Colette's Factions Directory
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Colette's Factions Directory
Similar to Silent-sigfig's and RedRover's threads, this will serve as a directory for my original and cameo factions.
Directory:
My Factions:
-Meritocratic Republic of Trattoria
--Acelera Pharmaceuticals
--Lambda Studios
Cameo Factions:
-Assyrian Star Empire
-Great Scythian Empire
-Britannian League: Indigo Colonies
-Emerian Empire and United Commonwealths
-Imperial Magikstrate
-Unified Republik of Poland
-Allied Nations Peacekeepers
-Immortal Empire: Sigma Legion
-United Systems Alliance
-M-Throne Empire
-VoL
Directory:
My Factions:
-Meritocratic Republic of Trattoria
--Acelera Pharmaceuticals
--Lambda Studios
Cameo Factions:
-Assyrian Star Empire
-Great Scythian Empire
-Britannian League: Indigo Colonies
-Emerian Empire and United Commonwealths
-Imperial Magikstrate
-Unified Republik of Poland
-Allied Nations Peacekeepers
-Immortal Empire: Sigma Legion
-United Systems Alliance
-M-Throne Empire
-VoL
Last edited by cleanupcrew on Fri May 28, 2021 12:20 am, edited 21 times in total.
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Re: Colette's Factions
Assyrian Star Empire
The greatest of Assyria's warriors are entombed inside these Jupiter dreadnoughts once their bodies are too torn and beyond the saving of even Assyria's incredibly cutting-edge biotechnology. Just a copy of Natalya's model except for the missiles.
The greatest of Assyria's warriors are entombed inside these Jupiter dreadnoughts once their bodies are too torn and beyond the saving of even Assyria's incredibly cutting-edge biotechnology. Just a copy of Natalya's model except for the missiles.
Last edited by cleanupcrew on Fri May 28, 2021 12:08 am, edited 1 time in total.
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Re: Colette's Factions
Great Scythian Empire
For three G.R.'s, the Great Scythian Empire bled its own treasure and young lives fighting off the Immortal menace so that the rest of the galaxy could bail on them and squabble over the relevancy of international diplomatic organizations instead.
Scythian marines are the mainstay of the Scythian armies. Ten years of military service is mandatory for Scythian citizenship, resulting in a plentiful supply of recruits in the fight against the Immortals. The flip side of compulsory service is that it has all but wiped out the Scythian younger generation as the Immortal War has slowly grinded through the nation.
The Scythian Office of Naval Intelligence employs elite wetwork operatives to achieve certain aims for Scythia and the Anti-Immortal Alliance...off the books, of course. And as Scythia has grown increasingly frustrated at the inaction and complacency of its so-called "allies" in the Immortal War, they have appeared more often.
For three G.R.'s, the Great Scythian Empire bled its own treasure and young lives fighting off the Immortal menace so that the rest of the galaxy could bail on them and squabble over the relevancy of international diplomatic organizations instead.
Scythian marines are the mainstay of the Scythian armies. Ten years of military service is mandatory for Scythian citizenship, resulting in a plentiful supply of recruits in the fight against the Immortals. The flip side of compulsory service is that it has all but wiped out the Scythian younger generation as the Immortal War has slowly grinded through the nation.
The Scythian Office of Naval Intelligence employs elite wetwork operatives to achieve certain aims for Scythia and the Anti-Immortal Alliance...off the books, of course. And as Scythia has grown increasingly frustrated at the inaction and complacency of its so-called "allies" in the Immortal War, they have appeared more often.
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Re: Colette's Factions
Britannian League: Indigo Colonies
A dying empire is not yet a dead one.
The Britannian League was once the premier empire of the galaxy, with colonies in every sector stretched across Nehellenium. Today, it is a decrepit star nation falling apart at every corner. Its massive military creaks under its outdated steampunk tek, its New London financial centres bleed capital to New York and Trattoria without let, and even its famed trade routes are being circumvented by the upstart Venice and its mafia.
Her Majesty Queen Victoria V, the ruler of the Britannian League, and Lord Prime Minister Sir Arthur Wellesley, the highest non-royal authority in the realm.
Her Highness Princess Leila la BritanniaBeside her is His Excellency Lord Hastings, Governor-General of the Indigo Colonies, 1st Earl of New Calcutta.
Some Britannian noblemen. The one on the left also happens to be a Royal Engineer.
