat confused, but not enough that his head explodes.

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Though one Bavarian misses horribly, another one is able to kill Cleverbot.


Overviews:

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Also Mgb, here are the fleebnork stats:

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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by mgb519 » Sat Mar 23, 2013 3:32 pm

Did cleverbot do anything this turn or fail before he/she/it was killed?
Angus should smack the fleebnork over towards the biggest group of people. He should then set to building a portal gun.
Obviously the fleebnork will eat people.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: BrikwaRPG: The Trouble with Shoville TURN 7

Post by lawmaster » Sat Mar 23, 2013 6:57 pm

I may be a bike, but I am an engineer bike! Transformer time, engineer myself into a motorcycle!
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 6

Post by Silverdream » Sat Mar 23, 2013 8:53 pm

mgb519 wrote:Did cleverbot do anything this turn or fail before he/she/it was killed?
Angus should smack the fleebnork over towards the biggest group of people. He should then set to building a portal gun.
Obviously the fleebnork will eat people.
Cleverbot failed his feat.

Also lawmaster, I like the way you think.
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Re: BrikwaRPG: The Trouble with Shoville TURN 7

Post by cleanupcrew » Sat Mar 23, 2013 10:40 pm

Writhe around helplessly and yell for anyone to kill her (that's really the only thing I can do at this point).

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Re: BrikwaRPG: The Trouble with Shoville TURN 7

Post by Bragallot » Sun Mar 24, 2013 6:28 am

I asked for explosions :no:
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Re: BrikwaRPG: The Trouble with Shoville TURN 7

Post by Zupponn » Tue Mar 26, 2013 4:32 pm

Why was I killed? Was I someone's enemy? Or did he just not like pancakes?
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Re: BrikwaRPG: The Trouble with Shoville TURN 7

Post by Silverdream » Sat Apr 06, 2013 12:54 am

Zupponn wrote:Why was I killed? Was I someone's enemy? Or did he just not like pancakes?
Only one being can be allowed to pass through the gate. Almost everyone will have to die.

Plus your hat looks okay.
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