stubby wrote:Okay guys it's INDUCTIVE KONSTRUCTIVISM time
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~saddened, knowing that few, if any charts I see from now on will ever measure up to the unadulterated awesomeness I just witnessed here~
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stubby wrote:Okay guys it's INDUCTIVE KONSTRUCTIVISM time
...
Grey Pennies wrote:Since I am seriously contemplating doing something akin to this, I thought I'd share my two cents on how I intend to do it. (From a rules perspective.)
There will probably be something between, I dunno, 4 and 6 scenarios. Each one will have 3 different Objectives, according to the scenario in question. Each Objective you achieve grants you a random Bonus at the next scenario.
When all battling is done, whomever has the most achieved Objectives is the Ultimate Winner.
Kirillyos wrote:I'm curious: what kind of bonuses are we talking about? Extra units? Controlled territory? Methinks actual numerical advantages (bonus damage, armor, skill blessings, etc) might be a bit too overpowered and "lock-in" a definite winner from early on, thus eliminating chance (and fun).
Natalya wrote:Wtf is going on in this thread?
stubby wrote:Kirillyos wrote:I'm curious: what kind of bonuses are we talking about? Extra units? Controlled territory? Methinks actual numerical advantages (bonus damage, armor, skill blessings, etc) might be a bit too overpowered and "lock-in" a definite winner from early on, thus eliminating chance (and fun).
This is true if there are only two sides. With more sides, teams that are behind have the option to band together against teams that are ahead, providing a kind of auto-balancing.
Kirillyos wrote:Of course, a powerful faction might attempt to pull in the lesser ones as "satellite states" by offering them protection/military aid against *their* enemies, and then we get a situation not unlike the warfare/politics of the 20th century.
Natalya wrote:Wtf is going on in this thread?
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