Tome of Axeleron (Bookwyrm's Factions)
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
Awesome, we need more fantasy mayhem!
Shellycobs, Dullahan & the Wicker Man are my favourites from here!
Shellycobs, Dullahan & the Wicker Man are my favourites from here!
- Hiremas Alkerith
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
.........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................WOW.
How is this possible?
FORUM BATTLES. NOW.
How is this possible?
FORUM BATTLES. NOW.
AnnoyedZebra wrote: why is the dork knights groin shiny?
Stubby wrote:It's a dork in shining armor. Really, if you're going to be a dork knight, the dork has to be the shiniest part.
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
BEES, NOT THE BEEEEEEEEEEEEEEESSSSSSSSSS!!!!!!!! AAAAAAAAAAAHHHHHHHHH!!!
I seriously love this army, there's so much mythology to it and so much variety, multiple races that you'd picture fighting against each other, especially the monstrous looking ones. But no, its original in the sense that they're all a big coalition, this makes them look so much more friendly and ossum, it reminds me a bit of something in the Narnia books! Keep up the epic building!
I seriously love this army, there's so much mythology to it and so much variety, multiple races that you'd picture fighting against each other, especially the monstrous looking ones. But no, its original in the sense that they're all a big coalition, this makes them look so much more friendly and ossum, it reminds me a bit of something in the Narnia books! Keep up the epic building!
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
Woah, there's a whole bunch of really cool stuff here! Digging the Mantis Riders and most of the fey spirited creatures, very nice indeed.
- Caelondian
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
These are amazing - those Rawheads are awesome, in particular; they're absolutely brutal. Can't wait to see these in action!
Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
woah
oh my brikthulu
oh my 2x2 dread pirate
I WANT TO BATTLE WITH THESE! FORUM BATTLE THESE!
oh my brikthulu
oh my 2x2 dread pirate
I WANT TO BATTLE WITH THESE! FORUM BATTLE THESE!
Darkstorm will rise! Someday? Probably tomorrow.
My Old Faction:Darkstorm Empire, New Faction: Phoenician Empire My Alliance:Kult of the Darkness
I swear I'm not dead, just dead inside
My bi-annual visit trend continues! See you in 6 months as usual.
My Old Faction:Darkstorm Empire, New Faction: Phoenician Empire My Alliance:Kult of the Darkness
I swear I'm not dead, just dead inside
My bi-annual visit trend continues! See you in 6 months as usual.
- RunsWithLegos
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
holy crap... SImply put this is one of the most visually engaging and exciting factions I have ever seen on this board in a long time*. Fantastic work!
*this may or may not be because I am sporadically active in the best of circumstances.
*this may or may not be because I am sporadically active in the best of circumstances.
- Bookwyrm
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU
Thanks all for the compliments, I feel almost like an actually valid builder now! New material and updated photos will be forthcoming, for now I just added the photo of Titania.
For those of you asking for Forum Battles, fear not, for I have already begun! You can see the battle currently going on HERE, and hopefully in the future I'll be putting a link to the current episode in the OP.
(Also, Runs! You're in CO? I'm also in Colorado! What area are you in?)
For those of you asking for Forum Battles, fear not, for I have already begun! You can see the battle currently going on HERE, and hopefully in the future I'll be putting a link to the current episode in the OP.
(Also, Runs! You're in CO? I'm also in Colorado! What area are you in?)
