Brick Wasteland: Siege of the Compound!

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Brick Wasteland: Siege of the Compound!

Postby Av4l4nChE » Tue Aug 01, 2017 9:30 pm

What's up, folks! This battle occured a long while ago between me, my best friend, and my two sisters. I thought I would post it, because I feel it my civic duty to post any awesome Lego-related occurances in my life. The story began thus:

Long ago, the illustrious Brikwars user known as Alex made a really cool battle: a Mad Max-inspired car-chase. It involved the stealing of Maniac Beer (anyone remember?). It inspired me so much, I decided to pirate-uh, I mean, re-skin it with my own creations. I convinced my sisters to play with me, using a (very) simplfied variant of Brikwars rules. Long story short, we had an awesome time, but I got no pics of it. To sum it up, there were three factions: Mercs ( defenders of the Maniac Beer ) Adventurers (attempted thieves of the Beer ) and Bandits ( causers of chaos ).  The Bandits were exterminated, and the Adventurers escaped with the Beer after killing all Mercs but one.

Later down the line, I decided to make a sequel to the last game, now including my best friend. Thankfully, I did get pics of this.

Disclaimer: Not all of the pics are of the best quality. Sorry about that, but it was a long time ago.

Now, to the game...


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Chaos in the Wasteland! After the Adventurers regain their prize, the McGuffin, they return to their fortress, believing peace would reign supreme once more. However, they are mistaken!
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The Mercs don't take kindly to being defeated. A new leader, the sole survivor of the truck raid, has wrested control of these elite killers, and now aims a deadly strike team towards the Adventurer fortress, bent on vengeance and the re-stealing of the McGuffin.
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Also, another roving group of murderous Bandits has stumbled across the Adventurer base, and deems it ripe for the plundering.
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If that weren't enough, a large force of Alien Creatures has teleported into the midst of the field!! Things are bound to get intense!


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The poor sentry left to guard the gate is terrified!!
Not only an elite Merc kill team to deal with, but also Bandits, and an uknown force of Aliens?

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He does all he knows: Yells the alarm to those inside, and fires at the force of Mercs with his partner and the autogun on the wall.
All miss.
The sentries curse the fact that they had partied waaaay to hard last night, steady their rifles and prepare to attack again.

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For some odd reason, only one of the marksmen moves up to attack. The rest of the team sits motionless.

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The horde of aliens surveys the battlefield, unsure of what to do, or whom to attack. Their leader, a vicious OTC Terminator Combat Droid, motions them to hold their positions for now...

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The psychotic bandits roar screaming into the fray, aggressive music blaring in the background. They look around, then head for the nearest thing they can kill: The Aliens.
The Bandit gunship lets loose at the aliens with one of its two missiles.

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Due to it's long range, the missile will strike next turn.

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The Bandit Treadmobile fires its deadly mortar at one of the gate guards, then accelerates with a roar towards the pond.

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The pilot of the Treadmobile was classified as legally insane by the old United Brickstates of Murica Govurnmint before the Brickpocalypse occured. His comrades obviously didn't know this when they ordered him to pilot the Treadmobile. He guns it right into the pond, thinking it's just a giant puddle. The war machine flies into the twenty-foot deep water with a huge explosion.

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The gate guard hears the telltale scream of a mortar, looks up, and sees a shell heading straight for him!

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He lets out an un-manly yip of fear and sprints out of the way.

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Inside the compound, the Adventurer forces ready for the coming siege.

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The mechanic climbs out from under the technical he's been repairing. The techincal grumbles toward the gate.

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The Merc sniper that moved into range last turn sets her sights on an unfortunate gate
gaurd. Her years of combat experience kick in as she aims down the sights, squeezes the trigger...

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...and misses.

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The aliens see the missile streaking in their direction,

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and bail in various directions.

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One alien, Chainmask, fires on the Bandit Assassin Girl, killing her.

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FIRST BLOOD!

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The Angry Android fires at the Bandit hero,

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but the shot just pings off of the brute's armor.

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The Gunship's Missile detonates.

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All the Aliens were able to escape, save for Chainmask, who is instantly turned into a puddle by the blast.

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The Bandit hero, angered by the Android shooting him, angry that this is a Tuesday, angered that there are no more Oreos because
the Brickpocalypse happened, angry that his girlfriend just got killed, etc, shoots a rocket into a group of Aliens.

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They all live, except the Android.

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The Bandit Gunship and Drone advance ( not pictured ), and the mortar round of the deceased Treadmobile lands and
explodes, knocking the gate ajar.

