Ever have that weird 'tick' when something completely irrelevant from forever ago comes into your mind, then all of a sudden overrides everything else? Well fuck.
stubby - 2011 wrote:dilanski wrote:I know it's not important but could Quikwars be made more distanced from the full rule-set, When I first read the 2005 rule-book I ploughed through without realizing that I'd passed the division between the two rule-sets, might just be me but CH1 seemed to be like an extension of QW.
This is a legitimate issue, and I've heard similar complaints from other folks in the past as well. I haven't decided on the best way to address it yet.
The idea; Replace QW with a ruleset that is really dumbed down, but still has all the basics. QW is essentially training wheels, can you get the turn order right, can you roll the right dice, can you not choke on a 2x4 brick. Ch 1 is the wheels off, you get explosives, hero's, a three course meal of awesome. Ch 2 is a full on motorbike, all the trimmings, all the rules, all the awesome.
In the new QW, nothing would go in that directly contradicts Ch 1, but simply makes omissions, or simplifications. This works positively as A) it makes going into the full rules easier, B) Means that even if you miss the start of the full rules, you have no contradictions & C) May be quick to do.