The traditional Britannian infantry and an officer. In the Indigo Colonies, the BEITC basically owns and commands these guys.
A squad of Britannia jetpack troops led by a Red Beret.
A successful demonstration of private sector agility in the Britannian sphere, the Christminster knightmare mecha frame is the pride of the BEITC and incorporates some of the latest technology from across the league. Its primary armament is an appropriately-sized steam gatling.
Rear view.
The Christminster also carries a alternative armament of a rifle with an underslung enervated phlogiston projector and a size-6 sword.
Landspinner wheels give the Christminster enhanced speed and mobility compared to traditional mecha designs, hopefully rendering its tall profile harder to hit.
Another classic knightmare feature, the Christminster also has 2 arm-mounted slash harken grappling hooks in addition to 2 built-in machine guns on its chest.
A brave Britannian knight posing with his Christminster. In the event of an emergency or, unfortunately, a combat loss, the cockpit can eject to ensure the pilot's survival.
Finally, what would a Britannian mech be if it couldn't bend the knee before Her Majesty?
A dying empire is not yet a dead one.
The Britannian League was once the premier empire of the galaxy, with colonies in every sector stretched across Nehellenium. Today, it is a decrepit star nation falling apart at every corner. Its massive military creaks under its outdated steampunk tek, its New London financial centres bleed capital to New York and Trattoria without let, and even its famed trade routes are being circumvented by the upstart Venice and its mafia.
Her Majesty Queen Victoria V, the ruler of the Britannian League, and Lord Prime Minister Sir Arthur Wellesley, the highest non-royal authority in the realm.
Her Highness Princess Leila la BritanniaBeside her is His Excellency Lord Hastings, Governor-General of the Indigo Colonies, 1st Earl of New Calcutta.
Some Britannian noblemen. The one on the left also happens to be a Royal Engineer.
The traditional Britannian infantry and an officer. In the Indigo Colonies, the BEITC basically owns and commands these guys.
A squad of Britannia jetpack troops led by a Red Beret.
A successful demonstration of private sector agility in the Britannian sphere, the Christminster knightmare mecha frame is the pride of the BEITC and incorporates some of the latest technology from across the league. Its primary armament is an appropriately-sized steam gatling.
Rear view.
The Christminster also carries a alternative armament of a rifle with an underslung enervated phlogiston projector and a size-6 sword.
Landspinner wheels give the Christminster enhanced speed and mobility compared to traditional mecha designs, hopefully rendering its tall profile harder to hit.
Another classic knightmare feature, the Christminster also has 2 arm-mounted slash harken grappling hooks in addition to 2 built-in machine guns on its chest.
A brave Britannian knight posing with his Christminster. In the event of an emergency or, unfortunately, a combat loss, the cockpit can eject to ensure the pilot's survival.
Finally, what would a Britannian mech be if it couldn't bend the knee before Her Majesty?
Last edited by cleanupcrew on Fri May 28, 2021 12:08 am, edited 1 time in total.
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Re: Colette's Factions
[]
Last edited by cleanupcrew on Wed May 26, 2021 6:24 pm, edited 2 times in total.
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Re: Colette's Factions
Emerian Empire and United Commonwealths
Three Priest turret drones provide heavy fire and missile support to Emerian soldado squads. These are just copies of Vami's model.
Three Priest turret drones provide heavy fire and missile support to Emerian soldado squads. These are just copies of Vami's model.
Last edited by cleanupcrew on Fri May 28, 2021 12:07 am, edited 1 time in total.
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Re: Colette's Factions
I very much appreciate this cameo. Very nice modifications to the Priest by the way.
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Re: Colette's Factions Directory
Imperial Magikstrate
Hated by half of the galaxy for being magik peaches but itself slow to anger, the Imperial Magikstrate is the rising star of the Magenta Sector.
The Imperial Magikstrate is unparalleled in its fusion of magik and teknology, taking the strengths of both while culling their respective weaknesses.
Unlike most galactic leaders nowadays, siblings Ibeus and Azura Pendragon know how to use their prodigious magikal skills to fend off an assassin. Or a battalion.
As a part of a fringe IM nationalist movement, Mage Magnus Arthursson is not content with the Imperial Magikstrate being a great superpower in the BrikVerse so much as it being the greatest superpower. His desire to spread magik and spark a Magikal Revolution that would upend the galactic order is at odds with current IM official policy, a fact of which IM diplomatic officials constantly remind him.
