IVhorseman wrote:103: ranged attacks can't be parried, under normal rules. I make an exception when it comes to beamswords and laser shots, in which case I indeed just use the shield/weapon's UR.
Thrown grenades can be parried by Shields (and baseball bats). For that part the rules are clear. For all the rest, I guess I need to write in some clarifications. They will go as follows:
In the event of a Missed Shot, ignore the Skill Roll of the attacker and roll against the Use of the Shield only.
I've removed the rules for knocking minifigs out of saddles and seatbelts, so for the purpose of Explosions they should be treated as "attached" - that is, they're knocked out of their saddle / seat only if killed. In the case of the successful Shield Parry, the Explosion Damage is reduced to 0d10 for the rider, but it's still 1d10 for the Horse (unless the Horse is wearing Heavy Horse Armor), so there's a chance the Horse will be killed and he's knocked off regardless.
The most likely result is that the rider keeps his seat, but both rider and Horse are knocked back 2" together, possibly getting knocked over depending on the angle of the push.
POP has no effect here. Explosion KnockBack is always 2" per 1d10 regardless.
A Horse being ridden can be Stunt Driven, because that's rad. A Horse running around by itself does not have this option.