My BrikwaRPG Playtest (Gametime!)

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Silverdream
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Silverdream » Fri Feb 14, 2014 11:06 pm

Keep crossbow, make out until Vera has to cough. :<3:


Then go and kick some bat ass.
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alphafalcon541
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Re: My BrikwaRPG Playtest (Gametime!)

Post by alphafalcon541 » Sat Feb 15, 2014 3:52 am

Grab Vera and slam her on the ground, "Give me my crossbow or I swear to Brickthulu your body will be in so many piece, they won't know what to do. Can I kill them now?" Both the Suitor and Vera
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lawmaster
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Re: My BrikwaRPG Playtest (Gametime!)

Post by lawmaster » Sat Feb 15, 2014 8:16 am

Garth should yell towards the survivor, "Stupid man, fight bat not girlman...or me smash your head!"
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: My BrikwaRPG Playtest (Gametime!)

Post by Brikguy0410 » Sat Feb 15, 2014 8:25 am

Still waiting

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Re: My BrikwaRPG Playtest (Gametime!)

Post by Falk » Sat Feb 15, 2014 9:53 am

Move up with Flash, be ready to make a frace shield against any aoe or ranged attacks.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Lord Mercat » Sun Feb 16, 2014 12:19 pm

Sorry for holding everybody up here, I'm out of town and haven't had much opportunity to be online, I will send orders to bricksyd for the space battle and post orders for Flash before the day is up.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Coriolanus » Sun Feb 16, 2014 4:08 pm

This is great, if you ever bring in the second group I'd love to join.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Lord Mercat » Mon Feb 17, 2014 1:01 am

Okay, orders for Flash:

"Alright crew, remember the plan! Take places and let's show these cave critters exactly who they are dealing with! That being of course, nothing less than the undisputable pinnacle of Space Captaincy, the prodigious Captain Flash Maxwell!"

Flash should hold his position and supercharge his saber to cut down any enemy that comes within range. In addition he should have some supernatural power set aside as a reserve to shield himself or bail if things go south.

Should Flash (or another crew member) see combat this round:
"Haha, no mere cave bat is a match for the intrepid Captain Flash Maxwell and crew!"

Either way, after everyone has moved or when it seems appropriate:
"Hmm, I wonder how my Space fleet crew is doing... "

"Well, I'm sure they'll be just spectacular! They are, after all, MY crew..."

Also, on another note, (not an order for flash, just general curiosity)take a glimpse and see if the factory's sewage systems have caused it to blow yet...

And finally, to my fellow RPG players, I don't think it would be a good idea to take that chest, if that rockfall is the gateway we were warned of, pulling that chest out could uncover it. May prove more trouble than its worth.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Scratch » Fri Feb 21, 2014 10:44 pm

I'm going to use my supernatural die to try to fuse my two halves togeather again, than advance behind whereever the meatshield goes and be ready to shoot.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by BrickSyd » Sun Feb 23, 2014 9:34 am

Pierro Mimsey the Sad Clown (???)
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Using his new transmission system, Pierro begins to tell his story...


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The story of the Sad Clown travel across the space battle.. It is filled with such an unbearable amount of sadness that those who hear it start to agonize and some even commit suicide!


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The copilot of the Escort..
“Yawr! Such a terrible tale!”


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The whole crew of the Interceptor..
“That's too unfair!”
“Bouhouhou!”



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And it continues..
“Life isn't worth it!”
“Make it stop!”

A collective suicide was beginning in the Noxarian Cruiser until..


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Heroic unit activated!
Captain McQuain performs a response feat that calm the rest of the crew.


SCS Avoidance (Lord Mercat)
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Gimbles: "Blast, that was Captain Flash's 2nd best ion cannon!”
Biff begins to cry and runs to his cabin!
“BOUHouh....”


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Gimble hears a gunshot!
“Biff?”


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Admiral Faultworthy enters the battle!
“What is going on here? You were supposed to drop me in new Jetson 14 hours ago!”
Faultworthy suddenly realizes they are in the middle of a space battle.
“Oh! I see we have an emergency! As regulation clearly states, the highest ranking officer must take command whenever he wants! Let me just get ready..”


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The Admiral leaves the bridge.
“Admiral?”


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Faultworthy comes back with his weapon and helmet.
“Alright, time to get serious. Fire up the Flash Drive!
“But that's the captains namesake drive!  We can't possibly contain it without his expertise!”
“Don't worry Gimble, well blow these pirates to kingdom come! Now that that fool of a clown's given us the stereo we need for the activation, let's do this!..



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..Activate the Flash Drive!!”


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The SCS Avoidance disappears, leaving the Sad Clown drifting in space with his microphone.


Space Pirates (Scribonius)
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Having lost contact with the Avoidance, the Pirates decide to board the unmanned Interceptor.
“Prepare to board! YARRRRR!!!!”


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The light frigate and the Escort get in range and the boarding crew is deployed.


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The Space Pirates capture the Noxarian Interceptor!


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The Pilot of the Chimera notices something suspicious on the ion cannon..


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“Numbers..?”