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The technical hums forward and nudges the inside half of the gate closed again, then backs up. One gate guard pushes the outside half closed.
The other gate guard fires his weapon at the Merc engineer droid, but the shot reflects of off its angled plating. The mechanic moves toward
the technical's heavy machine gun.

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The Merc hero, now a hardened veteran, lumbers toward the gate guards in his suit of heavy powerarmor. He's quite an intimidating sight.

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The gate guards nearly soil their plastic pants when they see him coming. The right side guard actually does as a sniper round whizzes
past his ear. The Merc sniper misses again!The engineer and medic bots retreat to a safer distance ( not pictured ).

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The bulk of the Aliens advances along the wall, while the rest engage the Bandit hordes in a bloody melee.
The hulking Spinal Tapper bashes at the Hero with his force mace, but the hero dodges.\

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The Dugrit Spear-thrower and the Dugrit Warlord both miss their targets.

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In the center of the Alien group, a trio of figures appear: An Arch-Warlock, and two Magus underlings!

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They wave their scary wands in unison as they create a spell that brings the Android back to life!!!

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The Bandit strike back at the Aliens, and mostly fail. The Bandit Footmen attack Spinal Tapper, Spear-thrower, and the Warlock, and they all miss.

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The Spinal Tapper parries the wimpy strike and counterattacks, contemptuously tapping the footman's head with his mace.

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Although the Tapper just,well, tapped the footman's head, the enormous shockwave produced by even slight contact witht the mace
instantly rips the footman's head apart inside his helmet.

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The Bandit Drone howls overhead, cannons blazing.

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The streak of fire begins at the petrified gate guard, and continues into the base. The gate guard is untouched, but the heavy-caliber
rounds rip through a Riot Crusher, tearing him apart.

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The Bandit Gunship fires its minigun at the Spinal Tapper,

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and proceeds to turn him to paste.

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The mechanic proceeds to jump on the big gun on the back of the technical. One of the jetpackers shoots toward the wall.

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The Merc hero blasts at the gate guard with his shotgun, but somehow misses!

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He rectifies his mistake by beheading the poor soul with his cleaver.

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One of the Merc Snipers finally suceeds her attack roll, and silences tis other gate guard with a well- placed round through the cranium.

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As the alien masses advance, the sorcerous trio summons a thick, thorny vine from the earth.

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It grabs the Bandit hero's launcher from his hand, and pins the launcher to the ground.

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The Dugrit Warlord and Spear-thrower both kill their Bandit counterparts.

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The slow Orkrust Heavy tries to make a cool opening by blowing up the Bandit Gunship like a boss, but fails.

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A loathesome alien, Pusshead, blasts at the gunship and succeeds, chipping it down to its final Hitpoint.

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The disgusting sniper, Slimus, tries to snipe the chopper down, but the thick plating easily blocks the high-velocity round.

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The gunship pilot vents his anger at life by firing the second missile into the Alien horde.

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The results are DEVASTATING! The pair of assassins, the Scythid merc, a Balzug footman, Slimus, and Pusshead are all vaporized as the missile strikes.

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A pair of Bandit footmen attack the two Dugrits in melee, but are quickly felled by the masters of the art of the blade.

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You can be as good with a blade as you want to be, but you'll still be vulnerable to the good old 9x19mm Parabellum round.
The Spear-thrower finds this out the hard way as a pistol-toting Bandit guns him down with reckless abandon.

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As the Bandit Drone streaks overhead, everyone in the Adventurer compound lifts their guns up and fire. The damage
is so atrocious I didn't even bother to count it.

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Countless bullets tear through the fragile underbelly of the Drone, and it spirals to its fiery demise outside of the map
with a tremendous explosion.

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The Jetpacker swoops down into an alleyway and grabs a canister of toxic waste.

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All Merc forces advance, as the lumbering hardsuit raises its mingun and wastes the autoturret on the wall.


The battle pauses for a moment as everyone hears a tremendous roar from the corner of the battlefield. A horrendous figure flies into view.

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It's a bird! It's a plane! NO!! ITS THE GIANT STEAMPUNK JETPACK TROLL!

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Sadly, this huge creature marrs its awesome entrance by missing the Bandit Gunship that's literally right in front of it.

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Thankfully the Undead Viking Astronauts finish the job, and send the Bandit Gunship spiraling to its watery grave.

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As these violent acts are being committed, a bolt a heavanly lightning falls from above. As the bolt falls, one could almost
hear a chorus of angelic voices singing the word "yummy!". As the smoke clears, the forces behold an artifact of
immense power: a Cosmic Cheezburger!!!

