IVhorseman wrote:If Colette had bothered to read my bit on bayonets, he'd tell you you're already doing it right. The only thing you can't do with a bayonet is parry melee attacks, and that should be pretty much common sense.
Yeah, it seemed pretty intuitive, since the two weapon systems operate independently of one another. The main convenience is that you have one soldier is carrying a two-in-one weapon, which makes him more versatile, and thus cost-effective (even if you don't use CP costs, there are still things like amount of actual briks, amount of RAM for LEGO-CAD battles, and space available on the battlefield or structures).
IVhorseman wrote:I guess? I personally wouldn't allow it because a bayonet is waaaay too unwieldy, and I think parrying with even a hammer or screwdriver would be more feasible.
Either way, you're still better off just hoping you survive the melee attack and jabbing with a counter-attack.
I've served in the US military, and thus have had real-life experience with bayonet fighting - we just stick them on the ends of M-16s now instead of a Springfield Rifle Musket). As you said, it would be highly impractical to try to parry with the actual pointy end. If you're gonna parry a melee attack with a rifle, you're better off gripping it with two hands at the butt (heh) and near the muzzle and blocking with it like you would with a staff. So... in Brikwars terms, this would probably just translate into "parry with random object" stats.
My only addition to this subject is that when you actually make the minifigs up, you might want to consider using universal clips from BrickArms.com to clip the knives to the rifles - you can get them here
I know, those parts are awesome (I don't know why LEGO never made any like that), but the LeoCAD
program that I was using to make that model didn't have those.