IVhorseman wrote:The best idea would be to keep it simple. "worker" units that are mining would make attacks with tools vs. random objects (axe vs. tree, pick vs. stone, plasma collecter vs. reactor core etc.), and when the resource object is "killed" it spurts out 1d6 CP. Whether or not the minifigs need to actually carry resources to your production structures is up to you, but units would obviously be churned out of there.
I'd stick as close to the mechanik rules as much as possible (only building on your own turn, etc.) for simplicity's sake
IVhorseman wrote:but actually having to build whatever only using the bricks nearby doesn't make sense with the whole resource conversion thing. How else do you turn rocks into tires?
IVhorseman wrote:For the most part, brikwars battles are too short to have time to build unit production structures in the field, so i suggest just having each "base" fully formed at the start of the game and pay for the structures as normal. If you DID build them in-field, I'd suggest just having a mechanik do it as normal.
IVhorseman wrote:Good luck with the attempt. There's a lot of cool things that can come out of this, but it would make each turn VERY long. It's part of why I suggest only building on the other person's turn.
Gungnir wrote:There's only one OT mine on the table, and whoever has control of it gets 1 unit of OT at the beginning of their turn. Whoever gets to X units of OT wins.
pkbrennan wrote:Anyone got rules for a Dr Frankenstein minifig that can assemble minifig parts on the field? That would be ossum if we had such a speciality...
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