In the Cold North - Forum RPG

For all those games that happen to not be BrikWars

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Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Tue Jun 25, 2013 2:49 pm

Arkbrik wrote:"Someone benign" = Gregor?
Haha, yeah, Gregor is a selfish bastard. He's fairly good at schmoozing people but I should think that last little conversation reveals a good deal about his true character.

Anyway, it doesn't matter. First aid for survival. When does Saucix get his prayers back? I was under the impression that they came back daily. But that was just my assumption. I actually have no idea how they work.

I take Saucix aside while we rest. "I know Gerald's moral compass seems a little...off. It's certainly rigid and more than a little unnerving. But if we are to survive this, we will need his thick skull between us and danger. I implore you to reconsider treating him. I know you don't like him, but he'll part ways as soon as this quest is done and you never have to look upon his ugly mug again. Please, Saucix, for the good of the group...and your quest?"

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Tue Jun 25, 2013 6:56 pm

Yeah it's been only day 2 for a while. They're daily.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Wed Jun 26, 2013 3:53 pm

The rest of the day as well as the night are uneventful. When the morning comes it is slightly warmer than yesterday, but there is a strong wind from the east and the clouds are getting thicker.

Saucix regains 1+1 HP
Gerald regains 6+1 (4) HP
Gregor regains 3+1 HP
Adarim regains 5+1 (1) HP

Situation:
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Saucix: 4/8 HP, spells left: Cure Light Wounds, Sleep

Gerald: 8/8 HP

Gregor: 5/6 HP

Nisos: 1/1 HP, spells left: Charm Person, Magic Missile, Protection from Evil

Adarim: 7/7 HP

Logan: Healthy

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Re: In the Cold North - Forum RPG

Post by Silverdream » Wed Jun 26, 2013 4:41 pm

I'll cure my own light wounds.
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Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Wed Jun 26, 2013 4:57 pm

Cool, now let's approach the place with caution and see what these orbs do.
(Weren't we hunting a big white monster originally?)

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Wed Jun 26, 2013 9:21 pm

I assume it comes out of the mirror or the circle of stones or whatever.

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Re: In the Cold North - Forum RPG

Post by mgb519 » Thu Jun 27, 2013 3:29 am

What I don't quite understand is why we're working so hard to bring about something just so we can fight it.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Thu Jun 27, 2013 10:53 am

We don't know that! besides, maybe it's evil

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Re: In the Cold North - Forum RPG

Post by Silverdream » Thu Jun 27, 2013 11:05 am

Maybe it just enlarges the mink.
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Re: In the Cold North - Forum RPG

Post by mgb519 » Thu Jun 27, 2013 11:14 am

I believe it's a safe assumption that finding all the orbs will bring about something bad. Our characters aren't genre savvy enough to do differently, but seriously. It's not a guarantee, but I'd say it's pretty likely.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Thu Jun 27, 2013 1:52 pm

Saucix had a dream that we're supposed to come here, and that's the only obvious thing to do here.

So we go to the place and do that.

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Re: In the Cold North - Forum RPG

Post by mgb519 » Thu Jun 27, 2013 2:50 pm

Yeah, I know. I was having an OOC discussion, not saying what my character was thinking.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Thu Jun 27, 2013 3:19 pm

Saucix prays to Päkkaan, and most of his remaining wounds close up. 1+2 HP regained

You return to the great rock, and once again stand before the stone door.

Situation:
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Image

Saucix: 7/8 HP, spells left: Sleep

Gerald: 8/8 HP

Gregor: 5/6 HP

Nisos: 1/1 HP, spells left: Charm Person, Magic Missile, Protection from Evil

Adarim: 7/7 HP

Logan: Healthy

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Re: In the Cold North - Forum RPG

Post by Silverdream » Thu Jun 27, 2013 3:58 pm

Should we barricade each door behind us or should we keep them open so that we can retreat easier? We could always just barricade the front door after we enter it to stop any goblin mischief.
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Re: In the Cold North - Forum RPG

Post by mgb519 » Thu Jun 27, 2013 6:07 pm

I'm in favor of barricading the front door. I'm also in favor of checking around and making sure we didn't miss anything, so leave all the other doors open
Adarim
Investigate rooms, searching for anything that looks useful or interesting.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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