Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Tzan wrote:Now you know why I was trying to temper your enthusiasm.
It really is complicated importing an animated character.
Looks like you sorted out weight mapping in Blender, to keep a point being effected by just one bone.
Did you move the shoulder rotation point out to the edge, like on the image I sent?
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