stubby wrote:earning new Cliches and spending Feats cleverly and passing around Bennies
Quantumsurfer wrote:I tend to see cops n robbers as being just as generic as positive and negative modifiers. So long as the rules don't get in the way of the fun, I'm dandy.
Colette wrote:Question 6: Four to five I believe, an Ur example by IVHorseman, by Silva, me, Zupponn, and Bricksyd. Links on wiki page
stubby wrote:I tend to see things as design problems. Plot-based games and modifier-based games aren't good or bad in themselves; they're only good or bad in terms of whether they serve the goal you're trying to achieve. The first thing is to nail down and articulate why you want an RPG that's specifically a BrikWaRPG rather than just a generic RPG that happens to use Lego; then you can start making concrete decisions about which strategy is good for hitting that target and which one isn't.
How I Became a Character wrote:I was just another [GENERIC UNIT TYPE],
where I [STUPID DECISION]
and [NOTABLE PERSON, OBJECT, OR CONCEPT] was killed/destroyed.
Thanks to this event, I will always be remembered as a [INSULT].
stubby wrote:And then your starting stats and abilities and plot hooks would be based on these five choices.
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