In the Cold North - Forum RPG
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- Silverdream
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Re: In the Cold North - Forum RPG
Fuck's sake, I'm gone for a few days and you take the worst suggestion.
I go to the monastery or a nearby archive to look for information on magic orbs.
I go to the monastery or a nearby archive to look for information on magic orbs.
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Re: In the Cold North - Forum RPG
Adarim
I follow Saucix, my employer.
I follow Saucix, my employer.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- Quantumsurfer
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Re: In the Cold North - Forum RPG
Yeah, ok, not the worst suggestion. But sure, let's do that instead. So did I miss something or is the nearest archive of information likely to be in the town I just suggested we return to?
- Silverdream
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Re: In the Cold North - Forum RPG
We're doing your suggestion, it's too late to go back. While we're here we might as well find information and stock up our inventories.Quantumsurfer wrote:Yeah, ok, not the worst suggestion. But sure, let's do that instead. So did I miss something or is the nearest archive of information likely to be in the town I just suggested we return to?
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Re: In the Cold North - Forum RPG
Your journey back to Eisgir is uneventful. After one day's travel you make camp in the wilderness, on the second you walk in through the city gates. This is the warmest day of the year so far, and here and there the snow is starting to melt.
The hardships of your adventure have earned you 233 XP each!
Here's everyone's situation as of now. Over the course of this journey you have all consumed one week's worth of food rations.
Saucix:
Gerald:
Gregor:
Nisos:
Adarim:
Logan: Healthy
Here's a reprint of the equipment prices. If you want something else, just ask and I'll set a price.
The monastery of Päkkaan has the greatest library in the city, so Adarim and Saucix go there. The snow on the cathedral roof is melting, and water is flowing through the snouts of the mammoth-shaped gargoyles. Below each shower flock the sick and the crippled. As Saucix knows, it is said that spring's first meltwater from the cathedral gives good health and long life.
The library has a great number of books on magical artifacts, and Saucix begins the tedious task of looking through them for relevant information. He finds several descriptions of magic orbs. The crystal orbs used by fortune-tellers; the flying assassin orbs of living metal; the Orb of Zarra that fell from the sky. None of them seems to match the stone orbs he found, though. After an hour of searching, mother Salvegard enters the library.
"Saucix! I heard that you had returned. What did you find on your journey?"
---
Out in the street, Nisos and Logan are approached by a well-dressed and broad-bellied woman. She looks at Logan in amazement.
"Beautiful... I'll give you three hundred gold coins for the skin of that mink!"
The hardships of your adventure have earned you 233 XP each!
Here's everyone's situation as of now. Over the course of this journey you have all consumed one week's worth of food rations.
Saucix:
Spoiler
Show
8/8 HP
233/1000 XP
Spells and prayers left: Sleep, Cure Light Wounds
Equipment:
Longbow
Sword
Chainmail
Rope
Lantern
Backpack
Strange map, taken from Fyespon
66 gp (42 promised to Gerald, Gregor, Nisos & Adarim)
233/1000 XP
Spells and prayers left: Sleep, Cure Light Wounds
Equipment:
Longbow
Sword
Chainmail
Rope
Lantern
Backpack
Strange map, taken from Fyespon
66 gp (42 promised to Gerald, Gregor, Nisos & Adarim)
Spoiler
Show
8/8 HP
233/1000 XP
Equipment:
Longsword
Sword
Mysterious warming sword
Shield
Plate Armor
Crossbow
6 torches
waterskin
wooden pole
44 gp
233/1000 XP
Equipment:
Longsword
Sword
Mysterious warming sword
Shield
Plate Armor
Crossbow
6 torches
waterskin
wooden pole
44 gp
Spoiler
Show
6/6 HP
233/1000 XP
Equipment:
Dagger
Short Sword
Leather Armor
Torches x6
Rope 50'
Waterskin
Food Rations 1 Week
Backpack
Lockpick Kit
Grappling Hook
Pair of knucklebone dice
64 gp
233/1000 XP
Equipment:
Dagger
Short Sword
Leather Armor
Torches x6
Rope 50'
Waterskin
Food Rations 1 Week
Backpack
Lockpick Kit
Grappling Hook
Pair of knucklebone dice
64 gp
Spoiler
Show
1/1 HP
233/1000 XP
Spells left: Charm Person, Magic Missile, Protection from Evil
Equipment:
1 week rations
1 week fishgrub rations
Staff
Mace
Waterskin
Backpack
Tinderbox
132 gp
233/1000 XP
Spells left: Charm Person, Magic Missile, Protection from Evil
Equipment:
1 week rations
1 week fishgrub rations
Staff
Mace
Waterskin
Backpack
Tinderbox
132 gp
Spoiler
Show
7/7 HP
233/1000 XP
Equipment:
Short sword
Longbow
Leather armor
Shield
Torches (5), small hammer, empty oil jug, rope (50'), nails (12), sack, wooden pole (10'), waterskin
Backpack
2 weeks food rations
Tinderbox
65 gp
233/1000 XP
Equipment:
Short sword
Longbow
Leather armor
Shield
Torches (5), small hammer, empty oil jug, rope (50'), nails (12), sack, wooden pole (10'), waterskin
Backpack
2 weeks food rations
Tinderbox
65 gp
Here's a reprint of the equipment prices. If you want something else, just ask and I'll set a price.