A squad of Imperial soldiers armed with Cuprite-7 Shatter-Guns, led by an Imperial jump-trooper with a Cuprite-8 Shatter-Rifle and Calces-1 energy sword. Although the masses usually aren't talented enough to become full-blown mages, the IM manages to pack in a little magik into every bite with its magikally enchanted weapons.
The Imperial Star-Fighter, despite its uninspiring name typical of IM vehicles, does have inspiring speed, VTOL capabilities, and weapons loadout for a fighter of its class.
Magik radiates from the enchanted engine and VTOL hover-discs, enabling it to seamlessly switch between anti-capital-ship and ground support roles. Pilots usually have some minimal magikal training to supply further bonuses.
With its tank-sized laser cannons, enchanted torpedoes, and wing-mounted exotic magikal projector weapons, the Imperial Star-Fighter was designed for hitting big things hard on the ground or in space.
Hated by half of the galaxy for being magik peaches but itself slow to anger, the Imperial Magikstrate is the rising star of the Magenta Sector.
The Imperial Magikstrate is unparalleled in its fusion of magik and teknology, taking the strengths of both while culling their respective weaknesses.
Unlike most galactic leaders nowadays, siblings Ibeus and Azura Pendragon know how to use their prodigious magikal skills to fend off an assassin. Or a battalion.
As a part of a fringe IM nationalist movement, Mage Magnus Arthursson is not content with the Imperial Magikstrate being a great superpower in the BrikVerse so much as it being the greatest superpower. His desire to spread magik and spark a Magikal Revolution that would upend the galactic order is at odds with current IM official policy, a fact of which IM diplomatic officials constantly remind him.
A squad of Imperial soldiers armed with Cuprite-7 Shatter-Guns, led by an Imperial jump-trooper with a Cuprite-8 Shatter-Rifle and Calces-1 energy sword. Although the masses usually aren't talented enough to become full-blown mages, the IM manages to pack in a little magik into every bite with its magikally enchanted weapons.
The Imperial Star-Fighter, despite its uninspiring name typical of IM vehicles, does have inspiring speed, VTOL capabilities, and weapons loadout for a fighter of its class.
Magik radiates from the enchanted engine and VTOL hover-discs, enabling it to seamlessly switch between anti-capital-ship and ground support roles. Pilots usually have some minimal magikal training to supply further bonuses.
With its tank-sized laser cannons, enchanted torpedoes, and wing-mounted exotic magikal projector weapons, the Imperial Star-Fighter was designed for hitting big things hard on the ground or in space.
Last edited by cleanupcrew on Wed Jun 20, 2018 10:35 pm, edited 2 times in total.
Re: Colette's Factions Directory
Love the flavor text and the fighter. Well done!
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Re: Colette's Factions Directory
Very impressive thus far.
Spoiler
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Re: Colette's Factions Directory
Unified Republik of Poland
The Polish are a ray of hope and a story that's too good to be true, to the great annoyance of all of its edgelord enemies.
A squad of Polish regular and peach troops led by an officer - the URP is one of the most tolerant nations in the BrikVerse and doesn't make much of a deal out of it, unlike a certain loud-mouthed bacon-eating demockracy to its east.
Also Małgorzata Sadow, the prominent and successful URP Prezydent who made it onto the front cover of TIME magazine for her stunning economic and military victories.
The Polish are a ray of hope and a story that's too good to be true, to the great annoyance of all of its edgelord enemies.
A squad of Polish regular and peach troops led by an officer - the URP is one of the most tolerant nations in the BrikVerse and doesn't make much of a deal out of it, unlike a certain loud-mouthed bacon-eating demockracy to its east.
Also Małgorzata Sadow, the prominent and successful URP Prezydent who made it onto the front cover of TIME magazine for her stunning economic and military victories.
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Re: Colette's Factions Directory
Allied Nations Peacekeepers
Somehow the AN managed to gather representatives from all of the hundreds of star nations in the BrikVerse into a room together without them killing each other. It has found out the hard way at various points that this is a Herculean status quo to maintain.
The AN, being a neutral international organization, pulls its diverse staff and forces from all over the galaxy.
AN Peacekeepers with an AN Force Commander. Their deployment can only be authorized by the AN Security Council, usually to enforce their binding resolutions. Attacking one is a violation of international law - the flip side is that AN peacekeepers usually need to phone international lawyers and Security Council staff for authorization before using lethal force themselves.
