IVhorseman wrote:This is pretty much the entire reason summed up. It's not an issue about realism (it should be pointed out that if you're opting for realism you are playing THE WRONG GAME SON), but one of game balance.
The old saying goes "don't bring a knife to a gunfight." haha!
But I get it. For balance purposes, yes it makes sense. On the other hand,if two players are both playing Sci Fi army's with no Melee units at all...
I don't think longer ranges=realism. I do think that players with more shooty oriented army's would experience a more dynamic game if the ranges were increased slightly.
I would opt against a separate ruleset for fantasy and for modern only because I forsee it raising more problems than it actually solves.
What sort of problems do you think would arise?