Messing around with CSS
- Natalya
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Re: Messing around with CSS
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- aoffan23
- You can nail me with your wood. ( ͡° ͜ʖ ͡°)
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Re: Messing around with CSS
Hype for this game has just gone up 9001%, and I'm okay with that.
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
- Natalya
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Re: Messing around with CSS
Yup. Just chillin in the clouds and shit. Like a boss. Are those the ruins of some ancient Greek temple? Probably. Why are they in the clouds? Who cares.
Actually, the cloud scene is something I had left-over from another project from days long past that didn't get very far. I just put this guy in there for whatever. Originally you were supposed to fly around the clouds on a broom but I never got that far. Anyway, you can walk on the clouds here so that's where I put this guy. It looks really simple but learning how this game engine works has been such a bitch you have no idea. Right now I'm working on fixing the idle animation of the minifig guy. You'll notice his arms sort-of stick out of his body. Well, the way I posed him that should not happen, so, I'm trying to figure that shit out why it looks one way in Blender but another way in this sky scene.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Tzan
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Re: Messing around with CSS
Now you know why I was trying to temper your enthusiasm.
It really is complicated importing an animated character.
Looks like you sorted out weight mapping in Blender, to keep a point being effected by just one bone.
Did you move the shoulder rotation point out to the edge, like on the image I sent?
It really is complicated importing an animated character.
Looks like you sorted out weight mapping in Blender, to keep a point being effected by just one bone.
Did you move the shoulder rotation point out to the edge, like on the image I sent?
- Natalya
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Re: Messing around with CSS
My enthusiasm has not been tempered. After long hours of learning and work at this, I now have him as a really basic playable character. The camera follows him like in an FPS, and he can walk and he can run. Next I need to do strafing animations. Check it out:Tzan wrote:Now you know why I was trying to temper your enthusiasm.
It really is complicated importing an animated character.
Looks like you sorted out weight mapping in Blender, to keep a point being effected by just one bone.
Did you move the shoulder rotation point out to the edge, like on the image I sent?
I did look at those screens and I got the shoulder joints closer to the edges. Now the clipping problem is basically gone, it has a small triangle of a clip during the run animation, but I think it is more than tolerable, it's actually okay IMO. I'm not using stock animations as you had suggested by the way, because he isn't like really humanoid. I think for this guy it's probably best to just make our own anims, but I'm getting better and faster at it. Like, I was already able to do it in MS3D but the switch to Blender forced me into a learning curve.
But where we're at now is once I get jumping, strafing, and crouching movements sorted out (which will take me at least a day I suspect) then I'm going to need some direction as to what kind of game this is supposed to be. Is it like an FPS of Minecraft or an adventure or what? I think building stuff should be just as important as killing people with the stuff you can build. Also, guns. Lots of guns.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Natalya
- I've trolled before.
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Re: Messing around with CSS
Oh look, I gave him a simple backpack. It isn't actually part of his model, it's attached to him. This is the beginnings of figuring out how to make him hold weapons.
Next I need to fix the jumping. I gave him a jump animation but the way I programmed it is bad and essentially lets him fly around the map, which is how I got to this little cloud.
Next I need to fix the jumping. I gave him a jump animation but the way I programmed it is bad and essentially lets him fly around the map, which is how I got to this little cloud.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Tzan
- Has anyone ever used those holes before?
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Re: Messing around with CSS
I changed the web page.
https://dl.dropboxusercontent.com/u/104 ... se_01.html
Still haven't figured out how to make a Blender guy work.
I do have a few more ideas to try.
https://dl.dropboxusercontent.com/u/104 ... se_01.html
Still haven't figured out how to make a Blender guy work.
I do have a few more ideas to try.
- Natalya
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Re: Messing around with CSS
Yeah Blender is really fucking annoying.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Tzan
- Has anyone ever used those holes before?
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- Joined: Sun Dec 30, 2007 4:41 pm
- Location: Boston
Re: Messing around with CSS
I made a Mac build and its on the web page.
If you try it, let me know if it works.
https://dl.dropboxusercontent.com/u/104 ... se_01.html
If you try it, let me know if it works.
https://dl.dropboxusercontent.com/u/104 ... se_01.html
- Tzan
- Has anyone ever used those holes before?
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Re: Messing around with CSS
My revision got revised.
https://dl.dropboxusercontent.com/u/104 ... se_01.html
https://dl.dropboxusercontent.com/u/104 ... se_01.html
- Tzan
- Has anyone ever used those holes before?
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- Joined: Sun Dec 30, 2007 4:41 pm
- Location: Boston
Re: Messing around with CSS
The beginnings of a simplified HSV color picker.
It has 10% steps between boxes.
I'm thinking of stepping by 5 Hues, Hue is 0 to 360.
Its a bit dark because of the light angle.
A final version would be part of the GUI and not effected by lights.
It has 10% steps between boxes.
I'm thinking of stepping by 5 Hues, Hue is 0 to 360.
Its a bit dark because of the light angle.
A final version would be part of the GUI and not effected by lights.