In the Cold North - Forum RPG
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- IVhorseman
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Re: In the Cold North - Forum RPG
If you didn't volunteer I would have.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Adarim climbs first down the rope. After a long climb, he reaches the bottom, where he feels a rough stone floor. Only a few feet of rope are lying here, so the shaft must be 40-50 feet deep. It is pitch black. You are likely to not notice any gruesome monsters down here.
Re: In the Cold North - Forum RPG
Adarim
Light torch now.
Light torch now.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: In the Cold North - Forum RPG
You see that the shaft just ends with a circular stone floor. But there is a crack in the northern wall, large enough for a person to squeeze through.
- IVhorseman
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Re: In the Cold North - Forum RPG
So who's going in? I'll do it unless my armor and gear makes me too fat. I'll ditch the shield in favor of the torch in one hand and the sunlight blade in the other.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Silverdream
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Re: In the Cold North - Forum RPG
I'll go in. Someone give me a good short blade.
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Re: In the Cold North - Forum RPG
Gerald and Saucix climb down the rope and make their way through the crack. Gerald's armor is scratched; fortunately he doesn't get stuck. The crack quickly widens and leads to what looks like a large natural cavern, which continues further away in the darkness beyond the reach of Gerald's torch.
Suddenly a clattering sound echoes through the cave. Gerald and Saucix look around for its source, and see this crawling across the cavern floor.
It is about two inches long.
Suddenly a clattering sound echoes through the cave. Gerald and Saucix look around for its source, and see this crawling across the cavern floor.
Spoiler
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- IVhorseman
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Re: In the Cold North - Forum RPG
"Let me guess: you want me to spare this one, too."
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Adarim
"Oh, piss off. I'm not a pacifist. You just take it to extremes."
"Oh, piss off. I'm not a pacifist. You just take it to extremes."
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- IVhorseman
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Re: In the Cold North - Forum RPG
Aimed at Saucix, not you. You're not even in the crack!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Silverdream
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Re: In the Cold North - Forum RPG
I pick up a nearby pebble or stone and throw it at that horrific monster.
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Re: In the Cold North - Forum RPG
The stone comes down on the tiny monstrosity, crushing its carapace and splattering its squishy innards.
Re: In the Cold North - Forum RPG
Two options face you. Get everyone down here and push further into this cave, to see sights that no adventurer has seen before. Or retreat like the wise and the cowardeous would. Or take a third option and split the party.
- Quantumsurfer
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Re: In the Cold North - Forum RPG
Well, there's another place to go. But since we're here, we may as well explore. I think we should return to town first and stock up on underground type supplies first, though.
Re: In the Cold North - Forum RPG
I assume you silently agree with Gregor's proposal. (This stuff would go faster if you just posted "Yeah what he said".) Adarim, Saucix and Gerald climb up the rope again. You all go outside to the grey day. Are you going to start your two-day journey back to Eisgir now, or is there something you still want to do here?