ArmorWars: The Futuristic Microscale Tank Battle Game

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

ArmorWars: The Futuristic Microscale Tank Battle Game

Post by halo 3000 » Tue May 21, 2013 11:30 pm

Hey guys, I've been gone for a while. In my absence I have been messing around with making rules for my own microscale vehicle heavy wargame. I tried to make the rules as simple as possible to emphasize an easy to learn and understand game.

If you guys would read the rules and tell me what you think, I would really appreciate it.

The rules aren't technically done, I have a lot more that I need to do.

Here is the link for the rules.

For some reason in the process of uploading the document the pictures went all low res on me. Ill try to fix that later.

If anything is unclear in the rules or you have any questions/suggestions, please ask me!

Image
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by halo 3000 » Wed May 22, 2013 2:16 pm

Ok, just realized that the file was set to private. Should be fixed now
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
Quantumsurfer
Thank god for Kool-Aid™
Thank god for Kool-Aid™
Posts: 2532
Joined: Mon Apr 25, 2011 5:27 pm

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by Quantumsurfer » Wed May 22, 2013 2:31 pm

I was going to mention that but something came up just as I was about to. I'll be looking at this for sure.

User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
Posts: 2702
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by aoffan23 » Wed May 22, 2013 3:27 pm

Before I read anything, let me just mention how adorable those tanks are.
Spoiler
Show
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Image

User avatar
Quantumsurfer
Thank god for Kool-Aid™
Thank god for Kool-Aid™
Posts: 2532
Joined: Mon Apr 25, 2011 5:27 pm

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by Quantumsurfer » Wed May 22, 2013 4:16 pm

It's like a streamlined 40K. It should play pretty smoothly.

I love that you've pictured each upgrade and that you've included example instructions. That should make for a well rounded presentation.

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by halo 3000 » Wed May 22, 2013 4:26 pm

If you guys have any ideas on rules, new upgrades, ect. I'd be glad to hear them.

There are a couple things I want to make rules for and include in the game some of them are:

6.Movement inhibiting terrain, minefields.
6. Air units. Fighters, gunships, bombers, ect.
7. Naval Units Frigates, Battleships, Submarines!
8. Mech/Walker Units.
9. An RTS style game type where you build a base, fight for resources, stuff like that.

These are all on my to do list, but I need to work on the basic rules right now.
aoffan23 wrote:Before I read anything, let me just mention how adorable those tanks are.
Thanks! I made the design for those tanks years ago and I wanted to create some kind of game to play with them, but I never got around to it.
Quantumsurfer wrote:It's like a streamlined 40K. It should play pretty smoothly.

I love that you've pictured each upgrade and that you've included example instructions. That should make for a well rounded presentation.
Is it that obvious that I had 40k on my mind while writing the rules? haha. Thanks! I thought that including pictures would make it more interesting.
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
Quantumsurfer
Thank god for Kool-Aid™
Thank god for Kool-Aid™
Posts: 2532
Joined: Mon Apr 25, 2011 5:27 pm

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by Quantumsurfer » Wed May 22, 2013 10:12 pm

That list sounds awesome. Your building skills are keen, so I look forward to their representations especially. I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way. Anyway, I'll try and give the rules some thought. No guarantees, but I'll try.
halo 3000 wrote:Is it that obvious that I had 40k on my mind while writing the rules? haha.
Oh, I don't know. Maybe to someone really familiar with 40K. It helped that I a.)already knew you had an interest in 40K and b.)*just* read the sixth ed rulebook, like, 3 or 4 months ago.

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by halo 3000 » Wed May 22, 2013 11:05 pm

Quantumsurfer wrote:That list sounds awesome. Your building skills are keen, so I look forward to their representations especially.
That reminds me...

Image

This is a battleship I built a couple years ago in the same scale

Image

and here is a picture of a hover anti air thing. I need to build a few and make some rules for them.
Quantumsurfer wrote: I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way.
You know, I was thinking the same thing. I like the idea of it, but it would probably be too hard to do. still, I'd be willing to try it.
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
Quantumsurfer
Thank god for Kool-Aid™
Thank god for Kool-Aid™
Posts: 2532
Joined: Mon Apr 25, 2011 5:27 pm

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by Quantumsurfer » Wed May 22, 2013 11:47 pm

:shock:

Gorgeous.

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by alphafalcon541 » Sun Jun 30, 2013 8:35 pm

Tried a playtest with some friends we're loving the rules already. Sadly I have no pictures but I'll get some later this week of the tanks and other vehicles
This sig is too fucking large: show anyway
Image

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by halo 3000 » Mon Jul 08, 2013 4:46 pm

alphafalcon541 wrote:Tried a playtest with some friends we're loving the rules already. Sadly I have no pictures but I'll get some later this week of the tanks and other vehicles
Defiantly! I'd love to see them.
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by alphafalcon541 » Mon Jul 08, 2013 8:45 pm

if and when I can I will heading of to Europe for a little but when I get back sure.
This sig is too fucking large: show anyway
Image

User avatar
The Shadowscythe
Touch my cloud song and I will fuck you up
Touch my cloud song and I will fuck you up
Posts: 2351
Joined: Sun Jul 27, 2008 7:22 am
Location: Llandysul, Ceredigion, Wales, U.K, Earth, Sol, Milky Way, Local Cluster, Universe.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by The Shadowscythe » Mon Jul 08, 2013 9:15 pm

(Scythe sits on the laptop talking to himself) "Oh hey, what is this, I don't remember this thread"

*Opens the thread*

"Hey, this stuff is pretty cool - awesome tonk ideas"

*Scrolls down*

*See's the battleship*

"OH HOLY FUCK THAT IS AWESOME"

(Scythe feels the sudden urge to go to his bunk)

God-damn that is some sexy sexy battleship - I mean seriously, --DAYUM--

Dat conning tower, dose turrets, dat layout.

Halo, where are you dude? I want to see more.

:studgod:
-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler
Show
Image

I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
Image

User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC
Contact:

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by halo 3000 » Tue Jul 09, 2013 9:08 am

The Shadowscythe wrote:Halo, where are you dude? I want to see more.
Haha, thanks. I built that battleship years ago, like 2010.

I've been doing a lot of warhammer related stuff. Just haven't had time for lego.
"My name is Art Vandelay. I'm an architect."~George Costanza

User avatar
kenwal007
God of BrikWars
Posts: 1
Joined: Mon Dec 07, 2015 9:34 am

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Post by kenwal007 » Mon Dec 07, 2015 9:58 am

I think you should update it... this or I do it, and add heavy tanks and mechs nonsence :? :twisted: ... Still, awesme and simple rules, much easyer than warhammer 40k's tabletop rules. (aand your tanks seems inspired by Leman Russ, and the artillery by Basilik...)

Post Reply