New stuff! All the pictures are taken on my desk, because the table I usually use for pictures is cluttered with a lot of stuff.
Anyway, first up is the band of Arctic guys. I've added a buggy, a helicopter, and armed all of them properly. No progress on Ursus, but I haven't disassembled him either.
One of the grunts is now the polar bear herder, and he has a harpoon gun. The rest have pickaxes.
Pilot, ice bike driver (both effectively the same thing), hero (with skis and two icepicks), mining specialist (with dynamite and chainsaw), and medik (with syringe and flare gun).
Ice bike with twin harpoon guns.
Buggy. It seats a driver and a gunner. The turret is a machine gun with two small harpoons.
Skis stored in the back.
Helicopter with big harpoon launcher and missile pod. The missile aren't very fitting to the theme of the army, but I justify them by saying they're for mining (like the dynamite).
Planned special rules: extra damage on fleshy targets for the harpoons, immunity to any kind of cold damage, increased movement when wearing skis. I have a bunch of snowshoes, but I couldn't find them in my minifig bucket.
Next up is something I've been wanting to do for a long time, but finally made enough minifigs to flesh it out.Canada VS. U.S.A.
Both sides have a hero, two champions (one on foot and one mounted with a flag), and some infantry. Both will have their own unique abilities based on cultural stuff.
The Canadian side:
Hero with chainsaw, axe, and snowshoes. The snowshoes will probably give him some kind of movement bonus on difficult terrain.
Hockey player with hockey stick and skates. The skates will definitely give him a speed boost, and he'll be Shielded by all his padding.
Mountie with pistol, sword, and horse with the Canadian flag. He'll an ability called "We always get our man," which will allow him to mark a target and receive a skill boost when attacking them. Once the target is dead, he can designate a new target (a target is marked until they are killed).Red Green
. I was going to make him a mekanik (notice the roll of duct tape), but there's nothing to repair. maybe I'll give them a Zamboni or something.
Outdoorsmen (and an outdoorswoman). Two with hatchets, two with power saws, one with a flare gun, and a park ranger with a sniper rifle. Extra damage to wooden structures? Resistance to cold damage?
The American side:
Hero with shotgun and Hammer of Justice. No idea what abilities to give him yet, except that maybe the hammer can set stuff on fire.
Lady Liberty with the Torch of Liberty. She'll likely have a higher structure level due to the fact that she's made of metal.
Zombie Lincoln (thank god for the Jekyll/Hyde minifig) with AK-47 and horse with the American flag. I should read up on him to figure out a fitting ability, but I might just do the whole "resurrecting zombies" thing.
Lincoln's mob of freed zombie slaves, armed with swords, torches, and a flintlock pistol. The ability I'm going to give them is the Second Amendment. A zombie may use their action to roll a d4. on a roll of 4, they get a free pistol (they can only carry one at a time). They'll be Half-Minded, but I figure that having a 25% chance of making a gun magically appear in their hands makes up for it.
I might do a forum battle with these, but I'm more likely to just do a battle report, since I don't have the dedication to keep a forum battle going.
What does y'alls thinks?