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The Pilot tries to get away from both the suspicious cannon and the Sad Clown when..


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Pierro safely reaches the top of the Chimera moment before the ion cannon self-destruct.
The Chimera receives another point of damage from the explosion (now at 4/10)


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The Chimera turns around.


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Remaining crew members get ready for action!
Spacebeard and his Space Parrot enter the battle!


Noxarian Security (Battlegrinder)
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The Noxarian Cruiser make a swift turn beside the ESF Drop Pod..


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The back hatch opens and reveals the boarding party ready for deployment.


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They board the nearby ESF Drop Pod.


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Sentinel-144 continues to advance and is now facing the Chimera.


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It fires its lasers and launches another volley of torpedoes.


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The lasers miss but the torpedoes take out another hp from the Chimera (now at 3/10)


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Looking for a way into the Drop Pod, the boarding party locates the door.


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They pack some of their explosives on it.


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The explosion blows up the hatch!


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Response fire from the crew take out two attackers!


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A member of the boarding party takes out an ESF soldier.


ESF Reinforcements (NPC)
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The Drop Pods advances 25 inches.


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The first Drop Pod reaches the planet!


SCS Avoidance (Lord Mercat)
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The Avoidance “instantly” reappears on the other side of the battlefield.
Admiral Faultworthy: “Now tell me Gimbles. Where is Captain Maxwell?”


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Gimbles: “I don't know exactly but take a look at that satellite image. From his last known position and the presence of a damsel in distress, Captain Maxwell should be in that area. The commotion around that small building also tells me the Captain is likely to be around.”


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Faultworthy: “Perfect. Now please check in on our clearance status.”
Gimbles radio Noxarian Control and asks for an update.
Noxarian Control: “You're lucky! There was still a lot to do but we have just received some new information that will speed up the clearance process! Everything should be done by the end of the next turn. Stand ready for my mark.”


Image
Image
OVERVIEWS

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BrickSyd
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Re: My BrikwaRPG Playtest (Gametime!)

Post by BrickSyd » Sun Feb 23, 2014 1:54 pm

Image
Flash holds his position.
"Alright crew, remember the plan! Take places and let's show these cave critters exactly who they are dealing with! That being of course, nothing less than the undisputable pinnacle of Space Captaincy, the prodigious Captain Flash Maxwell!" 


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Before going on with the others, Carlos takes some time to enchant his newly acquired gun.


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Garth advances until he gets a line of sight with the large bat.
Behind him, Flash supercharges his beamsaber.


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"You got a smasheded head silly bat!"
Garth throws his axe at the large bat but the damage is insufficient.


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Garth's action attracts the vermin!


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Jaras quickly reacts and use the farce to push some critters back and into a tight cluster.


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The pack of vermin advance until Carlos gets a clear line of sight.


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He fires a pyrokinetic bullet..


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Five spiders and one bat are killed!
(+12xp shared between Jaras and Carlos)


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A large chunk of rock falls from the ceiling..
This part of the cave looks less stable..


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Flash intervenes when the remaining vermin gets closer...
"Haha, no mere cave bat is a match for the intrepid Captain Flash Maxwell and his crew!"


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But he crit fails to hit any of the remaining enemy..


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The energy of his supercharged beamsaber his released when it hits the ground, throwing Flash in the air (-1hp!).


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Flash falls down and his immediately attacked by the small bats but he survives their damage.


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"You took all of my weapons, guys give em back now, that includes the crossbow you bastard of a suitor."


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The Post-Apoc Survivor equips the axe he had in his inventory.
"Give me my crossbow or I swear to Brickthulu your body will be in so many piece, they won't know what to do."


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Garth yells at the Post-Apoc Survivor: "Stupid man, fight bat not girlman...or me smash your head!"


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Vera and her suitor move away from the Post-Apoc Survivor.


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The Space Detective concentrate as hard as he can to permanently reattach his legs to his body but nothing happens..


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So he moves behind his meatshield.


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The large bat tries to attack Flash but it fails to hit him.


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The Space Detective take a shot at it but he misses.
Vera switch weapon with her suitor.


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She attacks the large bat with the crossbow but the damage is too low.


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Overwatch


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Awaiting orders!

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lawmaster
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Re: My BrikwaRPG Playtest (Gametime!)

Post by lawmaster » Sun Feb 23, 2014 2:07 pm

"RAHHHHH!" Garth should charge the manbat and try to stab it. Garth should also push Flash out of the unstable part of the cave. "I will smashed heads of all snacks!"
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Silverdream
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Silverdream » Sun Feb 23, 2014 2:13 pm

Try to shoot the manbat again. If Garth is able to kill the manbat then Vera should try to pick off one of the bats.

Then move up. The suitor should try to protect Vera if bats fly in her face.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Falk » Sun Feb 23, 2014 4:15 pm

Use the farce to crush the little bats, then move up to cover Flash.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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alphafalcon541
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Re: My BrikwaRPG Playtest (Gametime!)

Post by alphafalcon541 » Sun Feb 23, 2014 11:12 pm

Follow whatever plan captain flash has, destroy the bats. Do I have control of the ESF now or what
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