Well, me and MoronStudios formed an alliance.
Clone Army (jifel):
These two rocket launcher troops fired at the helicopter.
Both hit, and heres damage
They easily blew off the chaingun.
Next, my shocktrooper rolled a critical sucesss that let him hit the machine gunner in the chopper.
The fatal roll.
My walker moves up and hits with it main gun, but does no damage.
My two heros use the force to spin the copter around and expose its remainig weapons.
the gunner on the walker uses his action to fire a rocket.
That destroys 2 missiles
The 3 dropships move up and concentrate fire.
They destroy the other grenade launcher.
End Clone turn.
Military turn (TBD):
The helicopter rotates, and fires its last missile at...
All 4 backstab dice plus 2 from the missile destroy the siege weapon on the skellie tower, and inflicts 3 damage points.
The left door folds down and the 2 troops inside fire at the troll.
They inflict one damage point. (troll has 1 left)
The hero inside the copter fires a followup thats kills the troll.
The mechsuit hides behind the X-pod (brikwussie!) and fires at a siege cart.
He completely destroys the troll cart.
The tank fires at the skellie horses, but somehow misses
He then fires the flamethrower, but does no damage.
End Military turn.
Medeival Army turn (Ammoman):
His knights all move up.
followed by the siege tower.
The cavalry races up underneath the helicopter.
The bailed out archer from the damaged tower, the crown crossbow cart and orc advance to the dead troll.
End Medeival turn.
Rebels/Mercs Turn (Mronstudios):
The assassin droids move toward the base as guards, along with the Exo robots.
The medic successfully revives this officer.
A merc fires the cannon
and destroys the side machine gun. The most powerful gun on the helicopter is now a 1 shot rpg in a weapons stand for the pilots.
a mechanik tries to repair the damaged battlesuit, but fails.
These 4 rebels sprinted back to base and put mk 3 missiles on their guns, but sprinting took their action.
This hero used a feat to boost skill by 1 within 5 inches.
Heres the roll. Ouch. minus 1 to skill.
Although on orders to crush helicopter weapons with the force, all were destroyed so I had Yoda double the range of all guns within 5 inches.
This passes, so two mark 3 missiles and a bazooka are pointed at the chopper
and inflicts 1 structure point on it. (10 left)
The mech fires a missile,
And inflicts one damage point. (9 left)
End Rebel/Merc turn.
Medeival on the March!
A devestating assault wave, ready to crash on its enemies.
Disorganised, but dangerous.
Clone Army: 1
Damage points given:
Clone Army: 0
Damage points taken:
Clone Army: 0
Taking turn 3 orders.