~<>~ The Tome of Axeleron (Factions) ~<>~
~<>~ Beyond Axeleron (Cameos) ~<>~
~<>~ Bookwyrm's Study (Narrative Hub) ~<>~
- Bookwyrm
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[NEW: THE DUNGEONMASTERS GUILD]
THE DUNGEONMASTERS GUILD
Overwatch and Key Faction Info:
In the time following the creation of the Traveler’s Society, and the Edict of Mallacke, which made the Dungeon labyrinth buried beneath the continent of Avross the property and responsibility of the nation of Eldoth, the amount of adventurers and their subsequent quests to rid the land of danger increased exponentially. Due to this, dozens of races of monstrous creatures were hunted to extinction, and hundreds more were nearly exterminated. If not for the constantly changing state of the Dungeon network, many more would have faded into oblivion. In the wake of this mass war on monstrous races, representatives from a secret cabal of dark wizards and bounty hunters that opposed the Traveler’s Society were sent to offer these downtrodden creatures a deal; if the creatures would unite under a common banner of leadership and act as the soldiers of the cabal, the group would in turn provide protection and resources to allow them to strike back at the civilized folk that had taken their treasure and the lives of their kin. The subsequent combination of the brute force and varied power of the monster races with the strategic and financial savvy of the cabal was enough to turn a fractured smattering of minor irritations into a well oiled mercenary force known for its brutal efficiency and willingness to snuff out any party of adventurers, albeit for a high price of treasure. Over time, their reputation grew and more races of creatures pledged their loyalty, and thus was the Dungeonmasters Guild formed. In addition to their pay as troops for hire, employees of the Guild are permitted to keep 75% of all treasure and equipment looted on the job.
UNITS:
Myconid Grunts
Due to their quick, spore-based reproductive cycle, Myconids are one of the more prolific monster species native to Avross and thus make up the backbone of the Guild's footsoldiers. There are actually several tribes of Mycondids that are employed by the Guild, the largest two being the Amanita tribe and the Psilocybin tribe. Not all Myconids are as hostile and bloodthirsty as the tribes commonly hired by the Guild; the Basidio tribe in particular is mostly peaceful. However, the vast majority of the Myconid species has become warlike and greedy under the influence of the Guild.
Gelatinous Cube Evoker
Many wizards and mages with darker inclinations found the treasure and conquest offered by the high council of the Dungeonmasters Guild to be too great an opportunity to pass up. These practitioners tend to end up serving less as frontline fighters and more as handlers and facilitators for some of the less intelligent monster species of the Guild. In particular, it was discovered that utilizing the various conjurers and summoners to teleport in vast swarms of acidic gelatinous cubes was incredibly effective at devastating more lightly armored troops. The most skilled evokers have even learned how to psychically direct their hordes.
Juvenile Owlbear
Fully grown Owlbears are almost too large and slow to effectively employ in combat scenarios, and their immense appetite and agressive and territorial behavior makes them more trouble than they are worth to the Guild. However, the beast masters of the group have learned that besides being easier to feed and manage, juvenile owlbears are more manuverable and more readily controlled and directed in battle. Thus, the Guild captures and maintains a collection of around a dozen or so semi-mature owlbear cubs at once. The Guild's chronomancers are currently looking into artificially stunting the age of these creatures so as to keep from cycling through so many at a time.
Overwatch and Key Faction Info:
In the time following the creation of the Traveler’s Society, and the Edict of Mallacke, which made the Dungeon labyrinth buried beneath the continent of Avross the property and responsibility of the nation of Eldoth, the amount of adventurers and their subsequent quests to rid the land of danger increased exponentially. Due to this, dozens of races of monstrous creatures were hunted to extinction, and hundreds more were nearly exterminated. If not for the constantly changing state of the Dungeon network, many more would have faded into oblivion. In the wake of this mass war on monstrous races, representatives from a secret cabal of dark wizards and bounty hunters that opposed the Traveler’s Society were sent to offer these downtrodden creatures a deal; if the creatures would unite under a common banner of leadership and act as the soldiers of the cabal, the group would in turn provide protection and resources to allow them to strike back at the civilized folk that had taken their treasure and the lives of their kin. The subsequent combination of the brute force and varied power of the monster races with the strategic and financial savvy of the cabal was enough to turn a fractured smattering of minor irritations into a well oiled mercenary force known for its brutal efficiency and willingness to snuff out any party of adventurers, albeit for a high price of treasure. Over time, their reputation grew and more races of creatures pledged their loyalty, and thus was the Dungeonmasters Guild formed. In addition to their pay as troops for hire, employees of the Guild are permitted to keep 75% of all treasure and equipment looted on the job.
