Falx Invasion, Act 2: Subjugation

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Falx Invasion, Act 2: Subjugation

Postby Zahru II » Wed Sep 25, 2013 4:17 pm

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At Portal-Fortress: Domination, Lord Barthelomeo rallies his troops for the upcoming raid on one of the largest ork camps.

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Barthelomeo: 'Alright men, ready yourselves! We are about to move out and bend the local savages to our will! Hold your head high as we march through their unorginazed mob! But remember: this time we not only kill, but also take prisoners. Those mongrels will serve our cause well.'

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Barthelomeo: 'Now where the blast is that creepy Torquemada?'

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Barthelomeo: 'There he is! Chased by wilderbeasts? STEEL YOURSELVES MEN! OUR BATTLE MIGHT ENSUE SOONER THAN EXPECTED!'

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Torquemada: 'Calm yourself, Bart. I apologize for the delay, but I had to check whether the subjugator has been damaged by the dimensional rifts during transportation from the staging world.'

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Torquemada: 'For that, I took the device with me and had a field test on these savages. ANSWER ME: WHO DO YOU SERVE?'

Beastmen (in unison): 'WE SERVE FALX. FALX OUR MASTER!'

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Barthelomeo: 'Haha, crafty as always, Torque! They shall be useful as meat shield as we march against the ork filth! Let us wait no longer, ONWARD, TO VICTORY!'

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All: TO VICTORY!

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Unbeknownst to the Falx, they are being spied upon!

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Jean-Francois: 'Trés interessant, these men who call themselves Falx. However, they seem to be up to no good. I must let King Mondaine know of this!'

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Female Pirate: 'I'm afraid yer king has to wait for that update, fancy-pants.'
Jean-Francois: 'Ah, et vous!?'

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Female Pirate: 'You can call me Doxie, cheese-breath. The imperials never send out scouts alone. Unless they are REALLY good.'
Jean-Francois: 'Do you know anything about these Falx, mademoiselle?'
Doxie: 'Nah, except that they showed up recently and are terrorizing the orks and refugees around these lands for some weird black ore. But that's besides the point; you're coming with us.'
Jean-Francois: 'Eh?'
Doxie: 'Listen, my father has gone missing ever since his raid on Dawnport. I have only found his crew murdered and the Skull Serpent in flames. I know from hearsay he was last seen with some Imperials. I reckon he has been taken. I want answers. For that, you shall be my bargaining chip. C'mon mateys, tie him up and get him aboard the Serpent!

Meanwhile, at one of the largest ork staging grounds...

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It appears that the fall of Gurak had led the orks into disarray and internal power struggle again!

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The trolls Gurn and Dairz duel to the death over leading this warband-

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Gurn delivers a fatal blow which disarms Dairz!
Dairz: 'Haf mercy, Gurn. I'z surrender.'
Gurn: 'BWAHAH, you thinks I have mercy?'

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Gurn: 'There is no mercy here only DEATH! I RULE NOW! Wait, who are them weird black and red humans?'

It appears Gurn's leadership is about the be tested sooner than he has expected!

Welcome to Subjugation. This will be a 2v1 forum battle about Falx trying to conquer the orkish hordes.

Available Forces:

Gurn's warband - Zupponn

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1 Gurn (Heroic Troll Juggernaut) 2 orkboys, 1 berserkers, 1 black orks, 2 ballistas, 3 crossboworks

Objective: Drive back the Falx

FALX:

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Falx are two teams:

Barthelomeo: 1 hero, 1 falx troopers, 1 falx slayers, 2 falx riflemen
Torquemada: 1 hero, 1 bullmen, 1 ogre squad, 1 Man-O-War

Falx Objective: Slay Gurn while keeping at least 18 orks alive (otherwise the mission is failed as the point of the exercise has been defeated by that point).

Overview:

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That's about it: the photography is subpar and my carpet is messy, but we're back in business baby! dibs are a go!
Last edited by Zahru II on Mon Jul 21, 2014 1:33 pm, edited 2 times in total.
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Re: Falx Invasion, Act 2: Subjugation

Postby Apollyon » Wed Sep 25, 2013 6:04 pm

With the history of the orks.... who will stop the Falx if not the Empire??
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Re: Falx Invasion, Act 2: Subjugation

Postby Zupponn » Wed Sep 25, 2013 7:34 pm

I'd like to take a crack with the orks please.
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Re: Falx Invasion, Act 2: Subjugation

Postby Scratch » Wed Sep 25, 2013 8:31 pm

I'll take the falx.
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Colette wrote:You're free to make your own map from scratch, however.

All you have to do is flatten his head.
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Re: Falx Invasion, Act 2: Subjugation

Postby Zahru II » Thu Sep 26, 2013 1:52 am

Scratch wrote:I'll take the falx.


Okay, which of the two?
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Re: Falx Invasion, Act 2: Subjugation

Postby motorhead fan » Fri Sep 27, 2013 3:02 pm

could i have whichever Falx he doesn't have please
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Re: Falx Invasion, Act 2: Subjugation

Postby Zahru II » Sun Sep 29, 2013 8:04 am

Alright, since this is taking forever, Scratch is dropped, motorhead fan: pick either of the Falx armies, and the other one remains up for grabs!
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Re: Falx Invasion, Act 2: Subjugation

Postby Brikguy0410 » Sun Sep 29, 2013 9:22 am

I will take witch ever flax he doesn't, ps, I would preferr the one with the man-o-war and the wizard guy and also, if I do get them, can u plz pm me a conformation and a stat list? I'll pm u back turn one orders
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Re: Falx Invasion, Act 2: Subjugation

Postby motorhead fan » Sun Sep 29, 2013 9:47 am

ok grea ill take the one with loads of savages in it :D
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Re: Falx Invasion, Act 2: Subjugation

Postby Brikguy0410 » Sun Sep 29, 2013 9:53 am

Wat do u mean by savages?
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Re: Falx Invasion, Act 2: Subjugation

Postby motorhead fan » Sun Sep 29, 2013 12:43 pm

i mean the army with all the green and brown things and the robot like a tripod from war of the worlds
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Re: Falx Invasion, Act 2: Subjugation

Postby Brikguy0410 » Sun Sep 29, 2013 12:51 pm

Ok, I'll take the one with the mace guy and the infantry k?, the hero in yours is that wizard, u new that right?
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Re: Falx Invasion, Act 2: Subjugation

Postby Zahru II » Sun Sep 29, 2013 1:11 pm

Sure, you got them! Accepting orders for t1!

Stats are here - http://freetexthost.com/eyvdg1zaro

Note: The 'Stubborn' rule for Falx infantry is outdated and you should just ignore it.
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Re: Falx Invasion, Act 2: Subjugation

Postby Brikguy0410 » Sun Sep 29, 2013 2:05 pm

:belushi: Ya!!
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Re: Falx Invasion, Act 2: Subjugation

Postby motorhead fan » Mon Sep 30, 2013 9:59 am

ooooooooh the excitement! :D :D

erm right then how about:everythink goes towards the orks and if the mage or the manowar is in range then they cast a spell on the orks or shoot at them

and by the way the Man o war should stay behind the green and brown guys
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