IVhorseman wrote:Flying movement, even when technically used as part of a vehicle, is still movement. Operating a jetpack will always require either a standard action (which would leave a heavy unable to fire ANY weapon in the first place), or movement if the operator is also a pilot (which would also disqualify a heavy from compensating, since they're engaging in a type of movement). When firing a big gun from the deck of a ship on the other hand, a different minifig is piloting and using their movement: the heavy is free to go nuts.
IVhorseman wrote:Or just make them a pilot/gunner and embed the gun as part of the vehicle. You're coming out of jetpack territory and approaching a hardsuit at this point.
The disadvantage of the Compensating Specialty is that the Heavy can't fire his oversized guns and hand weapons unless he has both feet planted firmly to the ground. On any turn in which the Heavy runs, jumps, Bails, uses an Angry Inch, or engages in any other type of Movement, he can't use any ability that requires the extra inch of Size from Compensating, although he may still take normal Actions like a regular Size 1" minifig.
IVhorseman wrote:No. That's retarded.
A copter could carry armored minifigs, but not armored vehicles/structures.
IVhorseman wrote: I'd say that anything that's armored and over size 2 can't be carried by a flyer, but I know that's still specific enough to rules-lawyer around
IVhorseman wrote: (besides, a giant size 7 dragon should still be able to swoop down on an armored horse and drop it from a good height).
IVhorseman wrote: I'm just going to leave it at "don't be an asshole."
IVhorseman wrote:If you want an armored flying vehicle, just give it a higher armor value. I'd place a hind between SL 2 and 3. 3d10 armor is still pushing it.
Kirillyos wrote:Hey! there are some rules I don't like.
Tzan wrote:Kirillyos wrote:Hey! there are some rules I don't like.
http://tvtropes.org/pmwiki/pmwiki.php/M ... ignerDidIt
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