Horde of Darkness Final Turn

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Re: Horde of Darkness Turn 6!

Postby Alex » Tue Dec 20, 2016 10:16 pm

Turn 7
Henry the Red (Redrover)
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The last flying mummy is defeated.
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"Form up men!" Henry and the armored soldiers are prepared and have a slight boost to their defense.
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They aren't able to kill anyone though. Henry drops his sword by accident.

Undead Knights (Bann154)
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The demon knight tries for another resurrection, but his powers seem to be at least temporarily spent.
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The other undead knight kills a foot soldier.

Mummies (Kommander Ken)
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The Pharaoh tries to whack a footman with his staff, but misses.
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The other mummies manage to kill the last of Henry's knights (the other armored guy is just a common foot soldier)

Castle Defenders (MGB519)
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The blacksmith cuts down a skeleton
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He overswings with his other attack, whacking a foot soldier in the face. The soldier is unharmed, but disrupted.
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King Arthur trips the siege monster, causing it to fall over, a foot soldier is pinned under it, but alive.
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None of the other foot soldiers manages to do anything of note.
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One crossbowman shoots a skeleton off the wall, causing him to knock over the ladder with the armored skeleton.
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The other accidentally drops his crossbow to the ground beneath him. Doh!

Ash (LPmikeboy)
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Ash cuts a skeleton in half with his chainsaw.

I still need orders from Zupponn, Tastyskippy123 and Lordintype
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Re: Horde of Darkness Turn 7!

Postby Alex » Tue Jan 10, 2017 9:42 pm

Castle Knights (Lordintype)
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Sir Roderick tries to taunt Evil Ash,"Your dishonourable ways show you are weak!"
"Your goody two shoes ways show you're dumb!" Evil Ash responds. Somewhat at a loss for words after this insult, Roderick is a bit distracted and suffers a skill penalty.
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Roderick also misses his attack.
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The Bard busts out a wicked mandolin song: https://www.youtube.com/watch?v=DJik3FPyoQE
This gets the knights around him massively pumped to fight:
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The evil princess is killed.
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Evil Ash finally falls to a knight's attack. Not pictured, another skeleton is slain on the walls.
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The cleric calls out a curse on the siege monster.
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Holy fire from strikes it from above, destroying it.

Knights of Camelot (Tastyskippy123)
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The knight who says "Ni!" takes out a skeleton.
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As do Sir Bedevere and Sir Galahad.
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The other knights lock themselves in combat with the Demon Knight, but don't kill it.

Army of the Dead (Zupponn
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One skeleton kills a guard.
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Another kills an armored foot soldier.

Overviews:
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Killcount:
Ash (Lpmikeboy)- 10
Castle Army (MGB519)- 22+1 friendly fire
Castle Knights (Lordintype)- 7
Army of the Dead (Zupponn)- 10 +1 friendly fire
Undead Knights (Bann154)- 8+3 friendly fire
Mummies (Kommander Ken)- 10 +3 friendly fire
Henry the Red's Army (RedRover)-13+1 friendly fire
Knights of Camelot (Tastyskippy123)-7

Send in Orders for the Final Turn!
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Re: Horde of Darkness Turn 7!

Postby TastySkippy123 » Wed Jan 11, 2017 3:06 am

Im so sorry I forgot to send orders for this Alex I will send turn 8 orders right now!
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Re: Horde of Darkness Turn 7!

Postby Alex » Thu Jan 19, 2017 8:12 pm

Turn 8 (Final)

Henry the Red (Redrover)
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The two footmen attack Imhotep. He blocks one attacker, while the other shanks him in the kidney, wounding him.
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Henry picks up his fallen sword.
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He tries to jump over the horde of mummies, but his horse says "fuck that!" and won't move.

Knights of Camelot (Tastyskippy123)
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"Charge!" Sir Bedevere yells, as he and Sir Galahad climb up the ladder towards King Arthur and hack down a skeleton.
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Sir Lancelot and Sir Robin try to follow that way, but Sir Robin falls to a counterblow from the demon knight.
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The squires try and attack the demon knight with their coconuts, but one bangs his coconuts into the other squire's head and accidentally kills him.

Army of the Dead (Zupponn)
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A skeleton crossbowman shoots a guard in the face.
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Another hacks Henry's horse out from under him.
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A third tries to attack a foot soldier but just strikes a glancing blow.

Castle Army (MGB519)
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The blacksmith forges a skeleton into a badass sword.
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He then uses it to annihilate another skeleton.
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Another skeleton bites the dust.
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One guard kills a skeleton, but another guard trips and kills him.

Mummies (Kommander Ken)
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Imhotep swings his staff, disrupting one soldier while smashing the face of another.
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Two mummies readjust the catapult and launch the mummy corpse.
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Critical Hit! Two knights are killed, and Sir Lancelot is injured, the Roderick is unhurt. Not pictured: More mummies swarm Henry and injure him.

Castle Knights (Lordintype)
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Roderick attacks the Demon Knight, but fails to harm it, while another knight moves up.

Ash (LPmikeboy)
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Ash tries to kill the Demon Knight, but misses his attack and accidentally chainsaws a squire. Whoops!

Undead Knights (Bann154)
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The Demon Knight makes a wall of fire. The knights survive, but it allows him a chance to escape. "You may have one this time, but we will be back again. Next time, the Necronomikon will be ours!" He shouts.

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The dead skulk off to regroup and plan their next attack, carrying the injured Henry with them, for who knows what nefarious purposes.
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Ash and the defenders are left to deal with the aftermath of the carnage:
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Victory has come at a tremendous cost, but the Book of the Dead is safe. For now....

Killcount:
Ash (Lpmikeboy)- 10+1 friendly fire
Castle Army (MGB519)- 25+2 friendly fire
Castle Knights (Lordintype)- 7
Army of the Dead (Zupponn)- 12 +1 friendly fire
Undead Knights (Bann154)- 9+3 friendly fire
Mummies (Kommander Ken)- 10 +3 friendly fire
Henry the Red's Army (RedRover)-13+1 friendly fire
Knights of Camelot (Tastyskippy123)-8+1 friendly fire

Thanks to everyone for playing, this was a really fun battle to do!
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Re: Horde of Darkness Final Turn

Postby Kommander Ken » Thu Jan 19, 2017 11:29 pm

Glorious battle! Thanks for hosting.  :belushi:
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Re: Horde of Darkness Final Turn

Postby TastySkippy123 » Sun Jan 22, 2017 12:11 am

:studgod:

Thanks for hosting this battle, and GG everyone.
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Re: Horde of Darkness Final Turn

Postby RedRover » Sun Jan 22, 2017 12:22 am

Fun battle! Thank you!
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