Redshirting

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Redshirting

Postby RedRover » Sun Feb 28, 2016 2:12 am

I have a question about redshirting.

Say my hero have an incoming damage of 5 and rolls miserably on his armor, 2d6=4. He successfully redshirts a unit that has 6 armor (standard minifig armor and +2 body armor). So does the minifig redshirting for the hero die? Since the hero would have. Or does the minifig survive? since his armor is enough.
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2489
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Redshirting

Postby Maddox » Sun Feb 28, 2016 4:09 am

The minifig survives. He has more armor than the attack deals damage. Simple as that.
Image
User avatar
Maddox
Hero
 
Posts: 50
Joined: Thu Jun 10, 2010 6:32 am
Location: So cool that even laser-freezing winds get cold

Re: Redshirting

Postby RedRover » Sun Feb 28, 2016 5:04 am

So hypothetically my hero could just lug around a super armored sidekick to absorb all his damage?
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2489
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Redshirting

Postby stubby » Sun Feb 28, 2016 2:18 pm

That's correct. Super armored guys tend to be slow though, so it'd limit your hero's mobility.
Natalya wrote:Wtf is going on in this thread?
User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
 
Posts: 5062
Joined: Sat Dec 29, 2007 8:31 pm

Re: Redshirting

Postby lordintype » Sun Feb 28, 2016 11:37 pm

stubby wrote:That's correct. Super armored guys tend to be slow though, so it'd limit your hero's mobility.

Put him on a horse. Always worked for me.
Spoiler: show
Sloths are notoriously good at disguises
User avatar
lordintype
something different
 
Posts: 400
Joined: Sat Jul 19, 2014 3:20 pm
Location: The middle of Middle Earth

Re: Redshirting

Postby RedRover » Sun Feb 28, 2016 11:43 pm

lordintype wrote:
stubby wrote:That's correct. Super armored guys tend to be slow though, so it'd limit your hero's mobility.

Put him on a horse. Always worked for me.


Fully armored guy with double tall shields on a horse. He has an SN die on hims as well that is used for armor buff.
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2489
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Redshirting

Postby stubby » Mon Feb 29, 2016 9:44 am

That's good for one redshirting, but then he's not on a horse anymore.
Natalya wrote:Wtf is going on in this thread?
User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
 
Posts: 5062
Joined: Sat Dec 29, 2007 8:31 pm

Re: Redshirting

Postby RedRover » Mon Feb 29, 2016 10:32 am

Can creations with their own mind redshirt?
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2489
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Redshirting

Postby stubby » Mon Feb 29, 2016 1:01 pm

The inspired unit must be on the Hero's team, it must be capable of leaping (e.g., minifigs, robots, or animals, rather than tanks or jet fighters), and it must have a lower CP cost than the Hero (not counting equipment, but counting Crankiness discounts, if any).

When a Hero learns that he's about to take Damage, he has one chance to inspire a nearby RedShirt to take the fall instead. Before the Damage is rolled, the Hero rolls his Skill (plus any Bonus Dice on a Critical Success). If an eligible RedShirt is within this many inches of the Hero, the inspiration succeeds.
Natalya wrote:Wtf is going on in this thread?
User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
 
Posts: 5062
Joined: Sat Dec 29, 2007 8:31 pm

Re: Redshirting

Postby lordintype » Mon Feb 29, 2016 1:41 pm

So the horse could redshirt, if it was no longer a 1d4 skill?
Spoiler: show
Sloths are notoriously good at disguises
User avatar
lordintype
something different
 
Posts: 400
Joined: Sat Jul 19, 2014 3:20 pm
Location: The middle of Middle Earth

Re: Redshirting

Postby stubby » Mon Feb 29, 2016 5:17 pm

Yes. It's a little weird, but legal.

Horses have a d6 skill though, not a d4.
Natalya wrote:Wtf is going on in this thread?
User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
 
Posts: 5062
Joined: Sat Dec 29, 2007 8:31 pm

Re: Redshirting

Postby Zupponn » Mon Feb 29, 2016 5:28 pm

What if you don't use CP?
Image
User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
 
Posts: 5382
Joined: Mon Mar 21, 2011 6:15 pm
Location: Formerly Wisconsin, Now Minnesota

Re: Redshirting

Postby RedRover » Mon Feb 29, 2016 5:42 pm

I like how a horse has more skill than a civilian
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2489
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Redshirting

Postby stubby » Mon Feb 29, 2016 9:27 pm

Having spent an approximately equal amount of time around horses as around civilians, I trust the horses.

Sheep, on the other hand, are dumb as fuck.
Natalya wrote:Wtf is going on in this thread?
User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
 
Posts: 5062
Joined: Sat Dec 29, 2007 8:31 pm

Re: Redshirting

Postby Maddox » Tue Mar 01, 2016 5:53 am

I have the greatest vision of a hero with personal guard of armored, sentinent horses ready to sacrifice themselves at any moment.

... if we're making horses independent, why won't we throw them guns already? Who needs minifigs when you have horses?
Image
User avatar
Maddox
Hero
 
Posts: 50
Joined: Thu Jun 10, 2010 6:32 am
Location: So cool that even laser-freezing winds get cold

Next

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 1 guest

cron