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Before anyone else can seize this priceless treasure, the warlocks combine their power and tug the Cheezbirger toward the main Alien force.

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A Balzug Footman reaches forward and eats it. As the alien chews, one could almost hear the deep, booming sounds of Ye Old Godlygods of Nu-Metal
rolling their Dice of Fate many times.

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The Balzug's form suddenly begins to twist and mutate, settling finally on the form of a Crocodile!!

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The newly made croc has a look of profound sadness upon its scaly face as it slides into the pond in an attempt to avoid enemy fire.

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The last few footmen advance and combine fire to kill the Mad Axe Alien, who dies without having been able to do anything.

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The brutish Bandit Hero surveys the situation. All but a handful of his minions have been sluaghtered, and the last of their last air support
has just spiraled into the lake.

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He does what any self-respecting Bandit leader would do: sprint away from the battle. As he runs, he shouts into his comlink about 'bringing in backup!'

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On his request, a large mobile artillery unit, spraypainted in the bandit colors rolls onto the field. Its gun levels as it loads, ready to fire next turn.

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The lone jetpacker lobs his newly acquired toxic waste canister over the wall.

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The gunky explosion turns one Merc into sludge immediately.

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The Merc Hero calls upon his armor's vast stores of strength and kicks the heavy gate wide open!

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As the Merc force positions itself outside the gate, ready to swarm inside, a howling fills everyone's ears as a Merc Stealth Fighter streaks
toward the battle.

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The massive Troll fires its steampunk gun at the Bandit Hero, and misses. However, the highly effective Undead Viking Jetpack Astronauts
finish the job and gun down the brutish Bandit Hero.

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The Supreme Warlock begins a horrendous ritual with his lesser minions, merging their dark power into a Circle of the Moon!

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The Circle begins its reign of terror by attempting to freeze the gears of the Bandit Artillery, but fails. The Circle's staffs are now inoperable next turn.

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Meanwhile, The OT Android slice n' dices a footman. The last Bandit Footman screams in horror as the
Dugrit Warlord casually cuts him down with his chainblade.

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The driver of the Bandit Artillery sees poop hit the fan as he drives up. He realizes that his vehicle is the last
Bandit unit on the map, and he knows that he won't exist for long. He prepares to take as many with him as he can.
The massive cannon aims and fires a round at the group of Mercs clustered at the gate, and the autoturrets prepare response fire.

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The Adventurer Technical grumbles forward, and its minigun buzzes like a swarm of hornets as it fires at the Merc Hero, who barely absorbs the damage.

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However, one of the Adventurer Riot Squad manages to take a Hitpoint from the Hero with his big gun.

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The Hardsuit see that the Techincal is giving the Mercs some trouble, and won't have it.

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With a mighty lunge, it dashes forward and smashes the front of the technical. The oversized engine explodes with terrific force, killing
the driver instantly. The gunner barely bails to saftey.

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The Jetpack Troll blasts the front end of the Artillery with its gun, chipping a Hitpoint off.

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At last, the infamous Undead Jetpack Viking Astronauts hit the Artillery right where it hurts, destroying it with a massive exlosion.
BANDITS ELIMINATED!

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As the Artillery piece goes up in smoke, the huge shell it fired is juts beginning to come down.

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Shrieking like a banshee, it hurtles down to earth and detonates with a blinding flash. When the smoke clears, the dazed Mercs
see that the blast has taken the Medic Bot, the Engineer Bot, and the Retrieval Skiff. With its final breath, the last Bandit
unit has singlehandedly eliminated all means of survival for the Mercs. With no revives, no repair for the Hardsuit, and no
means to transport the McGuffin, the Merc's purpose has been destroyed.

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The toxic waste-chucking jetpacker tries to throw an empty barrel at the Harduit, in an attempt to trip it, like in the movies!

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A horrendous fail results in the barrel falling and blocking the Adventurer's last autoturret's line of sight.A Riot Squad Rocketeer shoots
at the Bandit Hero and Harsuit, but the spash damage is absorbed by the high armor of the two heavies ( not pictured ).

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A Minuteman uses his action to kick the barrel away from then autoturret. He succeeds.

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The autoturret unloads on the harsuit, and promptly misses.

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The main Merc force rushes into the compound in a wave of reckless abandon. ( All except the pilot of the wrecked
Retrieval Skiff, who just now is getting up.) The Merc Hero attacks the Adventurer Torcher, doing zippo damage.

