And Hell is the winner. Nine rings, ascending upwards, each with space to fight and a spooky scene related to the ring's sin. It's an inversion of Dante's Hell, more like his Paradiso or Purgatorio, but reaching up is easier than reaching down into a pit.
Figs are collecting skulls. Satan will sit atop the ninth ring, and will grant a Benny for each skull a fig brings him. If a fig dies he hands over a skull to his killer, using his own head if he has no spares. If he still has his head after that, he'll roll 2D4 and respawn on that ring. That makes ring 5 the most likely to respawn at, which just so happens to be Wrath.
The bones of the map are complete, at 80 bricks high and 104 bricks wide:

The table will be Limbo, the first "ring". Then the rest are literally rings, culminating with the small ring of Betrayal on top. A puny demon sits in for Satan right now. I now need to recolor the rainbow rings, fill in each ring to create the ground, then build a series of ramps in a spiral around the structure.