In the Cold North - Forum RPG

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Arkbrik
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Mon Jan 27, 2014 2:37 am

Bemused by the paranoia of the rest of the party, Gerald slips the bracelets onto the statue's arms and... nothing happens.

Nisos still doesn't know any Detect Magic spell, but he examines the statue and notices something. Its arms seem to be hinged at the shoulders and elbows, and movable.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Mon Jan 27, 2014 3:24 am

Sadly, Gerald removes the bracelets.

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Re: In the Cold North - Forum RPG

Post by Scratch » Mon Jan 27, 2014 10:23 am

I move the arms around and check the armpits, then I see if I can detatch one of them for use in the holes.
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Mon Jan 27, 2014 6:06 pm

Gerald takes the bracelets back. Nisos starts moving the statue's arms around. There must be an advanced mechanism hidden inside them; it seems they can be moved into any position real arms could be moved to. There is nothing of note in the armpits. Nisos pulls at an arm, but it doesn't detach.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Fri Jan 31, 2014 6:15 pm

Stumped?

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Fri Jan 31, 2014 7:29 pm

Yeah kinda. Mostly I was hoping someone else could figure it out.

Maybe position the arms so they match the bracelet?

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Re: In the Cold North - Forum RPG

Post by Scratch » Sat Feb 01, 2014 1:46 am

Any place we haven't explored yet? I'm a bit disoriented. I'll pet Logan while waiting for an epiphany.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sat Feb 01, 2014 5:59 am

Here's what you've explored so far.
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You're standing in front of the snakeman statue with moving arms. The two doors you haven't been through both have that hole with metal pins extending and gripping anything that is put into it.

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Re: In the Cold North - Forum RPG

Post by Vami IV » Sat Feb 01, 2014 7:37 pm

I might have to do a RP like this.

Writing time.
Last edited by Vami IV on Mon Apr 28, 2014 8:19 pm, edited 1 time in total.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Wed Feb 05, 2014 4:22 pm

Maybe the bracelets are keys to the grippy doors? I'm gonna try shoving em into the closest door-hole one at a time.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Wed Feb 05, 2014 6:32 pm

Gerald puts the goblin bracelet into the door hole. The pins grip it and retract, but nothing happens. He puts the elf bracelet into the hole instead. The pins grip it tightly, fitting into the bracelet's pattern, and then retract. A click is heard, and the door swings open outwards, revealing a small chamber. A stone piedestal stands in the middle of the chamber, and on top of that is a metal scroll case, identical to the one you found before which Saucix now carries. But this one has its lids on at both ends.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Thu Feb 06, 2014 3:19 pm

"Saucix, You should carry this trinket as well. I will make haste towards the other keyhole, I think we may be on to something."

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Fri Feb 14, 2014 3:55 am

So I guess Saucix bags the sealed scroll case?

Gerald hurries off towards the other keyhole.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Mon Feb 17, 2014 5:36 pm

"Shall my companions follow me as I head to the next chamber? You may stay if you wish, but I cannot guarantee your safety - or mine." Gerald trundles off.

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Re: In the Cold North - Forum RPG

Post by mgb519 » Mon Feb 17, 2014 8:07 pm

Adarim
Follow.
Tzan wrote:
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That's what Hitler said,
in 1938.

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