Messing around with CSS

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Re: Messing around with CSS

Postby Natalya » Mon Feb 24, 2014 3:33 pm

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"Each night alone I dream, that I'm a rebel Roller Queen‼
I'll be a star that shines, I can make the whole world mine‼"


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Re: Messing around with CSS

Postby aoffan23 » Mon Feb 24, 2014 4:11 pm

Hype for this game has just gone up 9001%, and I'm okay with that.
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Re: Messing around with CSS

Postby Natalya » Sat Mar 01, 2014 2:12 pm

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Yup.  Just chillin in the clouds and shit.  Like a boss.  Are those the ruins of some ancient Greek temple?  Probably.  Why are they in the clouds?  Who cares.

Actually, the cloud scene is something I had left-over from another project from days long past that didn't get very far.  I just put this guy in there for whatever.  Originally you were supposed to fly around the clouds on a broom but I never got that far.  Anyway, you can walk on the clouds here so that's where I put this guy.  It looks really simple but learning how this game engine works has been such a bitch you have no idea.  Right now I'm working on fixing the idle animation of the minifig guy.  You'll notice his arms sort-of stick out of his body.  Well, the way I posed him that should not happen, so, I'm trying to figure that shit out why it looks one way in Blender but another way in this sky scene.
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Re: Messing around with CSS

Postby Tzan » Sat Mar 01, 2014 2:38 pm

Now you know why I was trying to temper your enthusiasm.
It really is complicated importing an animated character.

Looks like you sorted out weight mapping in Blender, to keep a point being effected by just one bone.

Did you move the shoulder rotation point out to the edge, like on the image I sent?
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Re: Messing around with CSS

Postby Natalya » Sun Mar 02, 2014 11:46 am

Tzan wrote:Now you know why I was trying to temper your enthusiasm.
It really is complicated importing an animated character.

Looks like you sorted out weight mapping in Blender, to keep a point being effected by just one bone.

Did you move the shoulder rotation point out to the edge, like on the image I sent?


My enthusiasm has not been tempered.  After long hours of learning and work at this, I now have him as a really basic playable character.  The camera follows him like in an FPS, and he can walk and he can run.  Next I need to do strafing animations.  Check it out:

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I did look at those screens and I got the shoulder joints closer to the edges.  Now the clipping problem is basically gone, it has a small triangle of a clip during the run animation, but I think it is more than tolerable, it's actually okay IMO.  I'm not using stock animations as you had suggested by the way, because he isn't like really humanoid.  I think for this guy it's probably best to just make our own anims, but I'm getting better and faster at it.  Like, I was already able to do it in MS3D but the switch to Blender forced me into a learning curve.

But where we're at now is once I get jumping, strafing, and crouching movements sorted out (which will take me at least a day I suspect) then I'm going to need some direction as to what kind of game this is supposed to be.  Is it like an FPS of Minecraft or an adventure or what?  I think building stuff should be just as important as killing people with the stuff you can build.  Also, guns.  Lots of guns.
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Re: Messing around with CSS

Postby Natalya » Sun Mar 02, 2014 4:03 pm

Oh look, I gave him a simple backpack.  It isn't actually part of his model, it's attached to him.  This is the beginnings of figuring out how to make him hold weapons.

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Next I need to fix the jumping.  I gave him a jump animation but the way I programmed it is bad and essentially lets him fly around the map, which is how I got to this little cloud.
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"Each night alone I dream, that I'm a rebel Roller Queen‼
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Re: Messing around with CSS

Postby Tzan » Mon Apr 07, 2014 3:38 pm

I changed the web page.

https://dl.dropboxusercontent.com/u/104 ... se_01.html

Still haven't figured out how to make a Blender guy work.
I do have a few more ideas to try.
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Re: Messing around with CSS

Postby Natalya » Tue Apr 08, 2014 1:52 pm

Yeah Blender is really fucking annoying.
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Re: Messing around with CSS

Postby Tzan » Tue Apr 08, 2014 2:36 pm

:D
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Re: Messing around with CSS

Postby Tzan » Mon Apr 14, 2014 12:29 pm

I made a Mac build and its on the web page.
If you try it, let me know if it works.

https://dl.dropboxusercontent.com/u/104 ... se_01.html
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Re: Messing around with CSS

Postby Tzan » Tue Apr 15, 2014 5:28 pm

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Re: Messing around with CSS

Postby Tzan » Mon Jun 30, 2014 4:56 pm

The beginnings of a simplified HSV color picker.
It has 10% steps between boxes.
I'm thinking of stepping by 5 Hues, Hue is 0 to 360.

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Its a bit dark because of the light angle.
A final version would be part of the GUI and not effected by lights.
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