Turn 2 (Sorry for the wait, Uni just started up again)Mike's turn
Off to a good start, the Dinomonsterthing is finally on the attack, snapping at one of Ollie's knights.
Another squad of UMF soldiers joins the fray to help hold back the goblins, trolls and scorpions...
...While what remains of that squad of soldiers who fell off the roof back at the beginning, makes their way through a valley towards the coast.
Artillery barrage next! The cannon emplacement blasts the front off of one of Lawrence's ships, taking out a samurai archer and startling his friends...
Whilst the castlemech blasts the Leng dragon right in the face!
The shot is followed closely behind by one of my heroes, who uses his heroic feat to leap onto the beast's snout and get to choppin'!
Ollie takes casualties in melee fights all aound the battlefield, including one of his goblin pikemen...
One of his skeleton warriors...
A couple of his skeleton cavalry...
And even a couple scorpions!
Not a bad turn. Nothing exactly big happened, just a whole lot of little things.Ollie's turn
Ollie is swift to retaliate however, and swings his goblins around to completely trap my knights!
Things don't exactly look good for my DragoKnight either, as his skeleton warriors press on the attack...
Whilst another gang of skeletons hops down from the assault tower and goes straight for the knight himself.
The skeleton chariots are on the move as well, getting dangerously close to the outpost
The Skeledroid gets a burst of courage as well, deciding to leap down and smash the Dinomonsterthing before it can chomp any more soldiers...
While a few more skeletons, including one of his necromancers, clamber up onto the harbour walls (One of them slips on a loose tile, however, and plops right into the water.)
Suddenly calamity strikes! The Goblin Mech takes a shot with its four-shot crossbow, but misfires, and somehow blows its entire arm off!
The shots themselves go everywhere, one of them taking out a skeleton,
While another blasts the Skeledroid's arms clean off as well! Someone decomission that damn mech before it causes any more damage!
A few shots hit home though. One was so fast and awesomely shot that it lops the Dinomonsterthing's tail clean off (Or maybe that was Ashitaka on his way to the set of Princess Mononoke)!
And the mech has some better luck with its melee weapon, pulverising a UMF soldier.
The skeleton soldiers score a blow against the dragon, chopping its tail off as well! What is it with Ollie and his vendetta against monster tails?!
The gobins also finally take out one of my knights as well, the one who likes to pretend he's a king to be precise.Lawrence's Turn
Lawrence starts off his turn with quite a bang, using his ship's ram to smash clean through the harbour wall! Hey, it wasn't gonna fit any of his ships, so why not have some fun with it?
His Mongrolians are the first to disembark.
But one of his Tengu gliders is the first to score a hit, taking out the UMF cannon!
Unfortunately, my heavy guards are heavy in every sense of the word. They can barely run, let alone jump up high enough to swipe at the glider.
The Leng Dragon turns a hungry eye toward the Castlemech, and it's insane Scottish pilot.
But it needs tenderising first!
His samurai cavalry and ninjas disembark as well, ready to fight.
And his Tengu get the drop on the UMF soldiers in the valley
CRAZY SCOTT?!! NOOOOOOOOOOOOOOOOOOOOO!
Leng Dragon: Mmm... Tastes like haggis, whiskey and Glaswegian heroin.
And another swipe of its claws smashes the cannon arm clean off. But then again, the arm itself does have its own pilot...
And as the ninjas and Tengu take out another poor soldier from that unlucky squad of soldiers, Turn 2 comes to a close.