stubby wrote: Voin wrote:
stubby wrote:That sounds like stuff that happens outside of the turn-to-turn tactical battle. Are you asking about adding a strategic layer, or are you thinking of some way to incorporate this into the tactical game?
Either or both would be awesome.
Could you give a couple of examples of some specific things you might want to use them for, in-game? I'm not sure what you're looking for exactly.
Actually, I just realized the teleportation supplement could just as easily cover this on a tactical scale.
As for strategic stuff, I suppose I could house-rule a system where tactical movement scales up to "strategic movement" on a strategic scale (sorta like working backwards from the BrickWars starships mini scale). So, for example, 12" of flight in tactical scale could equal 12 big-ass units of flight on a strategic scale. FTL drives could be appropriate for crossing super-large-scale distances between planteries, star-stystems, and even galaxies, and if your hyperdrive gets damaged in battle, then you either have to spend time/action fixing it (while your engineers could have been putting that strategic action to use building bigger weapons), or hitch a ride with someone who didn't get their hyperdrive slagged into bits.
stubby wrote:129. Most explosives aren't large enough to have any Momentum dice, so they'll do zero Collision damage, but the little harpoons can do Hand Weapon damage I guess? It'd probably just be better to make some kind of house rule like "Armor Penetrating: this missile cancels a Shielded bonus (if any), otherwise no effect."
So like adding an armor-penetrating d12? With how expensive those are, maybe I'd better add them to the launcher to "bestow" the effect on the launched explosive, rather than spending the 7CP on each round or ordnance.
But what I was thinking with the harpoon was a "poor man's armor-piercing round". I mean, armor plating doesn't get used that
2010 Rulebook wrote:For most Creations, only the outer Structural shell uses the full Armor rating. The Structure Level of Surface elements, interior components, and exposed joints and hinges are one Structure Level lower than the main Structure
So if I'm targeting a 2d10 APC, and that little harpoon tip rolls its 1d6 component damage higher than the 2d10 armor rating (which, with criticals, happens often enough to consider), then the explosive that follows can devastate the 1d10 squishiness of anything inside.
stubby wrote:130. Shielded is the new version. They're basically the same, but anything that still says Armored is from before the Armor/Shielding rules were unified and finalized.
So my question is: if my SL2 starfighter has 1d6 energy shielding, and an attack is incoming, do I roll 2d10+1d6 for Armor, or do I ignore one die of every type (save d12s), and then roll 2d10 Armor as usual? Are energy shield dice rolled, or are they passive "extra armor value"?