Subjugation Turn 1

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Subjugation Turn 1

Postby Zahru II » Wed Oct 02, 2013 7:43 am

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Gurn's Orks - Zupponn

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Gurn's orks fan out and start to advance towards the Falx armies, the ranged units are sadly just an inch away to fire at anything. Gurn lets loose a fierce warcry... he probably had some other intent with it but the orks didn't seem to notice.

Barthelomeo's Team - Brikguy0410

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The troops move onwards, one of the riflemen are lucky enough to potshot a berserker.

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Barthelomeo joins the bulk of his warriors. 'Alright men, let's show them the might of the Falx!' he cries, giving the melee units +1 damage until the end of the second round.

Torquemada's Team - motorhead fan

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The wilderbeast thralls move on as well, backed up by the man-o-war, which unleashes its twin starburst cannons on the black orks, incinerating four in the process.

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Torquemada attemps to shoot down another ork but fails.

Overview:

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Kills:
Zupponn - 0
Brickguy0410 - 1
motorhead fan - 4

ORKS REMAINING: 30 (a small reminder to the Falx team's objective)

Send orders for turn 2!
Last edited by Zahru II on Mon Jul 21, 2014 1:34 pm, edited 1 time in total.
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Re: Subjugation Turn 1

Postby stubby » Wed Oct 02, 2013 10:12 am

Zahru II wrote:Gurn's orks fan out and start to advance towards the Falx armies, the ranged units are sadly just an inch away to fire at anything.

Don't forget you can take Out Of Range shots for those guys who are just out of reach - unless you're saving actions for response fire, in which case carry on
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Re: Subjugation Turn 1

Postby motorhead fan » Wed Oct 02, 2013 10:53 am

well that rocked!
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Re: Subjugation Turn 1

Postby Zahru II » Wed Oct 02, 2013 11:32 am

Heh, didn't know that was a thing. I always put them on auto response if someone beats them to ordering the following turn. Same for parries and melee counters.
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Re: Subjugation Turn 1

Postby Zupponn » Wed Oct 02, 2013 12:50 pm

stubby wrote:
Zahru II wrote:Gurn's orks fan out and start to advance towards the Falx armies, the ranged units are sadly just an inch away to fire at anything.

Don't forget you can take Out Of Range shots for those guys who are just out of reach - unless you're saving actions for response fire, in which case carry on

If he would have put them on response fire, then they would have fired...
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Re: Subjugation Turn 1

Postby Zahru II » Wed Oct 02, 2013 1:15 pm

Nah, they are still out of range as of current. I should have phrased it better. If brikguy or motorhead fan beats you with their orders and get in range, they will still get fired at.
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Re: Subjugation Turn 1

Postby Bragallot » Thu Oct 03, 2013 1:22 pm

Out of range shots?

That tripod sure wasn't out of range, damn that thing is badass :shock:
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Re: Subjugation Turn 1

Postby stubby » Thu Oct 03, 2013 3:48 pm

5.1: Making Attacks wrote:Attackers frustrated by targets that are slightly Out of Range can go ahead and fire their weapons anyway, but their attacks' accuracy and effectiveness drop off quickly with distance. For every inch past a Ranged Attack's listed Range, the attackers receive a cumulative -1 penalty to both Skill and Damage for the attack. The Damage penalty is ignored for Explosive weapons, which do the same Explosive Damage regardless (3.2: Ranged Weapons), making this a handy option for thrown grenades.
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Re: Subjugation Turn 1

Postby Zahru II » Thu Oct 03, 2013 4:09 pm

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Re: Subjugation Turn 1

Postby Warhead » Thu Oct 03, 2013 6:51 pm

The Man-O-War is a masterful addition for the Falx. Love these battles! :D
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Re: Subjugation Turn 1

Postby Brikguy0410 » Sat Oct 05, 2013 7:45 am

Indeed (I'm allied with it so not that I'm complaining :mrgreen: )
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Re: Subjugation Turn 1

Postby motorhead fan » Sat Oct 05, 2013 11:45 am

i got my first 4 kill in a forum battle so im chuffed
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