Blueprints Turn 2

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Blueprints Turn 2

Postby Apollyon » Fri Jun 07, 2013 9:21 am

KKKK and Dr. Braghardt played by Piltogg

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The DSM transport drives down the road shooting at the Jaguar. It receives 1 point of size damage.

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It detaches the transport section, turns left and halts in the park. The red DSM get off their ride.

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Propane canisters are carefully placed under the bridge.

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Then everyone heads back to the base.

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Blue squad tries to curbstomp the workers to death only to realize that 1. minifigs cannot stomp 2. baseplates have to curbs.
So they whack their blasters over the guys heads... but nothing happens.

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Just as they are about to enter the red building they discover a Briktopian scout still in there!

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Apparently he is more surprised than they are and his shot only hits the espionage equipment.

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The blue DSM who killed the adventurer leave his house and take shots at the Jaguar. They do not overcome its armor though.

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Then they also head back for their base.

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Dr. Braghardt lines up a shot with his supergun...

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...and hits perfectly. The hazmat guy gets ripped apart by the explosion.

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This gun defies all logic.

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Naturally the brige collapses. It's a sizeable creation dealing huge amounts of crash damage to the armored car
which has only two size points left now.

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"We DSM are the master race!"

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White flies towards the AC construction site.

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And picks up the other DSM. The craft has used all its movement and no targets are within range yet.
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Re: Blueprints Turn 2

Postby Apollyon » Fri Jun 07, 2013 9:30 am

Briktopians played by Kalvinator

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The Jaguar backs up from the rubble and shoots a grenade at the transport. It does 1 point of size damage (5 left)

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The troopers move up. There is not much stuff to cover behind except the Jaguar.

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On the other road the Avenger drives towards the DSM base.

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Despite being out of range the pilot fires everything he has. The maingun's shot falls short by one inch while
the machine guns end the revolution of the workers.

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Raszack and his men almost reach the townhall now.

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The helicopter advances the furthest from all the Briktopian units. But its main target is still just out of range.
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Re: Blueprints Turn 2

Postby Apollyon » Fri Jun 07, 2013 9:50 am

Civilians played by Silverdream

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The police decide it is time to get out of here. One Briktopian soldier has to bail from their car.

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Rollerderby girls takes the opportunity and grabs the soldier's gun! Meanwhile her friends go for the other soldiers.

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One manages to wrestle a gun from a soldier's hands, but the other friend gets his head blown off.

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Goth guy exits his house and adresses the nearby DSM about experiencing the most painful pain imaginable. The nearest
DSM is genuinely interested and drops his gun.

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The others are not impressed however.
Goth girl tries to take revenge but does not hit anybody.

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The angry town clerk takes the apple from his disrupted colleague.

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He leaves townhall and ragefully throws it at the helicopter.

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The pilot catches it.

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The other two clerks go upstairs.

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Now that noone is left downstairs the gentleman open his guitar case...

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He really is a Brittanian spy! He also produces a silenced gun.

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Leaving the townhall there is noone worthwhile to shoot in sight.

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Thus he decides to hide around the corner of the red building.

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Inside the McDonalds the peach invokes the inverse ninja rule and whacks off the racist's head while the chef
happily prepares more burgers.

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The shady guy with the knife knocks on the transport's windshield. Red decides to rather not let this guy in now.

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The woman in the blue house finds an OTC in her drawer.
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Re: Blueprints Turn 2

Postby Apollyon » Fri Jun 07, 2013 9:54 am

Overviews

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top left

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bottom left

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top right

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bottom right


You can send orders for turn 3 now.
Reinforcements will also arrive next turn
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Re: Blueprints Turn 2

Postby Scratch » Fri Jun 07, 2013 11:54 am

Will they arrive at the end of next turn? Because I have no idea what forces I am commanding.
The only unflawed system is Lego System.
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All you have to do is flatten his head.
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Re: Blueprints Turn 2

Postby Theblackdog » Fri Jun 07, 2013 12:08 pm

Same here. Although I have a sneaking, horrible suspicion that Scratch is commanding the Vindicator...
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Re: Blueprints Turn 2

Postby Apollyon » Fri Jun 07, 2013 8:30 pm

Vindi..what? No.

Your forces will arrive by the end of the turn. I was lazy and still have to build some stuff. But i will make sure you will end up in the thick of the action.
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Re: Blueprints Turn 2

Postby Apollyon » Fri Jun 14, 2013 9:19 am

Just to keep you informed: due to a lot of work lately and other commitments i have not been able to play turn 3 yet. But this will continue!
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Re: Blueprints Turn 2

Postby Kalvinator » Fri Jun 14, 2013 5:56 pm

I forget, have I sent in orders yet?
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Re: Blueprints Turn 2

Postby stubby » Fri Jun 14, 2013 9:43 pm

Kalvinator wrote:I forget, have I sent in orders yet?

You should be able to check your Outbox and/or Sent Messages folder to see what messages you've sent and whether they were received yet.
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Re: Blueprints Turn 2

Postby Apollyon » Sat Jun 15, 2013 1:30 am

Kalvinator wrote:I forget, have I sent in orders yet?


You did.
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Re: Blueprints Turn 2

Postby Kalvinator » Sat Jun 15, 2013 5:36 pm

stubby wrote:
Kalvinator wrote:I forget, have I sent in orders yet?

You should be able to check your Outbox and/or Sent Messages folder to see what messages you've sent and whether they were received yet.


Yeah...I forgot about that..Or I just got lazy...or both.
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Re: Blueprints Turn 2

Postby Apollyon » Sat Jun 29, 2013 9:52 am

Damn, i played turn 3 but Brickshelf is down and i have nowhere else to host my photos. :fist:
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Re: Blueprints Turn 2

Postby piltogg » Sat Jun 29, 2013 9:54 am

>photobucket
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Re: Blueprints Turn 2

Postby Tzan » Sat Jun 29, 2013 12:04 pm

DropBox!
It never goes down!... unless its her birthday.
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