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The Aliens proceed to commandeer the badly damaged Artillery Unit, partially reparing it, so it could actually operate.

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The dreaded Circle of the Moon next tries to bring back the Slimus Marksman. As the arcane forces coalign, something goes wrong.

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One of the lesser warlocks misread the spell, and proceeds to die horribly by pooping himself to death.
The main force of Aliens moves toward the base, slowly but surely ( not pictured ).

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The poor gunner that bailed from the Adventurer Techincal gets up and begins searching for weapons. He finds a pair of
mining tools, and picks them up.

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The Riot Gunner and Riot Rocketeer move back to a safe distance ( not pictured ) The Autoturret attacks the Merc Sniper
and misses ( also not pictured )The Adventurer Torcher throws a searing wave of flame at the Merc Hero, but it does no damage.
The Torcher then moves back. Both Rocketeers and The Marksman ( one of the Adventurer Heroes) all attack the Merc Hero, and miss.

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The Mercs move farther into the compound. A Merc Trooper fires at a Riot Crusher and misses ( not pictured ) Shrugging off damage like
dandruff, the Merc Hero sees his enemy: Roran ( the primary Adventurer Hero). He charges heavily forward and without hesitation, deals
massive damage between his shotgun and his cleaver, knocking Roran down to his final HP, then killing the Hero of dozens of skirmishes.

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The Marksman looks on with dismay as he sees his friend mown down by the armored elite.The Merc Rocket fires at the autoturret, but
does no significant damage ( not pictured ).

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The Circle of the Moon can no longer be a circle with one of its member drowned in his own poop, so it reforms into the Line of the Moon.
They repeat the incantation to resurrect the Slimus Marksman, and succeed. The poor Marksman nearly re-dies of shock upon being
brought back from the dead, then surrounded by alien butts and a dude drowned in his own poop.

The Riot Crusher counterattacks the trooper and also misses. Both Rocketeers proceed to fail at killing the Merc Hero. The Riot
Gunner shreds the Merc Marksman. After this, a crapton of crossfire ensues, with no one killing anyone else ( also, none of this is
pictured. Figures ).

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The Adventurer Torcher scorches the Merc Hero for a hitpoint, then the residual flames bring the armored juggernaut to a slow
and painful death as he cooks like a lobster in his own armor.

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The Marksman and Rocketeer congratulate the Torcher on his wiping a
monster of the face of the earth. The Marksman misses his attack on the Merc Sniper.

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The driver of the Retrieval Skiff looks around a spies somthing: Another Cosmic Cheezburger from the Gods of Nu-Metal!

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He runs over to it and noms it all up. Even as he devours it, he senses something is wrong. Suddenly, he realizes the awful truth!
This Cheezburger was not a gift from the kindly and benevolent Gods of Nu-Metal, but the cruel, elitist, and vindictive Gods of
the Black CVLT Metal! As his comrades look on with horror, his form twists and turns into that of...

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...an owl?!? Then, the whole horrific reality dawns on him. In all their cruelty, the petty Gods of the Black CVLT Metal
wouldn't deem to simply kill him! They would instead force him to live eternally in the shape of one of the most mundane
animals in existence! AN OWL!!!! A scream of terror erupts from him, but his comrades hear only a melancholy "hoot!"

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The Trooper counterfails the Riot Crusher he's fighting. The Hardsuit turns the courageous jetpacker into chunky salsa.
The Merc Autogunner and Sniper both miss their intended targets, as does the Merc Rocket. ( I'm not sure what was pictured
or not here, it all has kind of blurred together ).

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The Supreme Warlock tires of this farce. He feels the forces of Chaos, Destruction, and Boredom ripping away at his very soul.

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He begins the Black Sacrament with his underling. Together, they summmon the meteor known as Wormwood to crash into
the compound and end the game in the Alien's favor.

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What he failed to remember was that Wormwood is the size of a moon, so when it hits the compound, the titanic meteor's contact punches a hole straight through the planet, instantly killing everyone on it.

GAME OVER!

Hope you guys enjoyed this as much as I did!
"Think of yourselves as fingers on a hand. Alone, you're formidable. Together, you're invincible."
-Kal Skirata

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Re: Brick Wasteland: Siege of the Compound!

Postby Av4l4nChE » Tue Aug 01, 2017 9:42 pm

Sorry the text spacing is so weird, guys. I promise I'm not trying to make a haiku with each description. :oops:
"Think of yourselves as fingers on a hand. Alone, you're formidable. Together, you're invincible."
-Kal Skirata

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Re: Brick Wasteland: Siege of the Compound!

