A group of 10 minifigs were chosen for a greater purpose. Teleported away from their homelands, or wherever they might've been...
...and into the mysterious arena.
They have no idea of what is to come...
Star Commando: Who said that?
...asked Graver, a former Star Commando who fled Assyrian Empire after some sensitive peach situation.
Graver: You hear that shit too?
Little did he know, neither the ninja, nor that cursed-looking Q2 strogg wannabe understood the Basik Galactik language.
Hal: Well that's a new low. So just a second ago I saw a peach motherfucker begging for his life, and now I see this barren shithole. Explanations?
Said Hal Sullivan, a badass cyborg-captain of the Greymachine PMC. Roy-3, his android companion starts a diagnostics run-through, trying to figure out where they are.
The dude in blue armor strode forward, apparently annoyed by the fact he was away from that BrikThulhian gore nest he'd been about to decimate.
Bralor: Going somewhere? Maybe we shouldn't separa-
*SMACK*
Well that's one way to get acquainted, right? Bralor, the guy in Mandalorian armor, was still thinking that this situation is something you could resolve by working together...
Bralor: Well shit, do enlighten me, please.
Yeah, I guess it's time to wrap up this intro...
You idiots were chosen to entertain your new master, who is me by the way. I built this arena for you to run around and cause wanton slaughter.
Don't remember choosing these two... things.
Dragon Guy: *hisses and roars*
Gargoyle Guy: *brick noises*
This arena is chock full of weapons and vehicles. Take your pick and embrace the carnage! The one with most frags will become my Great Champion!
Don't even try to escape. I'm your God from here on out. I decide whether you live or die, I decide whether you respawn or continue feeding worms.
Oh, don't you worry, it'll be fun. At least it should be. Killing others will make you harder, better, faster, stronger. I know you all love killing stuff, so don't be shy. Consider this place a Valhalla if you wish.
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Welcome to my first Forum Battle: Bringing Back the Glory!
As some of you may know, I enjoy tinkering with BrikWars rules. So this time is no different. What you are about to see and, hopefully, participate in is the classic Q3/Unreal-style Deathmatch transitioned into BrikWars. You have an array of different weapons and the ability to respawn on the next turn whenever you get fragged.
The rules:
Most of the weapons come with unique special rules, some of them are quite devastating. These special rules, along with weapon stats will be revealed the second a character picks it up.
Minifigs may carry up to two weapons each with no Movement penalties.
Players can control one minifig each, though, should there be too few participants, they may control two minifigs or more.
A lot of this is similar (borderline ripping-off) to BrickSyd's BrikWarRPG system, meaning you kill stuff > you gain XP > you level up your stats. In this instance, all participants start as Level-1 basic minifigs with the following stats:
Armor: 1d6
Mobility: 5"
Skill: 1d6
Initially, to get a level-up, you need to frag a single enemy. For each subsequent level, the amount of required frags increases by one, meaning to reach level 3 you'll need 2 frags, level 4 requires 3 and so on. Leveling up occurs in between turns via PM where the player states what stat he wants to increase.
Speaking of stats, there are Mobility, Skill, Armor, SuperNatural Dice, and Perks.
Here's how they are leveled:
Skill:
Level 0 - Skill = 1d4 (Incompetent)
Level 1 - Skill = 1d6 (Trained)
Level 2 - Skill = 1d8 (Expert)
Level 3 - Skill = 1d10 (Heroic
Level 4 - Skill = 1d12 (Supernatural)
Movement:
Level 0 - Move = 5''
Level 1 - Move = 6''
Level 2 - Move = 7''
Level 3 - Move = 8''
Level 4 - Move = 9''
Armor:
Level 0 - Armor = 1d6
Level 1 - Armor = 1d8
Level 2 - Armor = 1d10
Level 3 - Armor = 1d12
Level 4 - Armor = 2d6
Supernatural Dice:
Use faces to build the dices of your choice (up to a maximum of four dices).
(1d6 = 6 faces, 1d8 = 8 faces, and so on)
Level 0 - No supernatural power
Level 1 - 10 faces (ex: 1d6+1d4)
Level 2 - 20 faces (ex: 2d10)
Level 3 - 30 faces (ex: 3d8+1d6)
Level 4 - 40 faces (ex: 2d12+1d10+1d6)
Perks are based directly on your gear or stats. There are Mobility perks, Defence perks, Ranged perks, CC perks, SuperNatural perks, and Hybrid perks. A perk in each category affects your character's effectiveness in that field. For example, Parkour! perk (former Spider Gynmastix) is tied to Mobility since it affects your movement speed in difficult terrain. Other perks work in similar fashion. Hybrid perks are available after the player purchases two perks from different categories. A perk with Mobility refund for firing at an enemy up close is tied to Mobility and Ranged weaponry, for example. Whenever a player purchases one perk tied to A and one perk tied to B, he may get a combined perk related to both A and B in some way. For example, purchasing while having one ranged perk and one CC perk has a chance to unlock a perk that has both ranged and CC use. The Hybrid perks don't apply to SuperNatural perks.
Perks are unlocked thorugh selecting a category and then rolling your Skill. After that I PM (or post it in here, I'm not sure yet) you about what perks are available for you to choose. You are never forced to pick a perk you don't like and may instead upgrade your other stats. I indend to keep most of the perks in the dark in order to not ruin the surprise for the players, but I can drop you a Google Doc if you are that interested.
Graver - StalinsFavoriteKhat
The Red Ninja - _________
The Cursed Knight - _________
Hal Sullivan - Omega Prime
Roy-3 Kill-Team model (aka R3KT) - ___________
Bralor the Mandalorian - _____________
The Blueguy - ninja_bait
Gargoyle Guy - _____________
Dragon Guy - roommate
Sawyer the Redneck - ____________
Secret Faction #1 - NPC'd (arrives at the end of Turn 3)
Secret Faction #2 - NPC'd (arrives at the end of Turn 3)