In the Cold North - Forum RPG

For all those games that happen to not be BrikWars

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Arkbrik
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sun Jan 05, 2014 12:48 pm

The hole doesn't look like it's been punched, more like a deliberate part of the door's design. It looks just like the hole you messed around with in the other door before.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Mon Jan 06, 2014 1:32 pm

"I can keep moving if need be, and I suggest we not waste time. Who knows wherefore beasts could come down these halls searching for a new meal to devour? However if mine company demands we lick our wounds, then I will stand at the ready."

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Re: In the Cold North - Forum RPG

Post by Scratch » Thu Jan 09, 2014 11:53 pm

"Until one of us has an epipheny as for how to open them, I say we move on for now. I'm clueless about this stuff."
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
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Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Thu Jan 23, 2014 12:47 pm

What happened?

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Arkbrik
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sat Jan 25, 2014 4:02 pm

I don't even know. Make a call:

1. Go through the regular door
2. Go to sleep
3. Think of something else

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Re: In the Cold North - Forum RPG

Post by Silverdream » Sat Jan 25, 2014 4:20 pm

Let's go through the regular door that I forgot about.
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Arkbrik
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sat Jan 25, 2014 6:43 pm

You open the regular door and find a tunnel behind it. The tunnel twists and turns north, then reaches a dead end. On the wall is set a statue of the upper body of a snake-headed humanoid, made from dark metal. The statue's arms are outstretched forwards.

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Re: In the Cold North - Forum RPG

Post by mgb519 » Sat Jan 25, 2014 6:46 pm

I think we're supposed to give it the bracelets.
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Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Sat Jan 25, 2014 6:52 pm

Let's rest in case we awaken a golem or something.

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Re: In the Cold North - Forum RPG

Post by Silverdream » Sat Jan 25, 2014 8:01 pm

I think it wants a hug.


What if we can put it's arms in the other door locks?
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Re: In the Cold North - Forum RPG

Post by IVhorseman » Sun Jan 26, 2014 4:43 pm

I'm giving it the bracelets unless someone stops me.

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Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Sun Jan 26, 2014 5:48 pm

Why would I do that? It sounds like it could be hilarious.

Gregor prepares to bolt.

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Re: In the Cold North - Forum RPG

Post by Silverdream » Sun Jan 26, 2014 5:51 pm

I raise my sword defensively and get to a relatively safe distance.
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Re: In the Cold North - Forum RPG

Post by IVhorseman » Sun Jan 26, 2014 9:05 pm

"Afraid of a statue are we?" Gerald slips the bracelets onto the outstretched arms of the statue.

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Re: In the Cold North - Forum RPG

Post by Scratch » Mon Jan 27, 2014 1:39 am

I cast detect magic on the statue, then prepare to bolt. Do some examining as it is, ready logan.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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