this was a test
setup: 4 stinger mk1 and a swordfish vs 3 UPOE fighters and 2 bombers
http://factory.lego.com/modelPopup.aspx ... 6d76abe9e8
the first turn ends all that happened was the ships moved up their full speed. the swordfish also turned 45 degrees to allow it's guns a better shot depending on where the UPOE moved next turn
http://factory.lego.com/modelPopup.aspx ... 77cde11dd6
second turn after first: player one stinger mk 1 was destroyed along with 2 UPOE fighters. the swordfish had 2 attacks. batteries (multiple guns that pretty much operate as one.) are on both the left and right sides.
http://factory.lego.com/modelPopup.aspx ... 71f137378a
secound turn after all move: at the end of the turn i kill the units that are hit. so here's the debris
http://factory.lego.com/modelPopup.aspx ... 9d92b6e5d7
third turn after first move: the UPOE launched it's attack. both bombrs and the remaining fighter scored hits. the fighter and the bomber on the right each destroyed a fighter. the other bomber managed to hit the swordfish on the front.
http://factory.lego.com/modelPopup.aspx ... 84bffad63d
third turn end: next the swordfish destroyed the bomber and moved away along with the last stinger mk1
http://factory.lego.com/modelPopup.aspx ... 2e0ff1a9aa
third turn after end: these are shots of the battle after the damage was added
http://factory.lego.com/modelPopup.aspx ... 54d5bd3714
http://factory.lego.com/modelPopup.aspx ... 37f407164b
begginers
4 stinger MK1
1 Swordfish Torpedo Corvette
total:180
3 UPOE fighter
2 UPOE bomber
total:194
survivors
1 stinger MK1
1/2 Swordfish Torpedo Corvette
total:68
1 UPOE fighter
1 UPOE bomber
total:82
this concludes the battle
WAR OF THE WORLDS TEST BATTLE
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- warman45
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WAR OF THE WORLDS TEST BATTLE
Last edited by warman45 on Mon Dec 29, 2008 2:42 pm, edited 1 time in total.
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i understand completely.
all i was trying to accomplish here was to try and get a first version for the rules. as well i used your units because your the only one who's got any units.
all i was trying to accomplish here was to try and get a first version for the rules. as well i used your units because your the only one who's got any units.
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it's both microspace and LDD! i did 2 things for the first time in one go!
the basic idea of the rules is as follows:
after set up you each take turns. first move then shoot. if you hit place a red marker or something on the hit ship and the are wich it was hit. after both players turns end then you do damage and crap.
weapons: COST AP ATK ACCURACY RANGE
L GUNS 10 1 2 2 16
GUNS 15 1 3 2 16
H GUNS 20 2 3 2 24
BOMBS 20 3 2 2 4
TORPEDOES 30 3 3 4 24 A TURN
L BATTERY 5 PER GUN 1 2 * 16
H BATTERY 10 PER 2 3 * 24
* = FOR EVERY GUN IN A BATTERY ROLL A DIE. A 6 IS A HIT.
WEAPONS CANNOT ATTACK SHIPS WITH A HIGHER ARMOUR THAN THEIR AP ANY EXTRA AP (AP 1 ARMOUR 0) IS A BONOUS TO ATK
ARMOUR
SMALL (FIGHTERS BOMBERS) 1
MEDIUM (CORVETTES DESTROYERS) 1
LARGE (BATTLESHIPS CERTAIN AREAS ON CRUISERS AND CARRIERS) 2
ENGINES
+1 COST PER SPEED
EACH ENGINE STUD = 1 THRUST. THIS IS HOW THRUST BECOMES SPEED
IF UNIT IS:
FIGHTER THRUST X4 = SPEED
CORVETTE/DESTROYER/CRUISER/ETC THRUST X3 = SPEED
BIG THRUST X2 IS SPEED
HUGE (SPACE STATION LIKE) THRUST = SPEED
example
UPOE fighter. 4 engine studs. 16 speed
Swordfish corvette 4 engine stud areas 12 speed
i'm not the best at explaining things but i hope this helps.
these are only battle rules and really are just meant as a prototype
the basic idea of the rules is as follows:
after set up you each take turns. first move then shoot. if you hit place a red marker or something on the hit ship and the are wich it was hit. after both players turns end then you do damage and crap.
weapons: COST AP ATK ACCURACY RANGE
L GUNS 10 1 2 2 16
GUNS 15 1 3 2 16
H GUNS 20 2 3 2 24
BOMBS 20 3 2 2 4
TORPEDOES 30 3 3 4 24 A TURN
L BATTERY 5 PER GUN 1 2 * 16
H BATTERY 10 PER 2 3 * 24
* = FOR EVERY GUN IN A BATTERY ROLL A DIE. A 6 IS A HIT.
WEAPONS CANNOT ATTACK SHIPS WITH A HIGHER ARMOUR THAN THEIR AP ANY EXTRA AP (AP 1 ARMOUR 0) IS A BONOUS TO ATK
ARMOUR
SMALL (FIGHTERS BOMBERS) 1
MEDIUM (CORVETTES DESTROYERS) 1
LARGE (BATTLESHIPS CERTAIN AREAS ON CRUISERS AND CARRIERS) 2
ENGINES
+1 COST PER SPEED
EACH ENGINE STUD = 1 THRUST. THIS IS HOW THRUST BECOMES SPEED
IF UNIT IS:
FIGHTER THRUST X4 = SPEED
CORVETTE/DESTROYER/CRUISER/ETC THRUST X3 = SPEED
BIG THRUST X2 IS SPEED
HUGE (SPACE STATION LIKE) THRUST = SPEED
example
UPOE fighter. 4 engine studs. 16 speed
Swordfish corvette 4 engine stud areas 12 speed
i'm not the best at explaining things but i hope this helps.
these are only battle rules and really are just meant as a prototype
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- warman45
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no i had a quickwar and i have pictures but i also have camera problems sorry
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If you post rules again can you underline some stuff and not make everything caps, its really annoying.
I love the rules but it just took me a while to read them
I love the rules but it just took me a while to read them
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