Newest Battlefield, tall and open
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- bluebright
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- Location: Melbourne, Austraila
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Newest Battlefield, tall and open
I've been getting into this ugly habit of just building battlefields and not actually playing games on them, mostly because i have a better idea and tear it down. But, here's the latest revision:
Crazy-river-treehouse-lake-o-map (if anyone can think of a better name, go for it)
Overwatch
Weapons Lab (sorry, its a bit blurry)
Some house thing. When you capture this point you get a shield bonus.
It opens up for some reason.
So does the ice out post.
Here's a tree house.
I've played one game on this. I think I'll change it though.
Crazy-river-treehouse-lake-o-map (if anyone can think of a better name, go for it)
Overwatch
Weapons Lab (sorry, its a bit blurry)
Some house thing. When you capture this point you get a shield bonus.
It opens up for some reason.
So does the ice out post.
Here's a tree house.
I've played one game on this. I think I'll change it though.
- Bonn-o-Tron
- Mega Blok
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- EvilTobbacconist
- Hero
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- Location: Australia
- bluebright
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- Moronstudios
- Mega Blok
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- Location: Vancouver Island
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I aprove of this , carry on.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
- bluebright
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- Carrnevil9
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- bluebright
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- Posts: 133
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I think it was that giant robot from the creators range...um...something TX. Damn, i'll look it up on brickset...Carrnevil9 wrote:I know this may seem odd, but what set did you get that came with the orange 2x6 slopes that you put on the 'cube'? It's bugging me that everyone else seems to have them...
http://www.1000steine.com/brickset/images/4508-1.jpg
okay, Titan XP. Close enough.[/img]
- james+burgundy
- I tend to just pile the shit on myself
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- King of Brix
- Minifig
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- Joined: Wed Dec 26, 2007 12:47 am
- Location: On a recently purchased grey baseplate.
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In before Dan: HOLY S&*(&*%! BASEPLATES!
Good battlefield... Too much space for so little features.
Good battlefield... Too much space for so little features.
Red Clay Studios Click here, and read my latest battle report! More coming soon.
- IVhorseman
- If she don't want the brick, she won't get the dick
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you know, i like it. something i'd suggest is re-routing that river to go to the other side of the map and adding a bridge - everyone likes bridges. make sure it's big enough for vehicles to go over without too much difficulty
which reminds me: you've got lots of SPACE, but it actually looks very hard to maneuver vehicles through the field. i'm not sure how much you use them, but here's some tips for whichever end of the spectrum you lie on:
- if you're using lots of vehicles, leave at least two obvious routes for cars and tanks to drive through. you don't need the actual road plates, but just two corridors walled off by mountains and buildings are great. for every path that you designate as infantry-only, just start piling random briks over where you don't want cars to go. they make natural roadblocks, offer cover for infantry (marching soldiers on a paved road is a tactical no-no), and it looks pretty.
- for a more infantry central approach, random bridges from point a to point b are excellent. skinnny, crappily built structures are just begging for a demolitions expert, and those buildings with mounted guns lend themselves excellently. all i'd suggest is lay them out in better positions; that platform with the red gun battery on it isn't going to see too much carnage unless it's covering dead-center, and the space to the south of the treehouse looks a bit bare (i'd suggest just a random wall here).
regardless, this is better than i could make with my limited resources. with the current setup, all i'd change is putting a bridge over where those two island like things are, moving that ice fortress a bit, and just laying random crap all over where vehicles do not tread (like just below the southern river bend. there's an empty field that's surrounded by rocks and highlands).
which reminds me: you've got lots of SPACE, but it actually looks very hard to maneuver vehicles through the field. i'm not sure how much you use them, but here's some tips for whichever end of the spectrum you lie on:
- if you're using lots of vehicles, leave at least two obvious routes for cars and tanks to drive through. you don't need the actual road plates, but just two corridors walled off by mountains and buildings are great. for every path that you designate as infantry-only, just start piling random briks over where you don't want cars to go. they make natural roadblocks, offer cover for infantry (marching soldiers on a paved road is a tactical no-no), and it looks pretty.
- for a more infantry central approach, random bridges from point a to point b are excellent. skinnny, crappily built structures are just begging for a demolitions expert, and those buildings with mounted guns lend themselves excellently. all i'd suggest is lay them out in better positions; that platform with the red gun battery on it isn't going to see too much carnage unless it's covering dead-center, and the space to the south of the treehouse looks a bit bare (i'd suggest just a random wall here).
regardless, this is better than i could make with my limited resources. with the current setup, all i'd change is putting a bridge over where those two island like things are, moving that ice fortress a bit, and just laying random crap all over where vehicles do not tread (like just below the southern river bend. there's an empty field that's surrounded by rocks and highlands).
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Captain Nomouth
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