Spoiler
Show
Weapons
Club/Staff - Dam 1d4 - 3 gp
Dagger - Dam 1d4 - Can be thrown and used to backstab - 4 gp
Mace - Dam 1d6 - 5 gp
Short sword - Dam 1d6 - Can be used to backstab - 6 gp
Spear - Dam 1d6 - Can be thrown - 6 gp
Hand axe - Dam 1d6 - Can be thrown - 6 gp
Battle axe - Dam 1d8 - Two-handed - 7 gp
Warhammer - Dam 1d8 - 8 gp
Sword - Dam 1d8 - 8 gp
Longsword - Dam 1d10 - Two-handed - 10 gp
Sling - Dam 1d4 - 8 gp
Shortbow - Dam 1d6 - 12 gp
Longbow - Dam 1d8 - 16 gp
Crossbow - Dam 1d10 - 20 gp
Armor
Leather armor - +2 AC - 20 gp
Chainmail - +4 AC - 40 gp
Plate armor - +6 AC - 60 gp
Shield - +1 AC - 5 gp
Other equipment
The following things cost 1 gp each:
Torches (6), small hammer, jug of oil, rope (50'), nails (12), sack, wooden pole (10'), waterskin.
5 gp each:
Crowbar, lantern, food rations (1 week), backpack, small mirror, tinderbox.
25 gp each:
Lockpick kit, holy symbol, vial of holy water, grappling hook.
Club/Staff - Dam 1d4 - 3 gp
Dagger - Dam 1d4 - Can be thrown and used to backstab - 4 gp
Mace - Dam 1d6 - 5 gp
Short sword - Dam 1d6 - Can be used to backstab - 6 gp
Spear - Dam 1d6 - Can be thrown - 6 gp
Hand axe - Dam 1d6 - Can be thrown - 6 gp
Battle axe - Dam 1d8 - Two-handed - 7 gp
Warhammer - Dam 1d8 - 8 gp
Sword - Dam 1d8 - 8 gp
Longsword - Dam 1d10 - Two-handed - 10 gp
Sling - Dam 1d4 - 8 gp
Shortbow - Dam 1d6 - 12 gp
Longbow - Dam 1d8 - 16 gp
Crossbow - Dam 1d10 - 20 gp
Armor
Leather armor - +2 AC - 20 gp
Chainmail - +4 AC - 40 gp
Plate armor - +6 AC - 60 gp
Shield - +1 AC - 5 gp
Other equipment
The following things cost 1 gp each:
Torches (6), small hammer, jug of oil, rope (50'), nails (12), sack, wooden pole (10'), waterskin.
5 gp each:
Crowbar, lantern, food rations (1 week), backpack, small mirror, tinderbox.
25 gp each:
Lockpick kit, holy symbol, vial of holy water, grappling hook.
The library has a great number of books on magical artifacts, and Saucix begins the tedious task of looking through them for relevant information. He finds several descriptions of magic orbs. The crystal orbs used by fortune-tellers; the flying assassin orbs of living metal; the Orb of Zarra that fell from the sky. None of them seems to match the stone orbs he found, though. After an hour of searching, mother Salvegard enters the library.
"Saucix! I heard that you had returned. What did you find on your journey?"
---
Out in the street, Nisos and Logan are approached by a well-dressed and broad-bellied woman. She looks at Logan in amazement.
"Beautiful... I'll give you three hundred gold coins for the skin of that mink!"
- IVhorseman
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Re: In the Cold North - Forum RPG
He's our friend! But that's... a lot of money... consider bartering for more.
"You will find me at the Tavern when you are ready." Before I head to the tavern, I walk through the merchant's square to see if there is anything worth buying. I sell the goblin shortsword. I buy a warhammer, rope and nails, and a tinderbox. I ask around about oddities and curiosities that I may afford, alchemical potions and the like. Afterwards I spend enough to buy another 2 weeks of rations, and a good meal of meat and mead for the night.
"You will find me at the Tavern when you are ready." Before I head to the tavern, I walk through the merchant's square to see if there is anything worth buying. I sell the goblin shortsword. I buy a warhammer, rope and nails, and a tinderbox. I ask around about oddities and curiosities that I may afford, alchemical potions and the like. Afterwards I spend enough to buy another 2 weeks of rations, and a good meal of meat and mead for the night.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
As soon as Saucix finishes up his business, I go buy three more weeks of rations and pick up three quarts of oil.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: In the Cold North - Forum RPG
A weapons dealer is intrigued by the worn but strangely shaped goblin sword, and gives Gerald 5 gp for it. Gerald buys a warhammer, a 50' rope, 12 nails, a tinderbox, and two weeks of food rations for 25 gp, leaving him with 24 gp. Then he goes to check the apothecary and curiosity shop.
