My Little Warships: Round 3 -- BALEETED

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My Little Warships: Round 3 -- BALEETED

Postby Theblackdog » Tue Aug 27, 2013 10:49 pm

Sorry for the delay, did some traveling over the past couple days.

George Takei
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The photon torpedo explodes, damaging two Herd spaceships. The warbird launches another photon torpedo and closes in on the planet.
On the ship, Scotty transfers a copy of the formula for Transparent Aluminum to a briefcase so that Takei can use it as a bargaining chip on the surface. They'll be close enough to beam down next turn.

Britannian Space Superiority Group
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The fighters shoot down a Herd fighter.

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A barrage of flak and laser fire from the gunboat takes one point of damage off a Herd missile frigate and destroys one of an escort frigate's laser turrets.

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The other gunboat attacks but doesn't accomplish much.

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The carrier moves up. It will be within shuttle range of the planet next turn.

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The bombers do another point of damage to the Herd missile cruiser. It's almost dead now.

T.L.A. Rapid Assault Force
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Space Force One flies past the planet and teleports the ground forces down.

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The Gamma and Omega class ships follow, avoiding collisions with their allies. The Omega class ship's missiles also hit the Spirit of Friendship, doing a point of damage.

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Bob and his cabinet land on the ground battlefield.

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Bob charges the wall...

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... and smashes right through it.

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The Director of Homeland Security kills the minigunner with a nail to the gut.

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The other members of Bob's cabinet advance towards the breach.

Britannian Main Battle Group

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The monitor fires on the Herd missile frigate, inflicting heavy damage.

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The Horatio's heavy torpedo (fired last turn) finishes it off, and brings the escort frigate down to its last HP.

T.L.A. Ranged Support Task Force
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One of the Alpha cruiser's torpedoes is destroyed by response fire, but the other takes an HP off the Herd battle frigate and escort frigate.

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The fighters eliminate the Britannian fighter squadron by spamming gauss and point-blank missile fire. They're down to one missile each.

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The Alpha-class makes a break for the planet while launching torpedoes.

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Light missiles from the Beta-class damage a Herd missile frigate, bringing it down to 1HP.

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It fires another pair of light missiles at the battle frigate.

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The Archer can't do much besides decelerate.

Sea Pwny Cleanser Probe
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The probe activates its jammer and lightning projector, inflicting 2 points of damage on a battle frigate and 1 point on the Britannian monitor.

The Herd
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The battle frigate is forced to leave the fight in order to avoid a collision. It'll probably take some time to turn around and come back.

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Rainbow Crash: "I thought all the Sea Pwnies were eliminated in the Purge!"
Sparkly Twilight: "Apparently some of them, or their creations, escaped. You know what we have to do."

The Elements of Harm inflict heavy damage on the probe, but its cold, emotionless circuitry cannot be corrupted by the power of friendship, and they fail to gain control over it or any of its systems.

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The Horatio class cruiser inflicts 3 more points of damage with a laser broadside.

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The Herd's fighter squadron eliminates a Vulcan.

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Their missile frigate fires missiles at the Alpha-class cruiser, while other fighters gang up on it to no effect.

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They do manage to shoot down a T.L.A. torpedo.

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And their battle frigate does another point of damage to the Sea Pwny Probe, reducing it to 6 HP.

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While one of their ground troops runs for the abandoned minigun turret, the rest open fire and wound Bob the Unbuilder (1 wound remaining)
Overviews
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In order to not force players to spend all their time avoiding collisions, friendly ships can now pass through each other without causing damage. Send orders for next turn, and remember that many of you will be able to beam down troops (and thus need to send ground force orders).
Last edited by Theblackdog on Thu Sep 05, 2013 9:57 am, edited 1 time in total.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Re: My Little Warships: Round 3 -- Send orders

Postby Theblackdog » Mon Sep 02, 2013 9:24 am

Since Natalya and Kalvinator don't want to send orders and I need to go off to school soon, I'm opening up orders for George Takei and the Britannian Space Superiority group to anyone who wants to submit them.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Re: My Little Warships: Round 3 -- Send orders

Postby Theblackdog » Thu Sep 05, 2013 9:57 am

Unfortunately, I'll have to discontinue. I still haven't gotten orders from some people and interest in general seems low; since I'm going away in two weeks there just isn't time to continue this now. The last episode of this story arc is now up on the Magic Soap Opera Board.
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Re: My Little Warships: Round 3 -- BALEETED

Postby Silverdream » Thu Sep 05, 2013 10:22 am

Well that sucks. Oh well, it was good while it lasted.
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Re: My Little Warships: Round 3 -- BALEETED

Postby Kalvinator » Sat Sep 07, 2013 9:19 pm

I'm so terribly sorry. School started last Tuesday, and I've kinda made a promise to myself to not go on this site, reddit, 4chan, etc during the school week, due to me slacking and procrastinating so much last year.
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Re: My Little Warships: Round 3 -- BALEETED

Postby Theblackdog » Sat Sep 07, 2013 11:52 pm

It's cool, I totally did that my senior year of high school. And this battle probably couldn't have been finished in the time remaining anyway.

Lessons learned:
3X full size fleets + assorted secret factions is too big for a vectored Brikspace battle. Next space game (which probably won't be my next forum battle) will be smaller. Maybe with more ground forces to compensate.
Friendly ships should be able to move through each other to reduce the risk of collisions.
Turning restrictions don't add much to the game in my opinion.
The new missile system needs to either be scrapped or tweaked so that people have more incentive to evade.
Increasing ship hit points (from an average of 3 per frigate and 5 per cruiser) worked about like I intended.
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