Turn ThreeThe roll for initiative for the turn went as follows:
1. The Skelebois
2. Zupponn
3. Apostles of Pacifass
4. Ken's Scream Team
5. The Pump'Kinsmen
6. Unkonstruktion Krew
Without any further ado, lets begin!
The Skelebois (DJ Squidly)
Mr. Skeltal and his kalcium-clad bois shamble toward the Unkonstruktion fuckbois, intent and eviserating the rest of them.

"Ready!" Shouted one of the archers. "Aim... Fuck 'em up!"

Miraculously, nothing happens. The sledgebros shrug off the damage and continue sipping their cheap coffee.

"Did something just try attacking us?"

"Bah!" Jeered Mr. Skeltal, "Time to make you lazy orange fuckbois dance!" He pressed his dooter against his bony lips and tries to
rouse a skeletal band from the grave.
But his efforts fall upon deaf/super dead ears. "You bastards have no taste in music," he mumbles while hiding under his hat.
Zupponn (Zupponn)
Glittering
GT mace in hand, Zuppon casts his eyes toward a nearby piece of architecture.

"This gives me an idea," he says to no one in particular.

Zupponn reaches the foot of the building and squints up at the top of the roof as if cacluating a way up.
Apostles of Pacifass (motorhead fan)
The protestors start poking and prodding at the defenseless Ken, who is saved by his armor roll.

A dimmy who wanders in rage of response fire just barely avoids a point-blank shot.

Pacifass chants words of tree-huggery to cast a spell upon the armored Pumpkinsmen.

Feat success! The two pumpkinsmen immediately stop their resistance and sit down, staring expectantly at the Apostles.

Who gang up on one of them, breaking past his armor and squashing his pumpkin innards.
Scream Team (sahasrahla)
Ken uses his feat to disappear from the melee-

-and reappear on the roof of the witches hut. "Phew! Good thing that one didn't krit-fail."

He then sets his sights on the peaceass below while slowly drawing a dagger. "I'm either a little drunk, or you're very blurry. Good thing you stick out so much."

The bitchin' witches confront Zupponn about stealing their
GT ingredients.

While the rest load up the catapult with some spare wood.

Funkinstein smashes his guitar onto the firing mechanism, sending the projectile flying.

Right into the face of an unsuspecting Apostle.
The Pumpkinsmen (Bookwyrm)
Some kinsmen move up and fire at the approaching protestors.

One is killed.

Another just barely survives being shot point-blank. This dimmy alone has survived getting shot on two seperate accounts now.

The lighter egnites a mechanik.

While the kannon operator professionally stuffs another payload into the kannon.

Critikal-failure! The kannon misfires, sending the lit die-namite hurtling below. "Aw sh-"
KA-BOOOOOOM!!The explosion destorys the ramp, kills the mechanik who had just recently caught on fire, and disrupts the other mechanik.

The force of the explosion also weakens this particular corner of the fence.

Meanwhile the PumpKing lands just in front of the generator, dully noting the dust that appears in front of him. "Just how long has this pocket 'verse been suspended in time?" He wonders to himself.

He sends the cloud o' bats to go do batly things.
The Unkonstruktion Krew (Falk)
This krewman struggles with the mimik chest, trying to eat it's kandy korn teeth but failing.

His buddy comes into the cottage and nails the mimic to the wall. "That's the ugliest chest I've ever seen," he grunts.
The pinned krewman replies, "that's the only chest you've ever seen, Phil."

"Hey you stud-heads, quit screwin' the pooch and give this thing a shove!" Orders UnBuilder Bill. The Sledgebros realize their break was over anyway and casually stroll over to the Studlift.

UnBuilder Bill revs the studlift's 1 horsepower engine as the sledgebros behind give it a good push. "Ramp or not, this wall is goin' down than the time I have to retire!"
CRRRRAAAAASSSSHHHHH!The Studlift rams into the already weakened wall, sending debris everywhere.

The impact creates a large opening in the wall and weakens it even further. It won't be able to take much more after this.

The tower shakes and rumbles from the impact, disrupting the kannon operator.
Secret Faction Unlocked! The Kult of Brikthulu (Scratch):
A shadowy band of minifigs enters the fray just half a baseplate away from the Skelebois.

"Go forth brothers and sisters!" Shrieks Lord Kath. "Clear the area for the summoning, our master Brikthulu demands it!"
The kultists must clear the dead trees in order to continue and need at least three minifigs to complete the summon, otherwise whatever sort of creatures they rise may not be compliant.
Overviews:



That's it for turn 3, send me them orders!
