IVhorseman wrote:You buy it as any old explosive and say "this one's got a timer of this many turns."
That's not what I meant, I'm not looking for times explosives... more like "I plop this thing down right here, and if you get close to it, it blows up in your face". Basically a Size 1" portable field hazard. Well, portable in the sense that you can take it from point A to point B, and then hope it blows up an unwary enemy.
Basically, instead of minefields pre-defined before the battle ever begins, I'm looking for the capacity to have soldiers be able to just stick 'em in the ground wherever, mine-laying vehicles
, heck, even mines deployed by artillery
. I think this would give a certain "push the line" style to scenarios where the factions are trying to gain ground, rather than already dug-in, and would make for a more dynamic and unpredictable battlefield, which means - altogether now - more mayhem
More broadly, I'm exploring the idea of portable Field Hazards in general (an idea already hinted at in the fire rules)...
- a super-agent's car that deploys an oil slick and caltrops to deter the relentless pursuit of a paternity suit lawyer
- a coil of barbed wire you stretch across the dorm floor to keep that smelly roommate away from your fridge
- a bear trap set in the path of a rampaging politician
- a Death Submarine with a hull that can be electrified to fry PETA protesters
- a smoke grenade deployed by a trooper to provide cover and sneak away from the dreaded PowerPoint safety briefing.
- a barrel of radioactive waste you pop open at a family reunion just for shiggles
Arkbrik wrote:I'll try answering questions 13-16.
Arkbrik wrote:13. Sounds awesome, go for it. I'd say it's rule legal too. If you have a Response action saved you should even be able to fire on the bus on the turn it is fired.
I think you led me to the bigger concept to really take away from all this - "if it sounds awesome, go for it".
Arkbrik wrote:14. If the payload has its own Flying Move stat then it could use that after being fired. So yes, the drugboat would be screwed.
Alas, the S.S. Hookersandblow, we hardly knew thee...
Arkbrik wrote:15. The rules state that it takes just one extra turn no matter how far you fire. I'd say this is good, would be too easy to move out of the way otherwise.
True, though at the point where the Payload travel exceeds 24", that's a 5"+ launcher with a UR of 10 anyway, and I'm more likely firing at something enormous and non-agile like an aircraft carrier, a mountain fortress, or Jabba the Hutt's mom.
Fun fact: "Jabba" means "toad" in Russian
Arkbrik wrote:16. As far as I know, falling in BrikWars is by tradition instantaneous. And realism-wise, things that fall travel faster and a shorter distance than things which get launched in an arc.
Sounds about right.