That's probably the best way, it keeps things moving along rather than thinking about 5 feats per turn.stubby wrote:New rule: regardless of how many heroes or artifacts you have, you're limited to one feat per turn. If multiple heroes and/or artifacts are working together on the same feat, you get to roll more Feat dice and increase your chances of success, but that's it.
Newbish n00b questions, MkII
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- Tzan
- Has anyone ever used those holes before?
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Re: Newbish n00b questions, MkII
- sahasrahla
- that is a fantastic question to which no satisfactory answer will be forthcoming
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Re: Newbish n00b questions, MkII
just give them all a special Sentai Squad skill that lets them all use D8s or 10s, but they have to work together to preform a feat, or somethingDuerer wrote:This might be a very specific case but what do I do when I field a unit of heroes? Are all skills to be reduced to a d2 or worse?stubby wrote:What if we just get rid of crankiness for feats, and just limit the penalty to the skill die itself. One hero has a d10, two heroes have d8s, three heroes have d6es, etc.
Re: Newbish n00b questions, MkII
I thought about something similar in fact, maybe giving the leader and the 6th member d10 skill while the rest remains at d8.
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Re: Newbish n00b questions, MkII
When have you ever seen somebody put that many heroes in the same scene if the whole point wasn't that 90% of them would be defeated?Duerer wrote:This might be a very specific case but what do I do when I field a unit of heroes? Are all skills to be reduced to a d2 or worse?
Skill dice bottom out at d4, so they'd just be mysteriously incompetent until enough of them were defeated that the survivors' skill dice would start ramping back up again.
Natalya wrote:Wtf is going on in this thread?
Re: Newbish n00b questions, MkII
Quite a lot of times. It's my daily bread, in fact.stubby wrote:When have you ever seen somebody put that many heroes in the same scene if the whole point wasn't that 90% of them would be defeated?
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- aoffan23
- You can nail me with your wood. ( ͡° ͜ʖ ͡°)
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Re: Newbish n00b questions, MkII
Why not treat the whole unit as a hero? Each member alone is Incompetent, but each member that contributes to a group action increase the skill die size by one (to a maximum of d10). That way they can only operate at full effectiveness if at least 80% of the team is there.
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
- Kommander Ken
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Re: Newbish n00b questions, MkII
And for added hilarity, imagine what it'd be like if the group rolls a crit fail.
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- Omega Prime
- Cannon Fodder
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Re: Newbish n00b questions, MkII
"Quick, everyone! Combine your swords for the [genaric anime attack name] Attack!"Kommander Ken wrote:And for added hilarity, imagine what it'd be like if the group rolls a crit fail.
"Fuck, forgot my sword."
"God damn it, Carl!"
gotta love knitting needles. i can make you a scarf. i can make a hat. i can stab your eyes out. i can make mittens.
What was that middle part again?
i can make a hat
What was that middle part again?
i can make a hat
Re: Newbish n00b questions, MkII
So if unit has deflection, like from heavy armor, and is hit with a 1d10 explosion. Is that unit disrupted? It wouldn't take any damage.
- Texhnophille
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Re: Newbish n00b questions, MkII
In games I played, a unit with Deflection had still been considered Disrupted even after deflecting 1d10 explosion.Maraxous wrote:So if unit has deflection, like from heavy armor, and is hit with a 1d10 explosion. Is that unit disrupted? It wouldn't take any damage.
Natalya wrote:Warhammer doesn't sell well because the models are good; it sells because of the awesome universe created around the models.
Re: Newbish n00b questions, MkII
Look for the Secondary Effects on Shielded Targets callout in http://brikwars.com/rules/2010/3.htm#3 . Knockback is based on number of d10s, so it hits first, before Deflection decreases the damage.Maraxous wrote:So if unit has deflection, like from heavy armor, and is hit with a 1d10 explosion. Is that unit disrupted? It wouldn't take any damage.
Natalya wrote:Wtf is going on in this thread?
Re: Newbish n00b questions, MkII
I really can't believe I overlooked that.
Re: Newbish n00b questions, MkII
Which makes sense. A unit's armor would block the shrapnel (which is what does all the damage) but the shockwave still hits him full-force.stubby wrote:Knockback is based on number of d10s, so it hits first, before Deflection decreases the damage.
BrikThulhu eats 1d6 minifigs each turn.
Re: Newbish n00b questions, MkII
So I want to have this guy be able to run into groups and, "explode" lightning. While not killing himself with the attack. If I use SN dice, would 1d10 and 1d6 make that work? Or would a shockwave centered on him kill, or disrupt him?
Re: Newbish n00b questions, MkII
1d10 would be enough. With supernatural effects, an explosion centered on yourself only affects you if you want it to.
Natalya wrote:Wtf is going on in this thread?