LANDSHIPS

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: LANDSHIPS

Postby Maverick » Mon Jan 06, 2014 1:49 am

What about a Lipleurodon with turbo-lasers?
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Re: LANDSHIPS

Postby The Shadowscythe » Mon Jan 06, 2014 1:51 am

Maverick wrote:What about a Lipleurodon with turbo-lasers?


A magical leoplerdon?
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Re: LANDSHIPS

Postby Maverick » Mon Jan 06, 2014 2:11 am

The Shadowscythe wrote:
Maverick wrote:What about a Lipleurodon with turbo-lasers?


A magical leoplerdon?

Yesss... Eat them bitches out of the air. Also throw a fireball on that AA gun. Bitches.
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Re: LANDSHIPS

Postby Brikguy0410 » Mon Jan 06, 2014 5:36 pm

StmpnkWargamerPeng wrote:eh, something bigger
like a F***ing flying steampower whale form "leviathan"
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it half air warship, half bio tech whale

meaning it a machine, AND a beast.

I have read all three books in that series, I loved it except for the way they portrayed Nikola tesla, he is my favorite inventor, also, I like hg wells as well, my favorite book by him is tied between war of the worlds and empire of the ants
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Re: LANDSHIPS

Postby Colette » Mon Jan 06, 2014 7:18 pm

I'm surprised nobody has brought up TheBlackDog's excellent Brittannian landships:
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Also, a Praetorian dinosaur mecha by dilanski, since I saw that idea mentioned somewhere in this thread:
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Re: LANDSHIPS

Postby Kaplan » Fri Jan 10, 2014 7:10 am

I have a simple question for the experienced players.

The "Land Ship" and other large vehicles like spaceships etc usually have very large weapons

Weapons have use rating according to their size (http://www.brikwars.com/rules/2010/8.htm)

If the weapon size is greater than 69 it is impossible to be controlled by one minifig (even it is a hero or gunner)
I think that a possible solution would be using of multible minifigures to use their skills at the same time for the activation of the weapon.

What if the whole creation is commanded only by single minifig. For example a large mecha with large weapons which may be controlled by only one pilot.
(It is most likely that the weapons of a high tech mecha are energy based or even full automatic so they don't need any crew to be reloaded.)

What is the trick of solving this problem.
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Re: LANDSHIPS

Postby Apollyon » Fri Jan 10, 2014 7:50 am

There are two things to consider when introducing huge guns:

69. Use multiple gunners and/or targeting computers.

7. Large weapons are for large targets as larger target sizes reduce the use rating.

For small targets like minifigs large weapons only make sense when they have area of effect damage. I found that machine guns size 2-3 are super effective.
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Re: LANDSHIPS

Postby IVhorseman » Fri Jan 10, 2014 2:37 pm

It's also still very possible for regular minifigs to accidentally roll a bunch of 69's in a row and make the target, however unlikely
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Re: LANDSHIPS

Postby Tzan » Fri Jan 10, 2014 4:05 pm

"Image"

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Re: LANDSHIPS

Postby Nimja » Sat Jan 11, 2014 8:32 am

Where did the original post go?
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Re: LANDSHIPS

Postby Tzan » Sat Jan 11, 2014 11:00 am

Penguin started the thread so its gone.
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Re: LANDSHIPS

Postby Maverick » Sat Jan 11, 2014 2:05 pm

Tzan wrote:Penguin started the thread so its gone.

Okay.
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