by Gungnir » Thu Feb 27, 2014 5:25 am
Thought I'd try to add to this thread again.
Ricochet Rounds +1CP to ranged weapon.
If a shot connects with a target, but the damage does not exceed its armor, the shot ricochets off in another direction. The attacker may chose a next target within X" of the previous target, where X is the difference between the previous target's armor and the damage roll (for instance, if the attack does 5 damage, and the target's armor is 12, the attacker may chose a next target within 7" of the previous target). The shot deals 1 less damage to the next target.
A shot can continue to ricochet until it runs out of damage. And obviously, a shot can't ricochet into a next target behind the previous one unless it has oddly angled protrusions.
BrikThulhu eats 1d6 minifigs each turn.