An AN diplomat with some AN peacekeeper marines. Killing one is definitely a flagrant violation of international law.
An AN pilot for an AN vehicle I haven't built yet. The AN usually buys or solicits donations for peacekeeping vehicles - at its height the AN had an extensive navy for its peacekeeping and PAX Corps operations, but since the end of the AN-TA War the organization has become increasingly irrelevant and its resources have withered dramatically.
Somehow the AN managed to gather representatives from all of the hundreds of star nations in the BrikVerse into a room together without them killing each other. It has found out the hard way at various points that this is a Herculean status quo to maintain.
The AN, being a neutral international organization, pulls its diverse staff and forces from all over the galaxy.
AN Peacekeepers with an AN Force Commander. Their deployment can only be authorized by the AN Security Council, usually to enforce their binding resolutions. Attacking one is a violation of international law - the flip side is that AN peacekeepers usually need to phone international lawyers and Security Council staff for authorization before using lethal force themselves.
An AN diplomat with some AN peacekeeper marines. Killing one is definitely a flagrant violation of international law.
An AN pilot for an AN vehicle I haven't built yet. The AN usually buys or solicits donations for peacekeeping vehicles - at its height the AN had an extensive navy for its peacekeeping and PAX Corps operations, but since the end of the AN-TA War the organization has become increasingly irrelevant and its resources have withered dramatically.
Last edited by cleanupcrew on Fri May 28, 2021 12:06 am, edited 1 time in total.
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Re: Colette's Factions Directory
Last edited by cleanupcrew on Fri May 28, 2021 12:06 am, edited 1 time in total.
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Re: Colette's Factions Directory
Some of these cameos are amazing, especially the Emerian one.
My Factions: http://brikwars.com/forums/viewtopic.ph ... 13#p329313
My Soaps and Battles: http://brikwars.com/forums/viewtopic.php?f=33&t=15494
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Re: Colette's Factions Directory
Immortal Empire: Sigma Legion
The Immortal War, like its namesakes, will never die.
The Immortal invasion of the Nehellenium Galaxy was supposed to last seven days, drawing from the past experiences of Immortal high command.
It has lasted seven years and counting.
The humble denizens of Nehellenium banded together, combining the armies and fleets of a galaxy, constructing vast ships to match the Immortals' and developing monstrous technologies to reach other galaxies and obliterate entire star systems. The defenders of Nehellenium proved to be hardier than thought or ever encountered, sitting on a pile of weapons sufficient to destroy the galaxy eight times over and prepping for an increasingly distant Immortal doomsday.
But the Immortals don't care. Beings who live forever can afford patience. As Nehellenium struggles to arrest the Immortal fist, a silent hand increasingly moves underneath.
The Immortal Sting is one of the Immortal Emperor's enforcers and assassins. Although unaffiliated with Sigma Legion, she often inspects the division and is usually their point of contact with Immortal High Command given her high standing. She likes big guns and luxury sports cars. Character originally from Warhead.
The Immortals General Banfull and Veila are the Immortals-of-record in charge of the Sigma Legion. The Sigma Legion is largely responsible for the Northern Spirals and surrounding area, and until recently has stalled and achieved little success against the superpowers of the region.
General Banfull is an Immortal Maniac of both prodigious strength and stupidity. He insists on arming himself only with a metal war guitar, although the truth is he probably doesn't know how to operate a rifle. His bloodlust and utter lack of tactical sense often hinders Sigma Legion's operations.
Veila often uses her psionic invisibility abilities on the Sigma Legion's numerous wetwork operations. Nobody really knows what she does, which means she's doing her job properly.
The Sigma Shard. He's usually accompanied by a Terrorkhan, the finest soldiers hand-picked from the masses living in the Immortals' subjugated galaxies.
Random Immortal personnel for the Sigma Legion's extensive fleet detachment, including an admiral, a navy crewman, and an intelligence officer.
The faceless, impenetrable waves of the Sigma Legion Phalanxes' shields are a fearsome sight for all Anti-Immortal enemies to behold.
A single unit behind the shield. Pretty much all the infantry designs are taken from Silent-sigfig's interpretation of the Immortals.
Some of the faceless masses rise above the others and become Optios (officers). Others become Legionnaire shock troops with armor and thrusters.