Postby Av4l4nChE » Tue Aug 01, 2017 9:45 pm

Av4l4nChE wrote:Sorry the text spacing is so weird, guys. I promise I'm not trying to make a haiku with each description. :oops:


Oh thank god. The text was only weird becuase I was viewing it from my tablet. Nevermind. 8)
"Think of yourselves as fingers on a hand. Alone, you're formidable. Together, you're invincible."
-Kal Skirata

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Re: Brick Wasteland: Siege of the Compound!

Postby Omega Prime » Tue Aug 01, 2017 10:48 pm

Just an fyi, this should go under the Reports from the Field section. Forum battles is for the battles that far-um members participate in, while this is a report. This is some great stuff, though!
Captain-Camper wrote:Brikwars: efficiency is our specialty


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Re: Brick Wasteland: Siege of the Compound!

Postby Kastrenzo » Tue Aug 01, 2017 10:53 pm

One question. Was this a forum battle? I didn't notice sign ups or anything. If there was no fourm players this would technically belong in reports from the field


Other than that this was superb
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Actually, it's a fuck off machine, haven't you ever seent one before?
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Re: Brick Wasteland: Siege of the Compound!

Postby Duerer » Wed Aug 02, 2017 4:41 am

Moved to Report from the Field. Nice use of plasticine and cotton btw.
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Re: Brick Wasteland: Siege of the Compound!

Postby Av4l4nChE » Wed Aug 02, 2017 7:51 am

Good to know, guys. Thanks! :D
"Think of yourselves as fingers on a hand. Alone, you're formidable. Together, you're invincible."
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Re: Brick Wasteland: Siege of the Compound!

Postby sahasrahla » Wed Aug 02, 2017 8:39 am

badass. that merc artillery vehicle is sweet
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Re: Brick Wasteland: Siege of the Compound!

Postby Hiremas Alkerith » Wed Aug 02, 2017 9:40 am

Sweet battle!  :tiger:
AnnoyedZebra wrote: why is the dork knights groin shiny?

Stubby wrote:It's a dork in shining armor. Really, if you're going to be a dork knight, the dork has to be the shiniest part.


Have a look at my current forum battle!
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Re: Brick Wasteland: Siege of the Compound!

Postby Av4l4nChE » Wed Aug 02, 2017 11:12 am

sahasrahla wrote:badass. that merc artillery vehicle is sweet

Thanks, bro. I built it from mostly Mars Mission pieces. The colors weren't exactly on point with the faction (orange and white vs. the orange and black that the Agents villains usually sport) but I really wanted to include it.
"Think of yourselves as fingers on a hand. Alone, you're formidable. Together, you're invincible."
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Re: Brick Wasteland: Siege of the Compound!

Postby TheVengefulOne » Wed Aug 02, 2017 6:04 pm

This is quite impressive, both the battlefield and the figs are well built and you've managed to perfectly capture the spirit of Brikwars (the Spinal Tapper and Undead Viking Astronauts were hilarious). My only possible suggestion would be to use red bricks for Gore instead of plasticine/clay, since then you don't have to clean the gunk out from between the studs when you're done. Otherwise, all I can say is  :tiger:.
Blunt the swords and bend the figs!
Shred the paper and burn the briks!
Chip the molds and crack the plates!
That's what Bilbo Baggins hates!
- Tzan


My faction's backstory: http://brikwars.com/forums/viewtopic.php?f=39&t=16445
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Re: Brick Wasteland: Siege of the Compound!

Postby Av4l4nChE » Wed Aug 02, 2017 6:11 pm

TheVengefulOne wrote:This is quite impressive, both the battlefield and the figs are well built and you've managed to perfectly capture the spirit of Brikwars (the Spinal Tapper and Undead Viking Astronauts were hilarious). My only possible suggestion would be to use red bricks for Gore instead of plasticine/clay, since then you don't have to clean the gunk out from between the studs when you're done. Otherwise, all I can say is  :tiger:.

Good to know! I'll have to increase my supply of trans-red studs, because I don't have enough to support a battlefield full of gibbed minifigs as of right now.   :D
"Think of yourselves as fingers on a hand. Alone, you're formidable. Together, you're invincible."
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Re: Brick Wasteland: Siege of the Compound!

Postby Omega Prime » Thu Aug 03, 2017 12:26 am

All brikwarriors need enough blood to gib entire armies, for it is the only way for figs to bask in RT and look awesome bathed in blood.
Captain-Camper wrote:Brikwars: efficiency is our specialty


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