UNITS:
Myconid Grunts
Due to their quick, spore-based reproductive cycle, Myconids are one of the more prolific monster species native to Avross and thus make up the backbone of the Guild's footsoldiers. There are actually several tribes of Mycondids that are employed by the Guild, the largest two being the Amanita tribe and the Psilocybin tribe. Not all Myconids are as hostile and bloodthirsty as the tribes commonly hired by the Guild; the Basidio tribe in particular is mostly peaceful. However, the vast majority of the Myconid species has become warlike and greedy under the influence of the Guild.
Gelatinous Cube Evoker
Many wizards and mages with darker inclinations found the treasure and conquest offered by the high council of the Dungeonmasters Guild to be too great an opportunity to pass up. These practitioners tend to end up serving less as frontline fighters and more as handlers and facilitators for some of the less intelligent monster species of the Guild. In particular, it was discovered that utilizing the various conjurers and summoners to teleport in vast swarms of acidic gelatinous cubes was incredibly effective at devastating more lightly armored troops. The most skilled evokers have even learned how to psychically direct their hordes.
Juvenile Owlbear
Fully grown Owlbears are almost too large and slow to effectively employ in combat scenarios, and their immense appetite and agressive and territorial behavior makes them more trouble than they are worth to the Guild. However, the beast masters of the group have learned that besides being easier to feed and manage, juvenile owlbears are more manuverable and more readily controlled and directed in battle. Thus, the Guild captures and maintains a collection of around a dozen or so semi-mature owlbear cubs at once. The Guild's chronomancers are currently looking into artificially stunting the age of these creatures so as to keep from cycling through so many at a time.
Last edited by Bookwyrm on Sat Oct 21, 2017 4:56 pm, edited 2 times in total.
~<>~ The Tome of Axeleron (Factions) ~<>~
~<>~ Beyond Axeleron (Cameos) ~<>~
~<>~ Bookwyrm's Study (Narrative Hub) ~<>~
- TastySkippy123
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Re: Tome of Axeleron (Bookwyrm's Factions)
Wow, this is so clever. Great use of Minecraft slimes.
My Factions: http://brikwars.com/forums/viewtopic.ph ... 13#p329313
My Soaps and Battles: http://brikwars.com/forums/viewtopic.php?f=33&t=15494
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Re: Tome of Axeleron (Bookwyrm's Factions)
I still really love the shroom people
"Tallyho lads, snuggle the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers"
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Re: Tome of Axeleron (Bookwyrm's Factions)
Aww, Owlbear, love it!
- RunsWithLegos
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Re: Tome of Axeleron (Bookwyrm's Factions)
those grunts are a fucking dreamteam of fantasy style and lego charm. Great work!
also check your messages dude, I live in the central rockies
also check your messages dude, I live in the central rockies
- Darthnox129
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Re: Tome of Axeleron (Bookwyrm's Factions)
This is all amazing. I love the D&D references with the Dungeon Guild, and the Fey Courts are the perfect mixture of cool stuff from mythologies and brikwarsian awesomeness. Literally the only unit I didn't think at least looked good was the kobold miner, which is understandable since the build you used involved pieces that don't come in many colors. Those revenants looked awesome, and so much else was great that I can't list it all. I am a bit sad because I was going to include Redcaps in my fantasy army and now I have to call them something else and change the appearance because they would never capture the murderous look of them as much as yours do. I lost my Joffrey's Seal of Approval but know that it is well deserved.
Also I agree with Zebra, the myconids are one of the most terrifying BrikWars units I've ever seen. Like most stuff that would be frightening in real life just looks cool in Lego, those things look like they're from an indie horror gameAnnoyedZebra wrote:Those myconid grunts are somewhat terrifying