An Immortal speeder packed with dakka. There's no way an ordinary Legionnaire could aim all those weapons while piloting the speeder, but to the Immortals it's more about the appearance and show of force than the accuracy. All the vehicles of the Sigma Legion, no matter the size, feature a Red-Transparent propulsion ring granting unlimited maneuverability, surprising speed, and seemingly no apparent fuel requirements.
The Immortal Ishmael hover-tank. Its low-profile and hi-tek coating, borrowed from the famous stealth cruisers, render it all but invisible to radar and most sensors. It makes no noise as it moves and is often the first and last thing Anti-Immortal forces will see in an attack.
The Ishmael also features the RT ring propulsion system, as well as one in the main gun repurposed into a mass driver cannon for projectiles. Aside from 4 small cannons and a turret machine gun, the tank is rather lightly armed.
The turret can raise and lower itself and minifigs can be seated in the turret.
Theoretically troops could hitch a ride inside, but the interior is very plain and cramped. There's 2 crewmen inside but it's not really worth taking a picture of.
Trattorian Pascal drones scare away other fighters and USA combat doctrine always assumes air superiority. Unless an Immortal Ahab fighter is around.
The Ahab features an all-glass cockpit to give the pilot a better view, and also because of the expectation that it will never get hit.
A massive version of the RT ring propulsion system features on the Ahab, with traditional engines tacked on to provide a further boost. The only known speed limit to the Ahab is the pilot's ability to aim at targets, with seamless, unlimited maneuverability throughout.
Like the Ishmael, the Ahab is rather under-armed. The one exception being its two size-4 missiles, which have been known to, to the dread of all Anti-Immortal commanders, sometimes carry universally feared Black Hole Warheads.
The Ahab can fold its wings for landing and storage in racks aboard the vast Immortal stealth-carrier cruisers.
This is a shadow that no enemy of the Immortals ever wants to see.
The Pequod-class transport is an important backbone of the Sigma Legion's operations, able to ferry a large number of Immortal boots onto the ground during invasions.
The front of the Pequod doesn't skimp on ground fire support, including several missiles to clear landing zones if needed.
Door-gunners can provide further suppressive fire during hot landings.
The Pequod's troop capacity serves the Immortal legions well, able to fit 14 standard legionnaires with their weapons.
Like all of the Sigma Legion's vehicles, the Pequod lifts off and moves around using the RT rings.
A grappling hook is included for certain infiltration missions or where traditional landing is impossible.
EDIT: Update 4/3/17
Due to the Sigma Legion's recent successes in their operations against the Anti-Immortal Alliance, Immortal High Command has chosen to reward it with a detachment of elite Immortal Terrorkhan shipped from the main Alpha Legion operating in the Fico system. Some of the most famous (or infamous) soldiers in Nehellenium and beyond, these veterans percolated their way up through the Immortal Legions' trillions and have some of the best training and weapons the BrikVerse has to offer.
All Terrorkhan are equipped with jumpjets and are expert wielders of a multitude of ranged and melee weapons.
Agent Valkova is an Immortal intelligence officer serving under the Accountant. A loyal servant of the empire, she will faithfully execute whatever orders her superiors give her.
The Immortal War, like its namesakes, will never die.
The Immortal invasion of the Nehellenium Galaxy was supposed to last seven days, drawing from the past experiences of Immortal high command.
It has lasted seven years and counting.
The humble denizens of Nehellenium banded together, combining the armies and fleets of a galaxy, constructing vast ships to match the Immortals' and developing monstrous technologies to reach other galaxies and obliterate entire star systems. The defenders of Nehellenium proved to be hardier than thought or ever encountered, sitting on a pile of weapons sufficient to destroy the galaxy eight times over and prepping for an increasingly distant Immortal doomsday.
But the Immortals don't care. Beings who live forever can afford patience. As Nehellenium struggles to arrest the Immortal fist, a silent hand increasingly moves underneath.
The Immortal Sting is one of the Immortal Emperor's enforcers and assassins. Although unaffiliated with Sigma Legion, she often inspects the division and is usually their point of contact with Immortal High Command given her high standing. She likes big guns and luxury sports cars. Character originally from Warhead.
The Immortals General Banfull and Veila are the Immortals-of-record in charge of the Sigma Legion. The Sigma Legion is largely responsible for the Northern Spirals and surrounding area, and until recently has stalled and achieved little success against the superpowers of the region.
