Some of you might remember my tiny tanks and mech armies (uploaded and posted under the alt muffinman42, sorry for the confusion).
Well i've made another thing!
It's the same scale, but massive.
Those are tanks, not small tanks, just tanks. Think Challenger 2 size.
Let it all out. one skiff at a time.
Not completely happy, feel it needs to look more solid on the joint between the tracks and the body. Thinking of extending the skirt up to the body.
I plan to make some rules for this scale, but i'm not sure where to start or even the scaling factor as it's a bit free-form and not all the models seem the right size. Two rules i'm sure on is that carriers must carry vehicles actually in or on the model, and be valid targets when such, and vehicles will have very limited HP, typically one but larger vehicles might be able to absorb two or three, though armour rolls will be a bit beefer than in BW leading to more shots bouncing.
I'm thinking weapons should have massive ranges but accuracy and power should scale with range. So a small nible skiff with a terrible gun can still knock out a tank if allowed to get close enough.
Also considering turns being more free form, so you can shoot OR move rather than having different phrases and to have movement speed increased till vehicles are closer together.
So in this encounter the tanks would close in to be able to penetrate the thickly armoured crawler, but also have the option to shoot out its tracks. The small skiffs it can deploy would also have to close in on the tanks themselves to penetrate there armour.
I really like the idea of a micro-war rule set that instead of allowing BW to be fought in a smaller area, instead just allows the battle field to be effectively larger, with a focus on movement and distances so that battles will be decided based on positioning rather than just dice.