THE DETHMEK
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- samuelzz10
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THE DETHMEK
I heard there were not enough artillery pieces on this forum, so I decided to post my all time favorite mek (that I built, of course)
dethmek 1 by samuelzz101, on Flickr
This is the dethmek. It is armed with 4 lazar cannons and has a pressure powered chainsaw launcher on top.
dethmek artillary strike by samuelzz101, on Flickr
This is the dethmek in it's artillery strike pose. it can shoot most small fighters out with ease, but anything larger than 200 HP is a problem, because then it's easy pickings. As an anti infantry unit, it is the top of it's class.
drednaut and dethmek by samuelzz101, on Flickr
This is the dethmek next to a deadnaut.
STATS:
Skill: 1d8
Armor: 125 HP
Move: 8"
Weapon stats: lazers are 2d6, chainsaw is 4d6 (must be reloaded with fresh chainsaw every shot, can be used close range)
dethmek 1 by samuelzz101, on Flickr
This is the dethmek. It is armed with 4 lazar cannons and has a pressure powered chainsaw launcher on top.
dethmek artillary strike by samuelzz101, on Flickr
This is the dethmek in it's artillery strike pose. it can shoot most small fighters out with ease, but anything larger than 200 HP is a problem, because then it's easy pickings. As an anti infantry unit, it is the top of it's class.
drednaut and dethmek by samuelzz101, on Flickr
This is the dethmek next to a deadnaut.
STATS:
Skill: 1d8
Armor: 125 HP
Move: 8"
Weapon stats: lazers are 2d6, chainsaw is 4d6 (must be reloaded with fresh chainsaw every shot, can be used close range)
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Re: THE DETHMEK
The legs make my eyes bleed.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- Silverdream
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Re: THE DETHMEK
In a weird way, it reminds me of the pain mech. Probably the head sticking out.
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- samuelzz10
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Re: THE DETHMEK
dilanski wrote:SSsshh, no tears, only dreams now.
Thanks! I appreciate the constructive criticism.mgb519 wrote:The legs make my eyes bleed.
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- dilanski
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Re: THE DETHMEK
Add armour to the legs, we don't care how, just do. Then build the guns into some kind of cover or cowling, et voila! you have an awesome armoured artillery deth mek.samuelzz10 wrote:dilanski wrote:SSsshh, no tears, only dreams now.Thanks! I appreciate the constructive criticism.mgb519 wrote:The legs make my eyes bleed.
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- SnakeMittens
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Re: THE DETHMEK
I thought it had a certain *storkish* charm. Easy to bring down the AT-AT way.
- Kalvinator
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Re: THE DETHMEK
Armor..armor would be good here.
- samuelzz10
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Re: THE DETHMEK
I like the skinny legs, they remind me of the protoss walkers in starcraft.
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Re: THE DETHMEK
Yes, but on an actual war machine they make no sense, too vulnerable.
Brik World: see what it is like in The Third World. Brik Wars get's taken to strange new places, where there is more to war than just the fighting. Ask me about it some time...
- Zupponn
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Re: THE DETHMEK
I thought so too. I hate how everyone's always like "add armor. durr durr durr" Armor is for pansies. If anything, add more dakka.SnakeMittens wrote:I thought it had a certain *storkish* charm. Easy to bring down the AT-AT way.
Re: THE DETHMEK
Think brikwars.Zupponn wrote:I thought so too. I hate how everyone's always like "add armor. durr durr durr" Armor is for pansies. If anything, add more dakka.SnakeMittens wrote:I thought it had a certain *storkish* charm. Easy to bring down the AT-AT way.
The dakka is the armor.
Brickwars: the only tabletop wargame that allows the units to have sexual intercourse with each other, produce offspring, and then use said offspring as Size 1 Explosives.
Re: THE DETHMEK
The best armor is redshirts. If I could figure out how to make all armor redshirt-based I totally would.
The Star Control games did this. A ship's hit points were its crew.
The Star Control games did this. A ship's hit points were its crew.
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Re: THE DETHMEK
It's like reactive armor, but with people instead of ceramics.
- Tzan
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Re: THE DETHMEK
I designed a board game back in the 90's that had space ships, planets, space and planet combat.
So you needed to transport infantry and tanks across space to the planet you want to attack.
We figured that the ground forces had there own inherent transport ability, this eliminated the need for transport ships, bonus!
So you might have a stack of units in space: Battleship, 2 destroyers, 5 infantry 2 tanks.
Since the defender picks how losses are taken, everyone picks infantry first.
We played like this for several games.
Then it just got silly, people were buying infantry like health points.
It was like those poor guys were staked out on the hulls of battleships to soak up the laser beams.
So we added transports. When you lost a transport you lost the several ground units in it.
I wasn't really against the infantry = ship health, but I had 4 other people wanting to try the other way.
So you needed to transport infantry and tanks across space to the planet you want to attack.
We figured that the ground forces had there own inherent transport ability, this eliminated the need for transport ships, bonus!
So you might have a stack of units in space: Battleship, 2 destroyers, 5 infantry 2 tanks.
Since the defender picks how losses are taken, everyone picks infantry first.
We played like this for several games.
Then it just got silly, people were buying infantry like health points.
It was like those poor guys were staked out on the hulls of battleships to soak up the laser beams.
So we added transports. When you lost a transport you lost the several ground units in it.
I wasn't really against the infantry = ship health, but I had 4 other people wanting to try the other way.