General Banfull is an Immortal Maniac of both prodigious strength and stupidity. He insists on arming himself only with a metal war guitar, although the truth is he probably doesn't know how to operate a rifle. His bloodlust and utter lack of tactical sense often hinders Sigma Legion's operations.
Veila often uses her psionic invisibility abilities on the Sigma Legion's numerous wetwork operations. Nobody really knows what she does, which means she's doing her job properly.
The Sigma Shard. He's usually accompanied by a Terrorkhan, the finest soldiers hand-picked from the masses living in the Immortals' subjugated galaxies.
Random Immortal personnel for the Sigma Legion's extensive fleet detachment, including an admiral, a navy crewman, and an intelligence officer.
The faceless, impenetrable waves of the Sigma Legion Phalanxes' shields are a fearsome sight for all Anti-Immortal enemies to behold.
A single unit behind the shield. Pretty much all the infantry designs are taken from Silent-sigfig's interpretation of the Immortals.
Some of the faceless masses rise above the others and become Optios (officers). Others become Legionnaire shock troops with armor and thrusters.
An Immortal speeder packed with dakka. There's no way an ordinary Legionnaire could aim all those weapons while piloting the speeder, but to the Immortals it's more about the appearance and show of force than the accuracy. All the vehicles of the Sigma Legion, no matter the size, feature a Red-Transparent propulsion ring granting unlimited maneuverability, surprising speed, and seemingly no apparent fuel requirements.
The Immortal Ishmael hover-tank. Its low-profile and hi-tek coating, borrowed from the famous stealth cruisers, render it all but invisible to radar and most sensors. It makes no noise as it moves and is often the first and last thing Anti-Immortal forces will see in an attack.
The Ishmael also features the RT ring propulsion system, as well as one in the main gun repurposed into a mass driver cannon for projectiles. Aside from 4 small cannons and a turret machine gun, the tank is rather lightly armed.
The turret can raise and lower itself and minifigs can be seated in the turret.
Theoretically troops could hitch a ride inside, but the interior is very plain and cramped. There's 2 crewmen inside but it's not really worth taking a picture of.
Trattorian Pascal drones scare away other fighters and USA combat doctrine always assumes air superiority. Unless an Immortal Ahab fighter is around.
The Ahab features an all-glass cockpit to give the pilot a better view, and also because of the expectation that it will never get hit.
A massive version of the RT ring propulsion system features on the Ahab, with traditional engines tacked on to provide a further boost. The only known speed limit to the Ahab is the pilot's ability to aim at targets, with seamless, unlimited maneuverability throughout.
Like the Ishmael, the Ahab is rather under-armed. The one exception being its two size-4 missiles, which have been known to, to the dread of all Anti-Immortal commanders, sometimes carry universally feared Black Hole Warheads.
The Ahab can fold its wings for landing and storage in racks aboard the vast Immortal stealth-carrier cruisers.
This is a shadow that no enemy of the Immortals ever wants to see.
The Pequod-class transport is an important backbone of the Sigma Legion's operations, able to ferry a large number of Immortal boots onto the ground during invasions.
The front of the Pequod doesn't skimp on ground fire support, including several missiles to clear landing zones if needed.
Door-gunners can provide further suppressive fire during hot landings.
The Pequod's troop capacity serves the Immortal legions well, able to fit 14 standard legionnaires with their weapons.
Like all of the Sigma Legion's vehicles, the Pequod lifts off and moves around using the RT rings.
A grappling hook is included for certain infiltration missions or where traditional landing is impossible.
EDIT: Update 4/3/17
Due to the Sigma Legion's recent successes in their operations against the Anti-Immortal Alliance, Immortal High Command has chosen to reward it with a detachment of elite Immortal Terrorkhan shipped from the main Alpha Legion operating in the Fico system. Some of the most famous (or infamous) soldiers in Nehellenium and beyond, these veterans percolated their way up through the Immortal Legions' trillions and have some of the best training and weapons the BrikVerse has to offer.
All Terrorkhan are equipped with jumpjets and are expert wielders of a multitude of ranged and melee weapons.
Agent Valkova is an Immortal intelligence officer serving under the Accountant. A loyal servant of the empire, she will faithfully execute whatever orders her superiors give her.
Last edited by cleanupcrew on Fri May 28, 2021 12:05 am, edited 2 times in total.