Newbish n00b questions, MkII

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Re: Newbish n00b questions, MkII

Postby IVhorseman » Sat Oct 19, 2013 1:12 am

61. Overly complicated Ker-Pow! tables used to govern what happened when vehicles took damage. It was such a mess that the running joke became to add ker- as a prefix to every table possible.

70. Yes

71. Cone

72. Do whichever's funniest and least convenient.
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Sat Oct 19, 2013 2:34 am

73. So if I wanted to have a "radius scan" for a radar/spy sat/magic scrying function, I'd just add d10 radii to it, right?
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Re: Newbish n00b questions, MkII

Postby stubby » Sat Oct 19, 2013 5:46 am

If you add a d10 to it somehow, it gets +2" radius.
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Re: Newbish n00b questions, MkII

Postby Tzan » Sat Oct 19, 2013 10:27 am

Ker-RadiusBoost

1. you broke the scanner
2. +1"
3. +2"
4. +2"
5. +3"
6. +thelengthofyourpenis"
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Re: Newbish n00b questions, MkII

Postby IVhorseman » Sun Oct 20, 2013 2:58 am

Better roll that 5
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 1:31 pm

74. Can I slap a Mekanism on a Payload? Like if I wanted to load my charger with a "grapeshot" round (for some antipersonnel fun and mayhem) that instead of a regular explosion would function as a 1" BlastGun upon closing with the target, thus shredding squishy minifigs into paste, but leaving their sweet-ass materiel largely unharmed and ripe for capture by my own troops? Considering the range limits on BlastGuns, it might be useful to bring the BlastGun right over the enemies' heads across long distances.

75. How would shaped-charge explosives work? I could always crunch a d10 Explosion into a d8 Arc, but is there a cheaper, less convoluted way? Can I just say "oh, this claymore here explodes in an Arc, rather than a Radius". It also would be handy not to have my boarding party blown up by their own breaching charge.

76. I recall reading in the 2001 edition options for something like Med-bays and Mek-bays for fixing troops and vehicles, respectively. How feasible would it be to have special buildings that give bonuses to certain abilities, and thus encourage players to defend/capture them? I mean guess I could give the structure some SN dice and have it ping out a generic Blessing or Skill bonus every round, but that seems a bit like overkill. Again, is there a more streamlined way to do this?
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Re: Newbish n00b questions, MkII

Postby stubby » Tue Oct 22, 2013 3:43 pm

IVhorseman wrote:Better roll that 5

:tiger:

I need to get a smiley for manly tears of pride. (edit: :overwatch: )

Kirillyos wrote:74. Can I slap a Mekanism on a Payload?

Yes. You can make any physical object a Payload, up to the size limit.

Kirillyos wrote:75. How would shaped-charge explosives work?

No idea. I've never played with shaped charges in real life, so I didn't put any in the rulebook. I guess I should go do some "research" heh heh heh

Kirillyos wrote:76. I recall reading in the 2001 edition options for something like Med-bays and Mek-bays for fixing troops and vehicles, respectively.

Now I'm leaning more towards assistants who add +1 die size to rolls, so the advantage of a med-bay is that it has +1 Nurses in it rather than any bonus from the building itself. But if you come up with any cool house rules I'd love to hear them.
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 3:51 pm

stubby wrote:
Kirillyos wrote:76. I recall reading in the 2001 edition options for something like Med-bays and Mek-bays for fixing troops and vehicles, respectively.

Now I'm leaning more towards assistants who add +1 die size to rolls, so the advantage of a med-bay is that it has +1 Nurses in it rather than any bonus from the building itself. But if you come up with any cool house rules I'd love to hear them.


So something like the way Gunnery Support works, with similar units providing synergy bonuses?
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Re: Newbish n00b questions, MkII

Postby stubby » Tue Oct 22, 2013 3:55 pm

Kirillyos wrote:So something like the way Gunnery Support works, with similar units providing synergy bonuses?

Exactly like that, except with units whose only role is to provide synergy.
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 4:06 pm

stubby wrote:
Kirillyos wrote:So something like the way Gunnery Support works, with similar units providing synergy bonuses?

Exactly like that, except with units whose only role is to provide synergy.


We should make it scalable so it's worth fielding more than one, but also have a reasonable limit on it (like there is with Gunnery Support).

After all, too many cocks spoil the broth.
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Re: Newbish n00b questions, MkII

Postby Apollyon » Tue Oct 22, 2013 4:13 pm

Kirillyos wrote:After all, too many cocks spoil the broth.


Ewww! I will never get bukkake.
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Re: Newbish n00b questions, MkII

Postby stubby » Tue Oct 22, 2013 4:14 pm

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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 4:27 pm

Apollyon wrote:
Kirillyos wrote:After all, too many cocks spoil the broth.


Ewww! I will never get bukkake.


That's one way to get plastered on a girls' night out...
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Re: Newbish n00b questions, MkII

Postby Apollyon » Tue Oct 22, 2013 4:35 pm

stubby wrote:http://japanesefood.about.com/od/udon/r/bukkakeudon.htm


I really like pasta though.

...which makes me a pastafarian, right? :phil:
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 4:56 pm

Apollyon wrote:
stubby wrote:http://japanesefood.about.com/od/udon/r/bukkakeudon.htm


I really like pasta though.

...which makes me a pastafarian, right? :phil:


About as much as liking science fiction makes me a Scientologist. ;)

P.S. I don't think "respecting other people's beliefs" extends to cults which the founder of admitted was a ploy to get rich.
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