IVhorseman wrote:Just switch out some of the green rings so that the two mechs are identical. You could make the tip of the barrels on both green for "safety" reasons.
The three mechs will not only fill the same role as tanks, but their weapons all excel in taking out heavy armor, and small groups of infantry. Their weaknesses will be when there's too many infantry to simply mow down, and one guy gets lucky with an explosive and attacks one of your critical leg joints. Your hardsuits, on the other hand, are actually PERFECT anti-infantry defense, so if you keep them covering the mechs, you should actually have some pretty good tactical success on the field. Traditionally, tanks are much more able to withstand infantry than mechs, but you've certainly got this covered.
And then of course your other infantry can just go around disabling everyone else's mechs, while your Tracker stays just out of range and lobs off shots.
Bragallot wrote:Those big mechs are fucking awesome.
Wingnut wrote:Well, you are certainly off to a good start!
Kickass Mechs: check
Cool Fighter Support: check
Solid Army of Minifigs: check
Next thing you know, you'll be building Super Death Tanks and SHIPs!
Needless to say sir, I am impressed.
Gutrot wrote:Thanks for the advice. I still haven't fought a full scale brikwar with this force, but I'm excited to see how they do. I've also noticed a lack of artillery pieces browsing through the Armory. Is there a tactical reason for this or just that other things are more fun to build?
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