The apothecary has only a few potions in stock, but many strange ingredients. "My customers mostly make their own brews" , he says. The ones available are:
-Two honey-yellow potions which cure disease. 40 gp each
-One clear potion which "turns you into wind". 300 gp
-One pink potion. "I'm not sure what that one does. You'll get it for 10 gold pieces."
The curiosity shop has a lot of junk, but the most notable things are:
-A glass lens which magnifies objects seen through it. The shop owner insists it is magical. 10 gp
-On Conquest and the Conqueror, a book on military strategy by General Titania of Sklarr. 5 gp
-A jar of brown-green salve. "It heals what ails you. So said the seller at least." 10 gp
"If you have any interesting items I'm willing to trade them for things from my shop."
The apothecary has only a few potions in stock, but many strange ingredients. "My customers mostly make their own brews" , he says. The ones available are:
-Two honey-yellow potions which cure disease. 40 gp each
-One clear potion which "turns you into wind". 300 gp
-One pink potion. "I'm not sure what that one does. You'll get it for 10 gold pieces."
The curiosity shop has a lot of junk, but the most notable things are:
-A glass lens which magnifies objects seen through it. The shop owner insists it is magical. 10 gp
-On Conquest and the Conqueror, a book on military strategy by General Titania of Sklarr. 5 gp
-A jar of brown-green salve. "It heals what ails you. So said the seller at least." 10 gp
"If you have any interesting items I'm willing to trade them for things from my shop."
- Quantumsurfer
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Re: In the Cold North - Forum RPG
I buy 2 more weeks of rations.
I'll also wander around. If no one else does, I'll buy the healing junk.
I'll also wander around. If no one else does, I'll buy the healing junk.
- IVhorseman
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Re: In the Cold North - Forum RPG
Gimme the book for sure, and also what I assume is the Lens of Truth.
Forget the mead, I'm getting a meal and reading that shit while I eat.
"I've no intention of selling this blade, but can you help me discover what properties this magic sword may have?" I pull my sunlight blade from the scabbard and show it to him in a non-threatening manner.
Forget the mead, I'm getting a meal and reading that shit while I eat.
"I've no intention of selling this blade, but can you help me discover what properties this magic sword may have?" I pull my sunlight blade from the scabbard and show it to him in a non-threatening manner.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Gregor buys two weeks of rations and the healing salve for 20 gp, leaving him with 44 gp.
Gerald buys the book and the magnifying lens for 15 gp. The curiosity shop owner looks over the sword.
"It would take a mage to do a proper identification of this. But the heat it spreads makes me guess it's connected with fire or some other warm element."
Gerald gets a meal for 1 gp (leaving 8 gp) and starts reading On Conquest and the Conqueror. General Titania of Sklarr, a land to the southwest, writes from her own experiences during the conquest of its neighbor Nexis, a war which took place roughly 50 years ago. The text is mostly a practical guide for tactics in large-scale military engagements, but there are also a few chapters dealing with how to control a conquered populace in an effective manner.
Gerald buys the book and the magnifying lens for 15 gp. The curiosity shop owner looks over the sword.
"It would take a mage to do a proper identification of this. But the heat it spreads makes me guess it's connected with fire or some other warm element."
Gerald gets a meal for 1 gp (leaving 8 gp) and starts reading On Conquest and the Conqueror. General Titania of Sklarr, a land to the southwest, writes from her own experiences during the conquest of its neighbor Nexis, a war which took place roughly 50 years ago. The text is mostly a practical guide for tactics in large-scale military engagements, but there are also a few chapters dealing with how to control a conquered populace in an effective manner.
Re: In the Cold North - Forum RPG
"300 gold for my friend here? I raised him from a cub and trained him myself, Madam, my companion is worth far more than that."
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
- IVhorseman
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Re: In the Cold North - Forum RPG
I spend the rest of the day fascinated by the book.
Ready to go when you guys are.
Ready to go when you guys are.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Silverdream
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Re: In the Cold North - Forum RPG
"Holy Mother Salvegard, I have found orbs and a mirror with no reflection. My party also ran into a gang of goblins."
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Re: In the Cold North - Forum RPG
Nisos rolled Cha 3+16 vs. Will*2
"350 gold pieces!" the prospective mink fur buyer says to Nisos.
---
"Orbs and goblins?" Mother Salvegard says. "Tell me your tale from the beginning, child."
(If you want to tell her everything that happened then you can just say so, otherwise say what you want to leave out. Or just write everything you say verbatim if you like typing)
"350 gold pieces!" the prospective mink fur buyer says to Nisos.
---
"Orbs and goblins?" Mother Salvegard says. "Tell me your tale from the beginning, child."
(If you want to tell her everything that happened then you can just say so, otherwise say what you want to leave out. Or just write everything you say verbatim if you like typing)