There are plenty of games on the market for people who like to be told exactly what to do and how to do it. BrikWars has never really been one of them. For the natural-born BrikWarrior, rules are nothing more than construction bricks to be mixed and matched and discarded at will. And everyone knows that the more bricks youÃâve got, the better. The Core Rules should only be considered a starting point; the Supplemental material presented here offers the ambitious player enough additional bricks to keep him busy for a good long time.
Building your own creations is all well and good, but it never hurts to start on a good foundation. BrikWars 2005 is available online here in live HTML.
And now, thanks to a surprise effort from Kolja ("Flashhawk" on the forums), the HTML files have been ripped and cropped into an easy-printing PDF format. Thanks Kolja!
Want to check your unit stats without having to page through your notes, or worse, the rulebook? Check out these handy stat cards. ThereÃâs a blank one to photocopy and write on, layered photoshop templates if you want to make some professional-looking cards of your own, and a good pile of pregenerated units as well.
The cards are two sided; print them out, fold them over, and glue them together for best effect. For a more solid feel, fold them around card stock, and once the glue is dry, come back in with the scissors and trim the edges.
Note: Depending on your graphics software, the text layers in the Photoshop templates may show up as uneditable rendered graphics Ãâ just delete them and replace with your own text. The fonts used are GowdieExtra, Gowdy Old Style, and Gill Sans MT. If you donÃât have those specific fonts, feel free to replace them with whatever youÃâve got.
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The 2005 Core Rules are pretty straightforward, weÃâd like to think, but donÃât let them lull you into a false sense of security. BrikWars playersÃâ tolerance for mind-boggling complexity has to be seen to be believed, and the proof is BrikWars 2001. Rather than filing this unchecked rules extravaganza as evidence of gross failure in the exercise of moderation, we prefer to claim that itÃâs the Advanced Rules for BrikWars 2005.
We absolutely do not recommend that you try using all of these rules together in the same game. However, a couple of especially-pertinent sections, picked out here and there, can add all kinds of personality to a Core Rules game. Our recommended favorites: The TrooperÃâs Arsenal (Ch. 2), More Ways to Attack (Ch. 3.3), More Ways to Die (Ch. 3.4), Acceleration, Deceleration, and Turning (Ch. 6.2.1), Standard Combatants (Ch. 8), Alternate Species (Ch. 9), and Summoning BrikThulhu (Ch. Fnrd). All of those are real except for the last one.
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