AFTERMARKET UPGRADES
This is the final vote for the way our beloved mecha operates in the field - as per the other votes, it is open for 24 hours and everyone gets one vote each.
So here are your choices -
Motion Actuators
Code: Select all
Step up 1 Die on speed.
Code: Select all
25% bonus to Armour.
Code: Select all
Step up 1 die on all defence based rolls.
Code: Select all
25% bonus to range
Code: Select all
Step up 1 die on all attack based rolls.
Code: Select all
Upgrade 1 normal weapon to a Heavy Weapon
Decimator Ammunition
Code: Select all
+10 damage to all weapons
Code: Select all
All weapons now have an explosive radius of 1 Unit, any existing weapons with an explosive range are improved by 2 units
Code: Select all
Can turn invisible for a short period of time, 3 turns -or- until first shot is fired. Has a 1 turn recharge time
Code: Select all
The Mecha can now jump over heights, equal to 1 and a half times its own height. Has a 1 turn recharge time